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3c887d5af5
turned out the whole problem with soft particles what that the vertex shader used vertex.attrib[8] instead of vertex.texcoord (and with nvidia drivers those are equivalent) I integrated the shader source into the c++ code so I don't have to ship glprogs/soft_particles.vfp |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
libs/imgui | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |