mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-23 12:53:09 +00:00
79ad905e05
Excluding 3rd party files.
548 lines
14 KiB
C++
548 lines
14 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#ifndef __STATICLIST_H__
|
|
#define __STATICLIST_H__
|
|
|
|
/*
|
|
===============================================================================
|
|
|
|
Static list template
|
|
A non-growing, memset-able list using no memory allocation.
|
|
|
|
===============================================================================
|
|
*/
|
|
|
|
template<class type,int size>
|
|
class idStaticList {
|
|
public:
|
|
|
|
idStaticList();
|
|
idStaticList( const idStaticList<type,size> &other );
|
|
~idStaticList<type,size>( void );
|
|
|
|
void Clear( void ); // marks the list as empty. does not deallocate or intialize data.
|
|
int Num( void ) const; // returns number of elements in list
|
|
int Max( void ) const; // returns the maximum number of elements in the list
|
|
void SetNum( int newnum ); // set number of elements in list
|
|
|
|
size_t Allocated( void ) const; // returns total size of allocated memory
|
|
size_t Size( void ) const; // returns total size of allocated memory including size of list type
|
|
size_t MemoryUsed( void ) const; // returns size of the used elements in the list
|
|
|
|
const type & operator[]( int index ) const;
|
|
type & operator[]( int index );
|
|
|
|
type * Ptr( void ); // returns a pointer to the list
|
|
const type * Ptr( void ) const; // returns a pointer to the list
|
|
type * Alloc( void ); // returns reference to a new data element at the end of the list. returns NULL when full.
|
|
int Append( const type & obj ); // append element
|
|
int Append( const idStaticList<type,size> &other ); // append list
|
|
int AddUnique( const type & obj ); // add unique element
|
|
int Insert( const type & obj, int index ); // insert the element at the given index
|
|
int FindIndex( const type & obj ) const; // find the index for the given element
|
|
type * Find( type const & obj ) const; // find pointer to the given element
|
|
int FindNull( void ) const; // find the index for the first NULL pointer in the list
|
|
int IndexOf( const type *obj ) const; // returns the index for the pointer to an element in the list
|
|
bool RemoveIndex( int index ); // remove the element at the given index
|
|
bool Remove( const type & obj ); // remove the element
|
|
void Swap( idStaticList<type,size> &other ); // swap the contents of the lists
|
|
void DeleteContents( bool clear ); // delete the contents of the list
|
|
|
|
private:
|
|
int num;
|
|
type list[ size ];
|
|
};
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::idStaticList()
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE idStaticList<type,size>::idStaticList() {
|
|
num = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::idStaticList( const idStaticList<type,size> &other )
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE idStaticList<type,size>::idStaticList( const idStaticList<type,size> &other ) {
|
|
*this = other;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::~idStaticList<type,size>
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE idStaticList<type,size>::~idStaticList( void ) {
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::Clear
|
|
|
|
Sets the number of elements in the list to 0. Assumes that type automatically handles freeing up memory.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE void idStaticList<type,size>::Clear( void ) {
|
|
num = 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::DeleteContents
|
|
|
|
Calls the destructor of all elements in the list. Conditionally frees up memory used by the list.
