dhewm3/neo
Daniel Gibson 3c887d5af5 Integrate (working!) soft particle shader, clean up that code a bit
turned out the whole problem with soft particles what that the vertex
shader used vertex.attrib[8] instead of vertex.texcoord (and with
nvidia drivers those are equivalent)

I integrated the shader source into the c++ code so I don't have to
ship glprogs/soft_particles.vfp
2024-07-25 03:24:20 +02:00
..
cm Fix/work around other misc. compiler warnings 2023-01-05 09:06:34 +01:00
d3xp Initialize variabls ubsan complained about 2024-03-20 18:32:26 +01:00
framework Merge soft particles from thedarkmod 2.04 2024-07-25 03:24:20 +02:00
game Make Sys_SetInteractiveIngameGuiActive() work better 2024-03-17 04:03:27 +01:00
idlib Add some functions to handle UTF-8 strings 2024-06-02 13:14:30 +02:00
libs/imgui Update Dear ImGui to 1.90.8 2024-06-06 20:05:54 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Integrate (working!) soft particle shader, clean up that code a bit 2024-07-25 03:24:20 +02:00
sound Always optimize code of some integrated libraries, even in Debug builds 2024-06-05 21:40:59 +02:00
sys Add r_glDebugContext to enable OpenGL debug context and -callback 2024-07-25 03:24:20 +02:00
tools Fixup: typo: 'hiehgt' -> 'height' in a few places around the codebase 2023-02-04 19:34:29 +01:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui HighDPI support, hopefully 2024-06-03 14:49:23 +02:00
CMakeLists.txt Always optimize code of some integrated libraries, even in Debug builds 2024-06-05 21:40:59 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00