dhewm3/neo/sys/win32
dhewg 3be7fae15c Always link the Windows binaries against OpenGL
Just as with every other platform.
2012-01-02 15:43:59 -05:00
..
rc Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
sdk Fix all whitespace errors 2011-12-10 15:35:54 +01:00
gl_logfuncs.cpp Fix all whitespace errors 2011-12-10 15:35:54 +01:00
win_cpu.cpp Get rid of the unused Sys_FPU_ClearStack 2011-12-22 11:07:01 +01:00
win_gamma.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
win_glimp.cpp Always link the Windows binaries against OpenGL 2012-01-02 15:43:59 -05:00
win_input.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
win_local.h Always link the Windows binaries against OpenGL 2012-01-02 15:43:59 -05:00
win_main.cpp Unify all Sys_GetProcessorId() 2011-12-22 11:07:00 +01:00
win_net.cpp Port Sys_Milliseconds() to SDL 2011-12-22 10:38:38 +01:00
win_shared.cpp Add missing includes for MSVC 2011-12-22 11:07:01 +01:00
win_syscon.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
win_taskkeyhook.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
win_wndproc.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00