|
|
Note that this only works on lists containing pointers to objects and will cause a compiler error
|
|
if called with non-pointers. Since the list was not responsible for allocating the object, it has
|
|
no information on whether the object still exists or not, so care must be taken to ensure that
|
|
the pointers are still valid when this function is called. Function will set all pointers in the
|
|
list to NULL.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE void idStaticList<type,size>::DeleteContents( bool clear ) {
|
|
int i;
|
|
|
|
for( i = 0; i < size; i++ ) {
|
|
delete list[ i ];
|
|
list[ i ] = NULL;
|
|
}
|
|
|
|
if ( clear ) {
|
|
Clear();
|
|
} else {
|
|
memset( list, 0, sizeof( list ) );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::Num
|
|
|
|
Returns the number of elements currently contained in the list.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE int idStaticList<type,size>::Num( void ) const {
|
|
return num;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::Num
|
|
|
|
Returns the maximum number of elements in the list.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE int idStaticList<type,size>::Max( void ) const {
|
|
return size;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type>::Allocated
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE size_t idStaticList<type,size>::Allocated( void ) const {
|
|
return size * sizeof( type );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type>::Size
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE size_t idStaticList<type,size>::Size( void ) const {
|
|
return sizeof( idStaticList<type,size> ) + Allocated();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::Num
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE size_t idStaticList<type,size>::MemoryUsed( void ) const {
|
|
return num * sizeof( list[ 0 ] );
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::SetNum
|
|
|
|
Set number of elements in list.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE void idStaticList<type,size>::SetNum( int newnum ) {
|
|
assert( newnum >= 0 );
|
|
assert( newnum <= size );
|
|
num = newnum;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::operator[] const
|
|
|
|
Access operator. Index must be within range or an assert will be issued in debug builds.
|
|
Release builds do no range checking.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE const type &idStaticList<type,size>::operator[]( int index ) const {
|
|
assert( index >= 0 );
|
|
assert( index < num );
|
|
|
|
return list[ index ];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::operator[]
|
|
|
|
Access operator. Index must be within range or an assert will be issued in debug builds.
|
|
Release builds do no range checking.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE type &idStaticList<type,size>::operator[]( int index ) {
|
|
assert( index >= 0 );
|
|
assert( index < num );
|
|
|
|
return list[ index ];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::Ptr
|
|
|
|
Returns a pointer to the begining of the array. Useful for iterating through the list in loops.
|
|
|
|
Note: may return NULL if the list is empty.
|
|
|
|
FIXME: Create an iterator template for this kind of thing.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE type *idStaticList<type,size>::Ptr( void ) {
|
|
return &list[ 0 ];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::Ptr
|
|
|
|
Returns a pointer to the begining of the array. Useful for iterating through the list in loops.
|
|
|
|
Note: may return NULL if the list is empty.
|
|
|
|
FIXME: Create an iterator template for this kind of thing.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE const type *idStaticList<type,size>::Ptr( void ) const {
|
|
return &list[ 0 ];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::Alloc
|
|
|
|
Returns a pointer to a new data element at the end of the list.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE type *idStaticList<type,size>::Alloc( void ) {
|
|
if ( num >= size ) {
|
|
return NULL;
|
|
}
|
|
|
|
return &list[ num++ ];
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::Append
|
|
|
|
Increases the size of the list by one element and copies the supplied data into it.
|
|
|
|
Returns the index of the new element, or -1 when list is full.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE int idStaticList<type,size>::Append( type const & obj ) {
|
|
assert( num < size );
|
|
if ( num < size ) {
|
|
list[ num ] = obj;
|
|
num++;
|
|
return num - 1;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::Insert
|
|
|
|
Increases the size of the list by at leat one element if necessary
|
|
and inserts the supplied data into it.
