mirror of
https://github.com/dhewm/dhewm3.git
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736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
646 lines
17 KiB
C++
646 lines
17 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "idlib/LangDict.h"
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#include "framework/async/AsyncNetwork.h"
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#include "framework/Licensee.h"
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#include "framework/Common.h"
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#include "framework/CVarSystem.h"
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#include "framework/DeclManager.h"
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#include "framework/DeclEntityDef.h"
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#include "framework/async/ServerScan.h"
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idCVar gui_filter_password( "gui_filter_password", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Password filter" );
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idCVar gui_filter_players( "gui_filter_players", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Players filter" );
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idCVar gui_filter_gameType( "gui_filter_gameType", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Gametype filter" );
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idCVar gui_filter_idle( "gui_filter_idle", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Idle servers filter" );
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idCVar gui_filter_game( "gui_filter_game", "0", CVAR_GUI | CVAR_INTEGER | CVAR_ARCHIVE, "Game filter" );
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const char* l_gameTypes[] = {
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"Deathmatch",
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"Tourney",
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"Team DM",
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"Last Man",
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"CTF",
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NULL
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};
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static idServerScan *l_serverScan = NULL;
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/*
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================
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idServerScan::idServerScan
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================
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*/
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idServerScan::idServerScan( ) {
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m_pGUI = NULL;
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m_sort = SORT_PING;
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m_sortAscending = true;
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challenge = 0;
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LocalClear();
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}
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/*
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================
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idServerScan::LocalClear
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================
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*/
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void idServerScan::LocalClear( ) {
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scan_state = IDLE;
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incoming_net = false;
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lan_pingtime = -1;
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net_info.Clear();
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net_servers.Clear();
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cur_info = 0;
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if ( listGUI ) {
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listGUI->Clear();
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}
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incoming_useTimeout = false;
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m_sortedServers.Clear();
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}
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/*
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================
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idServerScan::Clear
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================
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*/
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void idServerScan::Clear( ) {
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LocalClear();
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idList<networkServer_t>::Clear();
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}
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/*
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================
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idServerScan::Shutdown
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================
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*/
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void idServerScan::Shutdown( ) {
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m_pGUI = NULL;
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if ( listGUI ) {
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listGUI->Config( NULL, NULL );
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uiManager->FreeListGUI( listGUI );
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listGUI = NULL;
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}
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screenshot.Clear();
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}
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/*
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================
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idServerScan::SetupLANScan
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================
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*/
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void idServerScan::SetupLANScan( ) {
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Clear();
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GUIUpdateSelected();
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scan_state = LAN_SCAN;
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challenge++;
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lan_pingtime = Sys_Milliseconds();
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common->DPrintf( "SetupLANScan with challenge %d\n", challenge );
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}
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/*
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================
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idServerScan::InfoResponse
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================
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*/
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int idServerScan::InfoResponse( networkServer_t &server ) {
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if ( scan_state == IDLE ) {
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return false;
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}
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idStr serv = Sys_NetAdrToString( server.adr );
