dhewm3/neo
Daniel Gibson 412dad6758 Sys_GetEvent(): Don't return res_none when more events are available
If res_none (event with .evType == EV_NONE) is returned,
idEventLoop::RunEventLoop() will assume there are no more events this
frame => pending events will be delayed til next frame (or later if
again res_none is returned in the meantime).
So res_none shouldn't be returned just because there was an SDL event
we didn't care about or we did care about but don't generate a doom3
event for (but toggle fullscreen or something).
Instead we should just fetch and handle the next SDL event.
2015-09-30 15:58:50 +02:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
framework Shift+Escape should also open the console 2015-09-27 21:09:19 +02:00
game Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
idlib Fix some compiler warnings (wrong types, superfluous checks, printf-fuckup) 2015-09-27 18:12:16 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Change default values for some video and sound (EAX) CVars 2015-09-29 21:14:45 +02:00
sound Change default values for some video and sound (EAX) CVars 2015-09-29 21:14:45 +02:00
sys Sys_GetEvent(): Don't return res_none when more events are available 2015-09-30 15:58:50 +02:00
tools Fix Windows Build with SDL2 2015-09-28 04:02:33 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Nasty hack to show more default resolutions in menu 2015-09-28 16:01:18 +02:00
CMakeLists.txt Prepare for 1.4.0 release, make SDL2 default, update README 2015-09-27 03:08:30 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00