mirror of
https://github.com/dhewm/dhewm3.git
synced 2025-03-22 02:31:03 +00:00
If res_none (event with .evType == EV_NONE) is returned, idEventLoop::RunEventLoop() will assume there are no more events this frame => pending events will be delayed til next frame (or later if again res_none is returned in the meantime). So res_none shouldn't be returned just because there was an SDL event we didn't care about or we did care about but don't generate a doom3 event for (but toggle fullscreen or something). Instead we should just fetch and handle the next SDL event. |
||
---|---|---|
.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in |