|
|
|
|
Returns the index of the new element, or -1 when list is full.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE int idStaticList<type,size>::Insert( type const & obj, int index ) {
|
|
int i;
|
|
|
|
assert( num < size );
|
|
if ( num >= size ) {
|
|
return -1;
|
|
}
|
|
|
|
assert( index >= 0 );
|
|
if ( index < 0 ) {
|
|
index = 0;
|
|
} else if ( index > num ) {
|
|
index = num;
|
|
}
|
|
|
|
for( i = num; i > index; --i ) {
|
|
list[i] = list[i-1];
|
|
}
|
|
|
|
num++;
|
|
list[index] = obj;
|
|
return index;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::Append
|
|
|
|
adds the other list to this one
|
|
|
|
Returns the size of the new combined list
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE int idStaticList<type,size>::Append( const idStaticList<type,size> &other ) {
|
|
int i;
|
|
int n = other.Num();
|
|
|
|
if ( num + n > size ) {
|
|
n = size - num;
|
|
}
|
|
for( i = 0; i < n; i++ ) {
|
|
list[i + num] = other.list[i];
|
|
}
|
|
num += n;
|
|
return Num();
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::AddUnique
|
|
|
|
Adds the data to the list if it doesn't already exist. Returns the index of the data in the list.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE int idStaticList<type,size>::AddUnique( type const & obj ) {
|
|
int index;
|
|
|
|
index = FindIndex( obj );
|
|
if ( index < 0 ) {
|
|
index = Append( obj );
|
|
}
|
|
|
|
return index;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::FindIndex
|
|
|
|
Searches for the specified data in the list and returns it's index. Returns -1 if the data is not found.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE int idStaticList<type,size>::FindIndex( type const & obj ) const {
|
|
int i;
|
|
|
|
for( i = 0; i < num; i++ ) {
|
|
if ( list[ i ] == obj ) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// Not found
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::Find
|
|
|
|
Searches for the specified data in the list and returns it's address. Returns NULL if the data is not found.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE type *idStaticList<type,size>::Find( type const & obj ) const {
|
|
int i;
|
|
|
|
i = FindIndex( obj );
|
|
if ( i >= 0 ) {
|
|
return &list[ i ];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::FindNull
|
|
|
|
Searches for a NULL pointer in the list. Returns -1 if NULL is not found.
|
|
|
|
NOTE: This function can only be called on lists containing pointers. Calling it
|
|
on non-pointer lists will cause a compiler error.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE int idStaticList<type,size>::FindNull( void ) const {
|
|
int i;
|
|
|
|
for( i = 0; i < num; i++ ) {
|
|
if ( list[ i ] == NULL ) {
|
|
return i;
|
|
}
|
|
}
|
|
|
|
// Not found
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::IndexOf
|
|
|
|
Takes a pointer to an element in the list and returns the index of the element.
|
|
This is NOT a guarantee that the object is really in the list.
|
|
Function will assert in debug builds if pointer is outside the bounds of the list,
|
|
but remains silent in release builds.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE int idStaticList<type,size>::IndexOf( type const *objptr ) const {
|
|
int index;
|
|
|
|
index = objptr - list;
|
|
|
|
assert( index >= 0 );
|
|
assert( index < num );
|
|
|
|
return index;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::RemoveIndex
|
|
|
|
Removes the element at the specified index and moves all data following the element down to fill in the gap.
|
|
The number of elements in the list is reduced by one. Returns false if the index is outside the bounds of the list.
|
|
Note that the element is not destroyed, so any memory used by it may not be freed until the destruction of the list.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE bool idStaticList<type,size>::RemoveIndex( int index ) {
|
|
int i;
|
|
|
|
assert( index >= 0 );
|
|
assert( index < num );
|
|
|
|
if ( ( index < 0 ) || ( index >= num ) ) {
|
|
return false;
|
|
}
|
|
|
|
num--;
|
|
for( i = index; i < num; i++ ) {
|
|
list[ i ] = list[ i + 1 ];
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::Remove
|
|
|
|
Removes the element if it is found within the list and moves all data following the element down to fill in the gap.
|
|
The number of elements in the list is reduced by one. Returns false if the data is not found in the list. Note that
|
|
the element is not destroyed, so any memory used by it may not be freed until the destruction of the list.
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE bool idStaticList<type,size>::Remove( type const & obj ) {
|
|
int index;
|
|
|
|
index = FindIndex( obj );
|
|
if ( index >= 0 ) {
|
|
return RemoveIndex( index );
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idStaticList<type,size>::Swap
|
|
|
|
Swaps the contents of two lists
|
|
================
|
|
*/
|
|
template<class type,int size>
|
|
ID_INLINE void idStaticList<type,size>::Swap( idStaticList<type,size> &other ) {
|
|
idStaticList<type,size> temp = *this;
|
|
*this = other;
|
|
other = temp;
|
|
}
|
|
|
|
#endif /* !__STATICLIST_H__ */
|