mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-30 08:01:02 +00:00
9a95a2a1cf
Editor also seems to start, didn't test much further. Only tested 32bit Windows, I fear the editor code isn't 64bit clean.. I hope I haven't broken anything elsewhere..
112 lines
3.4 KiB
C++
112 lines
3.4 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "tools/edit_gui_common.h"
|
|
|
|
|
|
#include "GEApp.h"
|
|
#include "GEInsertModifier.h"
|
|
|
|
rvGEInsertModifier::rvGEInsertModifier ( const char* name, idWindow* window, idWindow* parent, idWindow* before ) :
|
|
rvGEModifier ( name, window )
|
|
{
|
|
mParent = parent;
|
|
mBefore = before;
|
|
|
|
assert ( mParent );
|
|
|
|
mUndoParent = window->GetParent ( );
|
|
mUndoBefore = NULL;
|
|
mUndoRect = mWrapper->GetClientRect ( );
|
|
mRect = mWrapper->GetClientRect ( );
|
|
|
|
// Find the child window the window being inserted is before
|
|
if ( mUndoParent )
|
|
{
|
|
int index;
|
|
rvGEWindowWrapper* pwrapper;
|
|
|
|
pwrapper = rvGEWindowWrapper::GetWrapper ( mUndoParent );
|
|
|
|
index = mUndoParent->GetChildIndex ( mWindow );
|
|
|
|
if ( index + 1 < pwrapper->GetChildCount ( ) )
|
|
{
|
|
mUndoBefore = pwrapper->GetChild ( index + 1 );
|
|
}
|
|
}
|
|
|
|
// Since rectangles are relative to the parent rectangle we need to figure
|
|
// out the new x and y coordinate as if this window were a child
|
|
rvGEWindowWrapper* parentWrapper;
|
|
parentWrapper = rvGEWindowWrapper::GetWrapper ( mParent );
|
|
mRect.x = mWrapper->GetScreenRect( )[0] - parentWrapper->GetScreenRect()[0];
|
|
mRect.y = mWrapper->GetScreenRect( )[1] - parentWrapper->GetScreenRect()[1];
|
|
}
|
|
|
|
/*
|
|
================
|
|
rvGEInsertModifier::Apply
|
|
|
|
Apply the insert modifier by removing the child from its original parent and
|
|
inserting it as a child of the new parent
|
|
================
|
|
*/
|
|
bool rvGEInsertModifier::Apply ( void )
|
|
{
|
|
if ( mUndoParent )
|
|
{
|
|
mUndoParent->RemoveChild ( mWindow );
|
|
}
|
|
|
|
mParent->InsertChild ( mWindow, mBefore );
|
|
mWrapper->SetRect ( mRect );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
rvGEInsertModifier::Undo
|
|
|
|
Undo the insert modifier by removing the window from the parent it was
|
|
added to and re-inserting it back into its original parent
|
|
================
|
|
*/
|
|
bool rvGEInsertModifier::Undo ( void )
|
|
{
|
|
mParent->RemoveChild ( mWindow );
|
|
|
|
if ( mUndoParent )
|
|
{
|
|
mUndoParent->InsertChild ( mWindow, mUndoBefore );
|
|
mWrapper->SetRect ( mUndoRect );
|
|
}
|
|
|
|
return true;
|
|
}
|