dhewm3/neo
Sébastien Noel 32feff2be1 handle up to 8 buttons with SDL2 based on https://github.com/RobertBeckebans/RBDOOM-3-BFG/pull/213
it's buggy on Linux/X11 before 2.0.4, but it works fine on other platforms
extra bonus: don't generate garbage events for unknown mouse buttons
2015-12-13 03:30:43 +01:00
..
cm more fixes for Visual Studio 14 2015-10-11 23:27:42 +02:00
d3xp Fix crash by assert in last RoE level (and maybe elsewhere) 2015-12-13 03:30:03 +01:00
framework Win32: Don't access FILE::_file, use _fileno() instead 2015-10-11 23:32:31 +02:00
game Fix crash by assert in last RoE level (and maybe elsewhere) 2015-12-13 03:30:03 +01:00
idlib Unix: On failed assertion, break gracefully into debugger 2015-12-13 03:30:03 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Sort vidmodes in menu, add 2880x1800 2015-10-30 21:41:18 +01:00
sound Change default values for some video and sound (EAX) CVars 2015-09-29 21:14:45 +02:00
sys handle up to 8 buttons with SDL2 based on https://github.com/RobertBeckebans/RBDOOM-3-BFG/pull/213 2015-12-13 03:30:43 +01:00
tools more fixes for Visual Studio 14 2015-10-11 23:27:42 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Release Candiate 1 preparations, other small fixes 2015-10-03 19:14:22 +02:00
CMakeLists.txt Win32: Add an icon to the dhewm3 executable 2015-10-03 09:17:30 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00