dhewm3/neo/framework/async/ServerScan.cpp
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

646 lines
17 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "idlib/LangDict.h"
#include "framework/async/AsyncNetwork.h"
#include "framework/Licensee.h"
#include "framework/Common.h"
#include "framework/CVarSystem.h"
#include "framework/DeclManager.h"
#include "framework/DeclEntityDef.h"
#include "framework/async/ServerScan.h"
idCVar gui_filter_password( "gui_filter_password", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Password filter" );
idCVar gui_filter_players( "gui_filter_players", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Players filter" );
idCVar gui_filter_gameType( "gui_filter_gameType", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Gametype filter" );
idCVar gui_filter_idle( "gui_filter_idle", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Idle servers filter" );
idCVar gui_filter_game( "gui_filter_game", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Game filter" );
const char* l_gameTypes[] = {
"Deathmatch",
"Tourney",
"Team DM",
"Last Man",
"CTF",
NULL
};
static idServerScan *l_serverScan = NULL;
/*
================
idServerScan::idServerScan
================
*/
idServerScan::idServerScan( ) {
m_pGUI = NULL;
m_sort = SORT_PING;
m_sortAscending = true;
challenge = 0;
LocalClear();
}
/*
================
idServerScan::LocalClear
================
*/
void idServerScan::LocalClear( ) {
scan_state = IDLE;
incoming_net = false;
lan_pingtime = -1;
net_info.Clear();
net_servers.Clear();
cur_info = 0;
if ( listGUI ) {
listGUI->Clear();
}
incoming_useTimeout = false;
m_sortedServers.Clear();
}
/*
================
idServerScan::Clear
================
*/
void idServerScan::Clear( ) {
LocalClear();
idList<networkServer_t>::Clear();
}
/*
================
idServerScan::Shutdown
================
*/
void idServerScan::Shutdown( ) {
m_pGUI = NULL;
if ( listGUI ) {
listGUI->Config( NULL, NULL );
uiManager->FreeListGUI( listGUI );
listGUI = NULL;
}
screenshot.Clear();
}
/*
================
idServerScan::SetupLANScan
================
*/
void idServerScan::SetupLANScan( ) {
Clear();
GUIUpdateSelected();
scan_state = LAN_SCAN;
challenge++;
lan_pingtime = Sys_Milliseconds();
common->DPrintf( "SetupLANScan with challenge %d\n", challenge );
}
/*
================
idServerScan::InfoResponse
================
*/
int idServerScan::InfoResponse( networkServer_t &server ) {
if ( scan_state == IDLE ) {
return false;
}
idStr serv = Sys_NetAdrToString( server.adr );
if ( server.challenge != challenge ) {
common->DPrintf( "idServerScan::InfoResponse - ignoring response from %s, wrong challenge %d.", serv.c_str(), server.challenge );
return false;
}
if ( scan_state == NET_SCAN ) {
const idKeyValue *info = net_info.FindKey( serv.c_str() );
if ( !info ) {
common->DPrintf( "idServerScan::InfoResponse NET_SCAN: reply from unknown %s\n", serv.c_str() );
return false;
}
int id = atoi( info->GetValue() );
net_info.Delete( serv.c_str() );
inServer_t iserv = net_servers[ id ];
server.ping = Sys_Milliseconds() - iserv.time;
server.id = iserv.id;
} else {
server.ping = Sys_Milliseconds() - lan_pingtime;
server.id = 0;
// check for duplicate servers
for ( int i = 0; i < Num() ; i++ ) {
if ( memcmp( &(*this)[ i ].adr, &server.adr, sizeof(netadr_t) ) == 0 ) {
common->DPrintf( "idServerScan::InfoResponse LAN_SCAN: duplicate server %s\n", serv.c_str() );
return true;
}
}
}
const char *si_map = server.serverInfo.GetString( "si_map" );
const idDecl *mapDecl = declManager->FindType( DECL_MAPDEF, si_map, false );
const idDeclEntityDef *mapDef = static_cast< const idDeclEntityDef * >( mapDecl );
if ( mapDef ) {
const char *mapName = common->GetLanguageDict()->GetString( mapDef->dict.GetString( "name", si_map ) );
server.serverInfo.Set( "si_mapName", mapName );
} else {
server.serverInfo.Set( "si_mapName", si_map );
