mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-29 23:51:49 +00:00
412dad6758
If res_none (event with .evType == EV_NONE) is returned, idEventLoop::RunEventLoop() will assume there are no more events this frame => pending events will be delayed til next frame (or later if again res_none is returned in the meantime). So res_none shouldn't be returned just because there was an SDL event we didn't care about or we did care about but don't generate a doom3 event for (but toggle fullscreen or something). Instead we should just fetch and handle the next SDL event. |
||
---|---|---|
.. | ||
cmake | ||
linux | ||
osx | ||
posix | ||
stub | ||
win32 | ||
cpu.cpp | ||
doom_icon.h | ||
events.cpp | ||
glimp.cpp | ||
platform.h | ||
sys_local.cpp | ||
sys_local.h | ||
sys_public.h | ||
threads.cpp |