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if ( server.challenge != challenge ) {
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common->DPrintf( "idServerScan::InfoResponse - ignoring response from %s, wrong challenge %d.", serv.c_str(), server.challenge );
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return false;
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}
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if ( scan_state == NET_SCAN ) {
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const idKeyValue *info = net_info.FindKey( serv.c_str() );
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if ( !info ) {
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common->DPrintf( "idServerScan::InfoResponse NET_SCAN: reply from unknown %s\n", serv.c_str() );
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return false;
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}
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int id = atoi( info->GetValue() );
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net_info.Delete( serv.c_str() );
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inServer_t iserv = net_servers[ id ];
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server.ping = Sys_Milliseconds() - iserv.time;
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server.id = iserv.id;
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} else {
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server.ping = Sys_Milliseconds() - lan_pingtime;
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server.id = 0;
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// check for duplicate servers
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for ( int i = 0; i < Num() ; i++ ) {
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if ( memcmp( &(*this)[ i ].adr, &server.adr, sizeof(netadr_t) ) == 0 ) {
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common->DPrintf( "idServerScan::InfoResponse LAN_SCAN: duplicate server %s\n", serv.c_str() );
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return true;
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}
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}
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}
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const char *si_map = server.serverInfo.GetString( "si_map" );
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const idDecl *mapDecl = declManager->FindType( DECL_MAPDEF, si_map, false );
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const idDeclEntityDef *mapDef = static_cast< const idDeclEntityDef * >( mapDecl );
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if ( mapDef ) {
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const char *mapName = common->GetLanguageDict()->GetString( mapDef->dict.GetString( "name", si_map ) );
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server.serverInfo.Set( "si_mapName", mapName );
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} else {
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server.serverInfo.Set( "si_mapName", si_map );
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}
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int index = Append( server );
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// for now, don't maintain sorting when adding new info response servers
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m_sortedServers.Append( Num()-1 );
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if ( listGUI->IsConfigured( ) && !IsFiltered( server ) ) {
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GUIAdd( Num()-1, server );
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}
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if ( listGUI->GetSelection( NULL, 0 ) == ( Num()-1 ) ) {
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GUIUpdateSelected();
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}
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return index;
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}
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/*
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================
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idServerScan::AddServer
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================
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*/
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void idServerScan::AddServer( int id, const char *srv ) {
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inServer_t s;
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incoming_net = true;
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incoming_lastTime = Sys_Milliseconds() + INCOMING_TIMEOUT;
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s.id = id;
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// using IPs, not hosts
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if ( !Sys_StringToNetAdr( srv, &s.adr, false ) ) {
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common->DPrintf( "idServerScan::AddServer: failed to parse server %s\n", srv );
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return;
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}
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if ( !s.adr.port ) {
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s.adr.port = PORT_SERVER;
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}
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net_servers.Append( s );
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}
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/*
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================
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idServerScan::EndServers
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================
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*/
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void idServerScan::EndServers( ) {
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incoming_net = false;
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l_serverScan = this;
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m_sortedServers.Sort( idServerScan::Cmp );
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ApplyFilter();
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}
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/*
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================
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idServerScan::StartServers
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================
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*/
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void idServerScan::StartServers( bool timeout ) {
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incoming_net = true;
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incoming_useTimeout = timeout;
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incoming_lastTime = Sys_Milliseconds() + REFRESH_START;
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}
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/*
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================
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idServerScan::EmitGetInfo
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================
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*/
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void idServerScan::EmitGetInfo( netadr_t &serv ) {