}
int index = Append( server );
// for now, don't maintain sorting when adding new info response servers
m_sortedServers.Append( Num()-1 );
if ( listGUI->IsConfigured( ) && !IsFiltered( server ) ) {
GUIAdd( Num()-1, server );
}
if ( listGUI->GetSelection( NULL, 0 ) == ( Num()-1 ) ) {
GUIUpdateSelected();
}
return index;
}
/*
================
idServerScan::AddServer
================
*/
void idServerScan::AddServer( int id, const char *srv ) {
inServer_t s;
incoming_net = true;
incoming_lastTime = Sys_Milliseconds() + INCOMING_TIMEOUT;
s.id = id;
// using IPs, not hosts
if ( !Sys_StringToNetAdr( srv, &s.adr, false ) ) {
common->DPrintf( "idServerScan::AddServer: failed to parse server %s\n", srv );
return;
}
if ( !s.adr.port ) {
s.adr.port = PORT_SERVER;
}
net_servers.Append( s );
}
/*
================
idServerScan::EndServers
================
*/
void idServerScan::EndServers( ) {
incoming_net = false;
l_serverScan = this;
m_sortedServers.Sort( idServerScan::Cmp );
ApplyFilter();
}
/*
================
idServerScan::StartServers
================
*/
void idServerScan::StartServers( bool timeout ) {
incoming_net = true;
incoming_useTimeout = timeout;
incoming_lastTime = Sys_Milliseconds() + REFRESH_START;
}
/*
================
idServerScan::EmitGetInfo
================
*/
void idServerScan::EmitGetInfo( netadr_t &serv ) {
idAsyncNetwork::client.GetServerInfo( serv );
}
/*
===============
idServerScan::GetChallenge
===============
*/
int idServerScan::GetChallenge( ) {
return challenge;
}
/*
================
idServerScan::NetScan
================
*/
void idServerScan::NetScan( ) {
if ( !idAsyncNetwork::client.IsPortInitialized() ) {
// if the port isn't open, initialize it, but wait for a short
// time to let the OS do whatever magic things it needs to do...
idAsyncNetwork::client.InitPort();
// start the scan one second from now...
scan_state = WAIT_ON_INIT;
endWaitTime = Sys_Milliseconds() + 1000;
return;
}
// make sure the client port is open
idAsyncNetwork::client.InitPort();
scan_state = NET_SCAN;
challenge++;
idList<networkServer_t>::Clear();
m_sortedServers.Clear();
cur_info = 0;
net_info.Clear();
listGUI->Clear();
GUIUpdateSelected();
common->DPrintf( "NetScan with challenge %d\n", challenge );
while ( cur_info < Min( net_servers.Num(), MAX_PINGREQUESTS ) ) {
netadr_t serv = net_servers[ cur_info ].adr;
EmitGetInfo( serv );
net_servers[ cur_info ].time = Sys_Milliseconds();
net_info.SetInt( Sys_NetAdrToString( serv ), cur_info );
cur_info++;
}
}
/*
===============
idServerScan::ServerScanFrame
===============
*/
void idServerScan::RunFrame( ) {
if ( scan_state == IDLE ) {
return;
}
if ( scan_state == WAIT_ON_INIT ) {
if ( Sys_Milliseconds() >= endWaitTime ) {
scan_state = IDLE;
NetScan();
}
return;
}
int timeout_limit = Sys_Milliseconds() - REPLY_TIMEOUT;
if ( scan_state == LAN_SCAN ) {
if ( timeout_limit > lan_pingtime ) {
common->Printf( "Scanned for servers on the LAN\n" );
scan_state = IDLE;
}
return;
}
// if scan_state == NET_SCAN
// check for timeouts
int i = 0;
while ( i < net_info.GetNumKeyVals() ) {
if ( timeout_limit > net_servers[ atoi( net_info.GetKeyVal( i )->GetValue().c_str() ) ].time ) {
common->DPrintf( "timeout %s\n", net_info.GetKeyVal( i )->GetKey().c_str() );
net_info.Delete( net_info.GetKeyVal( i )->GetKey().c_str() );
} else {
i++;
}
}
// possibly send more queries
while ( cur_info < net_servers.Num() && net_info.GetNumKeyVals() < MAX_PINGREQUESTS ) {
netadr_t serv = net_servers[ cur_info ].adr;
EmitGetInfo( serv );
net_servers[ cur_info ].time = Sys_Milliseconds();
net_info.SetInt( Sys_NetAdrToString( serv ), cur_info );
cur_info++;
}
// update state
if ( ( !incoming_net || ( incoming_useTimeout && Sys_Milliseconds() > incoming_lastTime ) ) && net_info.GetNumKeyVals() == 0 ) {
EndServers();
// the list is complete, we are no longer waiting for any getInfo replies
