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dhewm3/neo
dhewg 3c90c12605 Don't link against X11 libraries
Not required anymore. All backends use SDL based implementations
now.
2012-01-05 00:24:13 +01:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
framework Use memory mapped async mixing on OSX 2012-01-05 00:24:13 +01:00
game Fix miscompilation with gcc 4.5 2012-01-05 00:21:43 +01:00
idlib Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Get rid of unhooked draw_exp.cpp 2012-01-05 00:21:43 +01:00
sound Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
sys Don't link against X11 libraries 2012-01-05 00:24:13 +01:00
tools Make Sys_GetScanTable() only available on Windows 2012-01-02 15:44:35 -05:00
TypeInfo Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Don't link against X11 libraries 2012-01-05 00:24:13 +01:00
SConstruct Port Linux GLimp to SDL 2012-01-02 15:44:09 -05:00