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idAsyncNetwork::client.GetServerInfo( serv );
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}
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/*
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===============
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idServerScan::GetChallenge
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===============
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*/
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int idServerScan::GetChallenge( ) {
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return challenge;
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}
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/*
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================
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idServerScan::NetScan
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================
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*/
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void idServerScan::NetScan( ) {
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if ( !idAsyncNetwork::client.IsPortInitialized() ) {
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// if the port isn't open, initialize it, but wait for a short
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// time to let the OS do whatever magic things it needs to do...
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idAsyncNetwork::client.InitPort();
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// start the scan one second from now...
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scan_state = WAIT_ON_INIT;
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endWaitTime = Sys_Milliseconds() + 1000;
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return;
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}
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// make sure the client port is open
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idAsyncNetwork::client.InitPort();
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scan_state = NET_SCAN;
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challenge++;
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idList<networkServer_t>::Clear();
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m_sortedServers.Clear();
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cur_info = 0;
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net_info.Clear();
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listGUI->Clear();
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GUIUpdateSelected();
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common->DPrintf( "NetScan with challenge %d\n", challenge );
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while ( cur_info < Min( net_servers.Num(), MAX_PINGREQUESTS ) ) {
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netadr_t serv = net_servers[ cur_info ].adr;
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EmitGetInfo( serv );
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net_servers[ cur_info ].time = Sys_Milliseconds();
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net_info.SetInt( Sys_NetAdrToString( serv ), cur_info );
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cur_info++;
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}
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}
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/*
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===============
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idServerScan::ServerScanFrame
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===============
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*/
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void idServerScan::RunFrame( ) {
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if ( scan_state == IDLE ) {
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return;
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}
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if ( scan_state == WAIT_ON_INIT ) {
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if ( Sys_Milliseconds() >= endWaitTime ) {
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scan_state = IDLE;
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NetScan();
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}
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return;
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}
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int timeout_limit = Sys_Milliseconds() - REPLY_TIMEOUT;
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if ( scan_state == LAN_SCAN ) {
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if ( timeout_limit > lan_pingtime ) {
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common->Printf( "Scanned for servers on the LAN\n" );
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scan_state = IDLE;
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}
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return;
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}
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// if scan_state == NET_SCAN
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// check for timeouts
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int i = 0;
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while ( i < net_info.GetNumKeyVals() ) {
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if ( timeout_limit > net_servers[ atoi( net_info.GetKeyVal( i )->GetValue().c_str() ) ].time ) {
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common->DPrintf( "timeout %s\n", net_info.GetKeyVal( i )->GetKey().c_str() );
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net_info.Delete( net_info.GetKeyVal( i )->GetKey().c_str() );
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} else {
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i++;
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}
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}
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// possibly send more queries
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while ( cur_info < net_servers.Num() && net_info.GetNumKeyVals() < MAX_PINGREQUESTS ) {
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netadr_t serv = net_servers[ cur_info ].adr;
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EmitGetInfo( serv );
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net_servers[ cur_info ].time = Sys_Milliseconds();
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net_info.SetInt( Sys_NetAdrToString( serv ), cur_info );
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cur_info++;
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}
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// update state
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if ( ( !incoming_net || ( incoming_useTimeout && Sys_Milliseconds() > incoming_lastTime ) ) && net_info.GetNumKeyVals() == 0 ) {
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EndServers();
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// the list is complete, we are no longer waiting for any getInfo replies
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common->Printf( "Scanned %d servers.\n", cur_info );
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scan_state = IDLE;
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}
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}
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/*
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===============