common->Printf( "Scanned %d servers.\n", cur_info );
scan_state = IDLE;
}
}
/*
===============
idServerScan::GetBestPing
===============
*/
bool idServerScan::GetBestPing( networkServer_t &serv ) {
int i, ic;
ic = Num();
if ( !ic ) {
return false;
}
serv = (*this)[ 0 ];
for ( i = 0 ; i < ic ; i++ ) {
if ( (*this)[ i ].ping < serv.ping ) {
serv = (*this)[ i ];
}
}
return true;
}
/*
================
idServerScan::GUIConfig
================
*/
void idServerScan::GUIConfig( idUserInterface *pGUI, const char *name ) {
m_pGUI = pGUI;
if ( listGUI == NULL ) {
listGUI = uiManager->AllocListGUI();
}
listGUI->Config( pGUI, name );
}
/*
================
idServerScan::GUIUpdateSelected
================
*/
void idServerScan::GUIUpdateSelected( void ) {
char screenshot[ MAX_STRING_CHARS ];
if ( !m_pGUI ) {
return;
}
int i = listGUI->GetSelection( NULL, 0 );
if ( i == -1 || i >= Num() ) {
m_pGUI->SetStateString( "server_name", "" );
m_pGUI->SetStateString( "player1", "" );
m_pGUI->SetStateString( "player2", "" );
m_pGUI->SetStateString( "player3", "" );
m_pGUI->SetStateString( "player4", "" );
m_pGUI->SetStateString( "player5", "" );
m_pGUI->SetStateString( "player6", "" );
m_pGUI->SetStateString( "player7", "" );
m_pGUI->SetStateString( "player8", "" );
m_pGUI->SetStateString( "server_map", "" );
m_pGUI->SetStateString( "browser_levelshot", "" );
m_pGUI->SetStateString( "server_gameType", "" );
m_pGUI->SetStateString( "server_IP", "" );
m_pGUI->SetStateString( "server_passworded", "" );
} else {
m_pGUI->SetStateString( "server_name", (*this)[ i ].serverInfo.GetString( "si_name" ) );
for ( int j = 0; j < 8; j++ ) {
if ( (*this)[i].clients > j ) {
m_pGUI->SetStateString( va( "player%i", j + 1 ) , (*this)[ i ].nickname[ j ] );
} else {
m_pGUI->SetStateString( va( "player%i", j + 1 ) , "" );
}
}
m_pGUI->SetStateString( "server_map", (*this)[ i ].serverInfo.GetString( "si_mapName" ) );
fileSystem->FindMapScreenshot( (*this)[ i ].serverInfo.GetString( "si_map" ), screenshot, MAX_STRING_CHARS );
m_pGUI->SetStateString( "browser_levelshot", screenshot );
m_pGUI->SetStateString( "server_gameType", (*this)[ i ].serverInfo.GetString( "si_gameType" ) );
m_pGUI->SetStateString( "server_IP", Sys_NetAdrToString( (*this)[ i ].adr ) );
if ( (*this)[ i ].serverInfo.GetBool( "si_usePass" ) ) {
m_pGUI->SetStateString( "server_passworded", "PASSWORD REQUIRED" );
} else {
m_pGUI->SetStateString( "server_passworded", "" );
}
}
}
/*
================
idServerScan::GUIAdd
================
*/
void idServerScan::GUIAdd( int id, const networkServer_t server ) {
idStr name = server.serverInfo.GetString( "si_name", GAME_NAME " Server" );
bool d3xp = false;
bool mod = false;
if ( !idStr::Icmp( server.serverInfo.GetString( "fs_game" ), "d3xp" ) ||
!idStr::Icmp( server.serverInfo.GetString( "fs_game_base" ), "d3xp" ) ) {
d3xp = true;
}
if ( server.serverInfo.GetString( "fs_game" )[ 0 ] != '\0' ) {
mod = true;
}
name += "\t";
if ( server.serverInfo.GetString( "sv_punkbuster" )[ 0 ] == '1' ) {
name += "mtr_PB";
}
name += "\t";
if ( d3xp ) {
// FIXME: even for a 'D3XP mod'
// could have a specific icon for this case
name += "mtr_doom3XPIcon";
} else if ( mod ) {
name += "mtr_doom3Mod";
} else {
name += "mtr_doom3Icon";
}
name += "\t";
name += va( "%i/%i\t", server.clients, server.serverInfo.GetInt( "si_maxPlayers" ) );
name += ( server.ping > -1 ) ? va( "%i\t", server.ping ) : "na\t";
name += server.serverInfo.GetString( "si_gametype" );
name += "\t";
name += server.serverInfo.GetString( "si_mapName" );
name += "\t";
listGUI->Add( id, name );
}
/*
================
idServerScan::ApplyFilter
================
*/
void idServerScan::ApplyFilter( ) {
int i;
networkServer_t serv;
idStr s;
listGUI->SetStateChanges( false );
listGUI->Clear();
for ( i = m_sortAscending ? 0 : m_sortedServers.Num() - 1;
m_sortAscending ? i < m_sortedServers.Num() : i >= 0;
