dhewm3/neo/sys
Sébastien Noel 32feff2be1 handle up to 8 buttons with SDL2 based on https://github.com/RobertBeckebans/RBDOOM-3-BFG/pull/213
it's buggy on Linux/X11 before 2.0.4, but it works fine on other platforms
extra bonus: don't generate garbage events for unknown mouse buttons
2015-12-13 03:30:43 +01:00
..
cmake Add FindSDL2.cmake for SDL2 2012-07-20 16:43:39 +02:00
linux Linux: Fix fallback to look for gamedata in /usr/local/games/doom3/ 2015-09-30 15:07:51 +02:00
osx Add SDL2 support to sys/osx/DOOMController.mm 2012-07-20 17:41:40 +02:00
posix make "./dhewm3 +set in_tty 0" actually work 2015-09-27 18:14:06 +02:00
stub Fix dedicated server for Windows 2012-11-12 20:18:00 +01:00
win32 Win32: Add an icon to the dhewm3 executable 2015-10-03 09:17:30 +02:00
cpu.cpp Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
doom_icon.h Window Icon, make in_nograb work with SDL2 2015-03-02 00:03:30 +01:00
events.cpp handle up to 8 buttons with SDL2 based on https://github.com/RobertBeckebans/RBDOOM-3-BFG/pull/213 2015-12-13 03:30:43 +01:00
glimp.cpp Window Icon, make in_nograb work with SDL2 2015-03-02 00:03:30 +01:00
platform.h Remove all OS specific gamepak code 2012-07-04 02:18:48 +02:00
sys_local.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_local.h Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_public.h Get rid of Sys_SetFatalError() 2012-07-06 01:24:25 +02:00
threads.cpp Add SDL2 support in sys/threads.cpp 2012-07-20 17:34:33 +02:00