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736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
225 lines
5.1 KiB
C++
225 lines
5.1 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __KEYINPUT_H__
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#define __KEYINPUT_H__
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#include "idlib/CmdArgs.h"
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class idFile;
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/*
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===============================================================================
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Key Input
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===============================================================================
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*/
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// these are the key numbers that are used by the key system
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// normal keys should be passed as lowercased ascii
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// Some high ascii (> 127) characters that are mapped directly to keys on
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// western european keyboards are inserted in this table so that those keys
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// are bindable (otherwise they get bound as one of the special keys in this
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// table)
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typedef enum {
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K_TAB = 9,
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K_ENTER = 13,
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K_ESCAPE = 27,
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K_SPACE = 32,
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K_BACKSPACE = 127,
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K_COMMAND = 128,
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K_CAPSLOCK,
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K_SCROLL,
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K_POWER,
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K_PAUSE,
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K_UPARROW = 133,
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K_DOWNARROW,
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K_LEFTARROW,
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K_RIGHTARROW,
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// The 3 windows keys
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K_LWIN = 137,
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K_RWIN,
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K_MENU,
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K_ALT = 140,
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K_CTRL,
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K_SHIFT,
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K_INS,
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K_DEL,
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K_PGDN,
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K_PGUP,
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K_HOME,
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K_END,
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K_F1 = 149,
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K_F2,
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K_F3,
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K_F4,
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K_F5,
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K_F6,
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K_F7,
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K_F8,
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K_F9,
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K_F10,
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K_F11,
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K_F12,
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K_INVERTED_EXCLAMATION = 161, // upside down !
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K_F13,
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K_F14,
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K_F15,
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K_KP_HOME = 165,
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K_KP_UPARROW,
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K_KP_PGUP,
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K_KP_LEFTARROW,
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K_KP_5,
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K_KP_RIGHTARROW,
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K_KP_END,
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K_KP_DOWNARROW,
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K_KP_PGDN,
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K_KP_ENTER,
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K_KP_INS,
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K_KP_DEL,
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K_KP_SLASH,
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K_SUPERSCRIPT_TWO = 178, // superscript 2
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K_KP_MINUS,
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K_ACUTE_ACCENT = 180, // accute accent
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K_KP_PLUS,
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K_KP_NUMLOCK,
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K_KP_STAR,
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K_KP_EQUALS,
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K_MASCULINE_ORDINATOR = 186,
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// K_MOUSE enums must be contiguous (no char codes in the middle)
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K_MOUSE1 = 187,
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K_MOUSE2,
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K_MOUSE3,
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K_MOUSE4,
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K_MOUSE5,
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K_MOUSE6,
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K_MOUSE7,
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K_MOUSE8,
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K_MWHEELDOWN = 195,
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K_MWHEELUP,
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K_JOY1 = 197,
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K_JOY2,
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K_JOY3,
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K_JOY4,
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K_JOY5,
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K_JOY6,
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K_JOY7,
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K_JOY8,
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K_JOY9,
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K_JOY10,
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K_JOY11,
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K_JOY12,
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K_JOY13,
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K_JOY14,
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K_JOY15,
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K_JOY16,
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K_JOY17,
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K_JOY18,
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K_JOY19,
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K_JOY20,
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K_JOY21,
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K_JOY22,
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K_JOY23,
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K_JOY24,
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K_JOY25,
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K_JOY26,
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K_JOY27,
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K_GRAVE_A = 224, // lowercase a with grave accent
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K_JOY28,
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K_JOY29,
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K_JOY30,
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K_JOY31,
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K_JOY32,
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K_AUX1 = 230,
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K_CEDILLA_C = 231, // lowercase c with Cedilla
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K_GRAVE_E = 232, // lowercase e with grave accent
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K_AUX2,
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K_AUX3,
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K_AUX4,
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K_GRAVE_I = 236, // lowercase i with grave accent
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K_AUX5,
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K_AUX6,
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K_AUX7,
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K_AUX8,
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K_TILDE_N = 241, // lowercase n with tilde
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K_GRAVE_O = 242, // lowercase o with grave accent
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K_AUX9,
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K_AUX10,
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K_AUX11,
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K_AUX12,
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K_AUX13,
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K_AUX14,
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K_GRAVE_U = 249, // lowercase u with grave accent
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K_AUX15,
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K_AUX16,
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K_PRINT_SCR = 252, // SysRq / PrintScr
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K_RIGHT_ALT = 253, // used by some languages as "Alt-Gr"
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K_LAST_KEY = 254 // this better be < 256!
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} keyNum_t;
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class idKeyInput {
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public:
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static void Init( void );
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static void Shutdown( void );
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static void ArgCompletion_KeyName( const idCmdArgs &args, void(*callback)( const char *s ) );
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static void PreliminaryKeyEvent( int keyNum, bool down );
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static bool IsDown( int keyNum );
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static int GetUsercmdAction( int keyNum );
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static bool GetOverstrikeMode( void );
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static void SetOverstrikeMode( bool state );
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static void ClearStates( void );
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static int StringToKeyNum( const char *str );
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static const char * KeyNumToString( int keyNum, bool localized );
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static void SetBinding( int keyNum, const char *binding );
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static const char * GetBinding( int keyNum );
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static bool UnbindBinding( const char *bind );
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static int NumBinds( const char *binding );
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static bool ExecKeyBinding( int keyNum );
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static const char * KeysFromBinding( const char *bind );
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static const char * BindingFromKey( const char *key );
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static bool KeyIsBoundTo( int keyNum, const char *binding );
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static void WriteBindings( idFile *f );
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};
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#endif /* !__KEYINPUT_H__ */
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