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3c01757d27
so even with many loud sounds the overall volume isn't reduced by OpenAL - apparently OpenAL scales down all sounds temporarily if the mixed result would be too loud or sth like that. Just sending all sounds to OpenAL with a lower volume prevents that from happening (just set your system speaker volume a bit higher if needed). This problem was especially noticable when shooting at metal walls with the shotgun (each pellet produces an impact sound so it gets kinda loud) |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |