dhewm3/neo
dhewg 35bd70ea46 Improve environment suit sfx
Set AL_LOWPASS_GAIN like EAX did under the hood.
Set the same filter via AL_DIRECT_FILTER on sources.

This should bring the overall sfx closer to EAX:
<kaan_> it sounds awesome

All infos provided by KittyCat from #openal.
2012-01-11 19:29:35 +01:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
framework Port EAX to EFX 2012-01-08 22:04:56 +01:00
game Fix miscompilation with gcc 4.5 2012-01-05 00:21:43 +01:00
idlib Use SDL GLimp and input implementations on Windows 2012-01-02 15:44:40 -05:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Fix [record|play|time]Demo for x86_64 2012-01-10 22:54:01 +01:00
sound Improve environment suit sfx 2012-01-11 19:29:35 +01:00
sys Fix compilation via scons 2012-01-11 18:56:38 +01:00
tools Make Sys_GetScanTable() only available on Windows 2012-01-02 15:44:35 -05:00
TypeInfo Get rid of Sys_DefaultCDPath() 2012-01-08 12:24:58 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Get rid of ID_MCHECK 2012-01-08 12:24:57 +01:00
SConstruct Get rid of ID_MCHECK 2012-01-08 12:24:57 +01:00