dhewm3/neo/tools/debugger
Daniel Gibson 40fa8a7dfa Fix script debugging when server is running on Linux
the script paths were wrong, on Linux they were like
"pak000.pk4/script/doom_util.script" while on Windows it's only
"script/doom_util.script".
Fixed idFileSystemLocal::OSPathToRelativePath() to skip ...pk4/

also fixed GCC compile error in Common.cpp
2021-06-19 21:30:26 +02:00
..
debugger.cpp - Hide game window when launching script debugger 2021-06-19 21:30:26 +02:00
debugger_common.h - Debuggersever now always builds, but is disabled by default in runtime. 2021-06-17 05:44:23 +02:00
DebuggerApp.cpp debugger 2021-06-17 05:44:23 +02:00
DebuggerApp.h debugger 2021-06-17 05:44:23 +02:00
DebuggerBreakpoint.cpp - Debuggersever now always builds, but is disabled by default in runtime. 2021-06-17 05:44:23 +02:00
DebuggerBreakpoint.h debugger 2021-06-17 05:44:23 +02:00
DebuggerClient.cpp - Debugger server can be toggled with : com_enableDebuggerServer [1 / 0] 2021-06-19 21:30:26 +02:00
DebuggerClient.h - removed clientside use of mBreakprogram ptr 2021-06-17 05:44:23 +02:00
DebuggerFindDlg.cpp - 64bit debugger fixes 2021-06-17 05:44:23 +02:00
DebuggerFindDlg.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
DebuggerMessages.h debugger 2021-06-17 05:44:23 +02:00
DebuggerQuickWatchDlg.cpp - 64bit debugger fixes 2021-06-17 05:44:23 +02:00
DebuggerQuickWatchDlg.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
DebuggerScript.cpp - Debuggersever now always builds, but is disabled by default in runtime. 2021-06-17 05:44:23 +02:00
DebuggerScript.h debugger 2021-06-17 05:44:23 +02:00
DebuggerServer.cpp Fix script debugging when server is running on Linux 2021-06-19 21:30:26 +02:00
DebuggerServer.h - Debugger server can be toggled with : com_enableDebuggerServer [1 / 0] 2021-06-19 21:30:26 +02:00
DebuggerWindow.cpp - fixed command line arguments for game when debugger client launches it. 2021-06-19 21:30:26 +02:00
DebuggerWindow.h debugger 2021-06-17 05:44:23 +02:00