dhewm3/neo/sound
dhewg 35bd70ea46 Improve environment suit sfx
Set AL_LOWPASS_GAIN like EAX did under the hood.
Set the same filter via AL_DIRECT_FILTER on sources.

This should bring the overall sfx closer to EAX:
<kaan_> it sounds awesome

All infos provided by KittyCat from #openal.
2012-01-11 19:29:35 +01:00
..
efxlib.h Cleanup EFX code 2012-01-10 17:45:37 +01:00
snd_cache.cpp Port EAX to EFX 2012-01-08 22:04:56 +01:00
snd_decoder.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_efxfile.cpp Clamp EFX reverb effect values 2012-01-10 17:45:37 +01:00
snd_emitter.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_local.h Port the D3XP environment suit effect to EFX 2012-01-10 17:45:37 +01:00
snd_shader.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_system.cpp Port the D3XP environment suit effect to EFX 2012-01-10 17:45:37 +01:00
snd_wavefile.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
snd_world.cpp Improve environment suit sfx 2012-01-11 19:29:35 +01:00
sound.h Port EAX to EFX 2012-01-08 22:04:56 +01:00