m_sortAscending ? i++ : i-- ) {
serv = (*this)[ m_sortedServers[ i ] ];
if ( !IsFiltered( serv ) ) {
GUIAdd( m_sortedServers[ i ], serv );
}
}
GUIUpdateSelected();
listGUI->SetStateChanges( true );
}
/*
================
idServerScan::IsFiltered
================
*/
bool idServerScan::IsFiltered( const networkServer_t server ) {
int i;
const idKeyValue *keyval;
// OS support filter
#if 0
// filter out pure servers that won't provide checksumed game code for client OS
keyval = server.serverInfo.FindKey( "si_pure" );
if ( keyval && !idStr::Cmp( keyval->GetValue(), "1" ) ) {
if ( ( server.OSMask & ( 1 << BUILD_OS_ID ) ) == 0 ) {
return true;
}
}
#else
if ( ( server.OSMask & ( 1 << BUILD_OS_ID ) ) == 0 ) {
return true;
}
#endif
// password filter
keyval = server.serverInfo.FindKey( "si_usePass" );
if ( keyval && gui_filter_password.GetInteger() == 1 ) {
// show passworded only
if ( keyval->GetValue()[ 0 ] == '0' ) {
return true;
}
} else if ( keyval && gui_filter_password.GetInteger() == 2 ) {
// show no password only
if ( keyval->GetValue()[ 0 ] != '0' ) {
return true;
}
}
// players filter
keyval = server.serverInfo.FindKey( "si_maxPlayers" );
if ( keyval ) {
if ( gui_filter_players.GetInteger() == 1 && server.clients == atoi( keyval->GetValue() ) ) {
return true;
} else if ( gui_filter_players.GetInteger() == 2 && ( !server.clients || server.clients == atoi( keyval->GetValue() ) ) ) {
return true;
}
}
// gametype filter
keyval = server.serverInfo.FindKey( "si_gameType" );
if ( keyval && gui_filter_gameType.GetInteger() ) {
i = 0;
while ( l_gameTypes[ i ] ) {
if ( !keyval->GetValue().Icmp( l_gameTypes[ i ] ) ) {
break;
}
i++;
}
if ( l_gameTypes[ i ] && i != gui_filter_gameType.GetInteger() -1 ) {
return true;
}
}
// idle server filter
keyval = server.serverInfo.FindKey( "si_idleServer" );
if ( keyval && !gui_filter_idle.GetInteger() ) {
if ( !keyval->GetValue().Icmp( "1" ) ) {
return true;
}
}
// autofilter D3XP games if the user does not has the XP installed
if(!fileSystem->HasD3XP() && !idStr::Icmp(server.serverInfo.GetString( "fs_game" ), "d3xp")) {
return true;
}
// filter based on the game doom or XP
if(gui_filter_game.GetInteger() == 1) { //Only Doom
if(idStr::Icmp(server.serverInfo.GetString("fs_game"), "")) {
return true;
}
} else if(gui_filter_game.GetInteger() == 2) { //Only D3XP
if(idStr::Icmp(server.serverInfo.GetString("fs_game"), "d3xp")) {
return true;
}
}
return false;
}
/*
================
idServerScan::Cmp
================
*/
int idServerScan::Cmp( const int *a, const int *b ) {
networkServer_t serv1, serv2;
idStr s1, s2;
int ret;
serv1 = (*l_serverScan)[ *a ];
serv2 = (*l_serverScan)[ *b ];
switch ( l_serverScan->m_sort ) {
case SORT_PING:
ret = serv1.ping < serv2.ping ? -1 : ( serv1.ping > serv2.ping ? 1 : 0 );
return ret;
case SORT_SERVERNAME:
serv1.serverInfo.GetString( "si_name", "", s1 );
serv2.serverInfo.GetString( "si_name", "", s2 );
return s1.IcmpNoColor( s2 );
case SORT_PLAYERS:
ret = serv1.clients < serv2.clients ? -1 : ( serv1.clients > serv2.clients ? 1 : 0 );
return ret;
case SORT_GAMETYPE:
serv1.serverInfo.GetString( "si_gameType", "", s1 );
serv2.serverInfo.GetString( "si_gameType", "", s2 );
return s1.Icmp( s2 );
case SORT_MAP:
serv1.serverInfo.GetString( "si_mapName", "", s1 );
serv2.serverInfo.GetString( "si_mapName", "", s2 );
return s1.Icmp( s2 );
case SORT_GAME:
serv1.serverInfo.GetString( "fs_game", "", s1 );
serv2.serverInfo.GetString( "fs_game", "", s2 );
return s1.Icmp( s2 );
}
return 0;
}
/*
================
idServerScan::SetSorting
================
*/
void idServerScan::SetSorting( serverSort_t sort ) {
l_serverScan = this;
if ( sort == m_sort ) {
m_sortAscending = !m_sortAscending;
} else {
m_sort = sort;
m_sortAscending = true; // is the default for any new sort
m_sortedServers.Sort( idServerScan::Cmp );
}
// trigger a redraw
ApplyFilter();
}