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idServerScan::GetBestPing
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===============
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*/
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bool idServerScan::GetBestPing( networkServer_t &serv ) {
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int i, ic;
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ic = Num();
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if ( !ic ) {
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return false;
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}
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serv = (*this)[ 0 ];
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for ( i = 0 ; i < ic ; i++ ) {
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if ( (*this)[ i ].ping < serv.ping ) {
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serv = (*this)[ i ];
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}
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}
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return true;
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}
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/*
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================
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idServerScan::GUIConfig
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================
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*/
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void idServerScan::GUIConfig( idUserInterface *pGUI, const char *name ) {
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m_pGUI = pGUI;
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if ( listGUI == NULL ) {
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listGUI = uiManager->AllocListGUI();
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}
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listGUI->Config( pGUI, name );
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}
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/*
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================
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idServerScan::GUIUpdateSelected
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================
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*/
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void idServerScan::GUIUpdateSelected( void ) {
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char screenshot[ MAX_STRING_CHARS ];
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if ( !m_pGUI ) {
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return;
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}
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int i = listGUI->GetSelection( NULL, 0 );
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if ( i == -1 || i >= Num() ) {
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m_pGUI->SetStateString( "server_name", "" );
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m_pGUI->SetStateString( "player1", "" );
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m_pGUI->SetStateString( "player2", "" );
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m_pGUI->SetStateString( "player3", "" );
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m_pGUI->SetStateString( "player4", "" );
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m_pGUI->SetStateString( "player5", "" );
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m_pGUI->SetStateString( "player6", "" );
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m_pGUI->SetStateString( "player7", "" );
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m_pGUI->SetStateString( "player8", "" );
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m_pGUI->SetStateString( "server_map", "" );
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m_pGUI->SetStateString( "browser_levelshot", "" );
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m_pGUI->SetStateString( "server_gameType", "" );
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m_pGUI->SetStateString( "server_IP", "" );
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m_pGUI->SetStateString( "server_passworded", "" );
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} else {
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m_pGUI->SetStateString( "server_name", (*this)[ i ].serverInfo.GetString( "si_name" ) );
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for ( int j = 0; j < 8; j++ ) {
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if ( (*this)[i].clients > j ) {
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m_pGUI->SetStateString( va( "player%i", j + 1 ) , (*this)[ i ].nickname[ j ] );
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} else {
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m_pGUI->SetStateString( va( "player%i", j + 1 ) , "" );
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}
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}
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m_pGUI->SetStateString( "server_map", (*this)[ i ].serverInfo.GetString( "si_mapName" ) );
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fileSystem->FindMapScreenshot( (*this)[ i ].serverInfo.GetString( "si_map" ), screenshot, MAX_STRING_CHARS );
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m_pGUI->SetStateString( "browser_levelshot", screenshot );
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m_pGUI->SetStateString( "server_gameType", (*this)[ i ].serverInfo.GetString( "si_gameType" ) );
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m_pGUI->SetStateString( "server_IP", Sys_NetAdrToString( (*this)[ i ].adr ) );
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if ( (*this)[ i ].serverInfo.GetBool( "si_usePass" ) ) {
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m_pGUI->SetStateString( "server_passworded", "PASSWORD REQUIRED" );
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} else {
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m_pGUI->SetStateString( "server_passworded", "" );
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}
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}
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}
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/*
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================
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idServerScan::GUIAdd
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================
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*/
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void idServerScan::GUIAdd( int id, const networkServer_t server ) {
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idStr name = server.serverInfo.GetString( "si_name", GAME_NAME " Server" );
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bool d3xp = false;
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bool mod = false;
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if ( !idStr::Icmp( server.serverInfo.GetString( "fs_game" ), "d3xp" ) ||
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!idStr::Icmp( server.serverInfo.GetString( "fs_game_base" ), "d3xp" ) ) {
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d3xp = true;
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}
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if ( server.serverInfo.GetString( "fs_game" )[ 0 ] != '\0' ) {
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mod = true;
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}
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name += "\t";
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if ( server.serverInfo.GetString( "sv_punkbuster" )[ 0 ] == '1' ) {
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name += "mtr_PB";
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}
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name += "\t";
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if ( d3xp ) {
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// FIXME: even for a 'D3XP mod'
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// could have a specific icon for this case
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name += "mtr_doom3XPIcon";
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} else if ( mod ) {
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name += "mtr_doom3Mod";
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} else {
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name += "mtr_doom3Icon";
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}
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name += "\t";
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name += va( "%i/%i\t", server.clients, server.serverInfo.GetInt( "si_maxPlayers" ) );
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name += ( server.ping > -1 ) ? va( "%i\t", server.ping ) : "na\t";
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name += server.serverInfo.GetString( "si_gametype" );
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name += "\t";
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name += server.serverInfo.GetString( "si_mapName" );
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name += "\t";
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listGUI->Add( id, name );
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}
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/*
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================
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idServerScan::ApplyFilter
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================
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*/
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void idServerScan::ApplyFilter( ) {
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int i;
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networkServer_t serv;
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idStr s;
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listGUI->SetStateChanges( false );
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listGUI->Clear();
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for ( i = m_sortAscending ? 0 : m_sortedServers.Num() - 1;
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m_sortAscending ? i < m_sortedServers.Num() : i >= 0;
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m_sortAscending ? i++ : i-- ) {
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serv = (*this)[ m_sortedServers[ i ] ];
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if ( !IsFiltered( serv ) ) {
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GUIAdd( m_sortedServers[ i ], serv );
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}
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}
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GUIUpdateSelected();
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listGUI->SetStateChanges( true );
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}
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/*
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================
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idServerScan::IsFiltered
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================
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*/
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bool idServerScan::IsFiltered( const networkServer_t server ) {
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int i;
|
|
const idKeyValue *keyval;
|
|
|
|
// OS support filter
|
|
#if 0
|
|
// filter out pure servers that won't provide checksumed game code for client OS
|
|
keyval = server.serverInfo.FindKey( "si_pure" );
|
|
if ( keyval && !idStr::Cmp( keyval->GetValue(), "1" ) ) {
|
|
if ( ( server.OSMask & ( 1 << BUILD_OS_ID ) ) == 0 ) {
|
|
return true;
|
|
}
|
|
}
|
|
#else
|
|
if ( ( server.OSMask & ( 1 << BUILD_OS_ID ) ) == 0 ) {
|
|
return true;
|
|
}
|
|
#endif
|
|
// password filter
|
|
keyval = server.serverInfo.FindKey( "si_usePass" );
|
|
if ( keyval && gui_filter_password.GetInteger() == 1 ) {
|
|
// show passworded only
|
|
if ( keyval->GetValue()[ 0 ] == '0' ) {
|
|
return true;
|
|
}
|
|
} else if ( keyval && gui_filter_password.GetInteger() == 2 ) {
|
|
// show no password only
|
|
if ( keyval->GetValue()[ 0 ] != '0' ) {
|
|
return true;
|
|
}
|
|
}
|
|
// players filter
|
|
keyval = server.serverInfo.FindKey( "si_maxPlayers" );
|
|
if ( keyval ) {
|
|
if ( gui_filter_players.GetInteger() == 1 && server.clients == atoi( keyval->GetValue() ) ) {
|
|
return true;
|
|
} else if ( gui_filter_players.GetInteger() == 2 && ( !server.clients || server.clients == atoi( keyval->GetValue() ) ) ) {
|
|
return true;
|
|
}
|
|
}
|
|
// gametype filter
|
|
keyval = server.serverInfo.FindKey( "si_gameType" );
|
|
if ( keyval && gui_filter_gameType.GetInteger() ) {
|
|
i = 0;
|
|
while ( l_gameTypes[ i ] ) {
|
|
if ( !keyval->GetValue().Icmp( l_gameTypes[ i ] ) ) {
|
|
break;
|
|
}
|
|
i++;
|
|
}
|
|
if ( l_gameTypes[ i ] && i != gui_filter_gameType.GetInteger() -1 ) {
|
|
return true;
|
|
}
|
|
}
|
|
// idle server filter
|
|
keyval = server.serverInfo.FindKey( "si_idleServer" );
|
|
if ( keyval && !gui_filter_idle.GetInteger() ) {
|
|
if ( !keyval->GetValue().Icmp( "1" ) ) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
// autofilter D3XP games if the user does not has the XP installed
|
|
if(!fileSystem->HasD3XP() && !idStr::Icmp(server.serverInfo.GetString( "fs_game" ), "d3xp")) {
|
|
return true;
|
|
}
|
|
|
|
// filter based on the game doom or XP
|
|
if(gui_filter_game.GetInteger() == 1) { //Only Doom
|
|
if(idStr::Icmp(server.serverInfo.GetString("fs_game"), "")) {
|
|
return true;
|
|
}
|
|
} else if(gui_filter_game.GetInteger() == 2) { //Only D3XP
|
|
if(idStr::Icmp(server.serverInfo.GetString("fs_game"), "d3xp")) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::Cmp
|
|
================
|
|
*/
|
|
|
|
int idServerScan::Cmp( const int *a, const int *b ) {
|
|
networkServer_t serv1, serv2;
|
|
idStr s1, s2;
|
|
int ret;
|
|
|
|
serv1 = (*l_serverScan)[ *a ];
|
|
serv2 = (*l_serverScan)[ *b ];
|
|
switch ( l_serverScan->m_sort ) {
|
|
case SORT_PING:
|
|
ret = serv1.ping < serv2.ping ? -1 : ( serv1.ping > serv2.ping ? 1 : 0 );
|
|
return ret;
|
|
case SORT_SERVERNAME:
|
|
serv1.serverInfo.GetString( "si_name", "", s1 );
|
|
serv2.serverInfo.GetString( "si_name", "", s2 );
|
|
return s1.IcmpNoColor( s2 );
|
|
case SORT_PLAYERS:
|
|
ret = serv1.clients < serv2.clients ? -1 : ( serv1.clients > serv2.clients ? 1 : 0 );
|
|
return ret;
|
|
case SORT_GAMETYPE:
|
|
serv1.serverInfo.GetString( "si_gameType", "", s1 );
|
|
serv2.serverInfo.GetString( "si_gameType", "", s2 );
|
|
return s1.Icmp( s2 );
|
|
case SORT_MAP:
|
|
serv1.serverInfo.GetString( "si_mapName", "", s1 );
|
|
serv2.serverInfo.GetString( "si_mapName", "", s2 );
|
|
return s1.Icmp( s2 );
|
|
case SORT_GAME:
|
|
serv1.serverInfo.GetString( "fs_game", "", s1 );
|
|
serv2.serverInfo.GetString( "fs_game", "", s2 );
|
|
return s1.Icmp( s2 );
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
/*
|
|
================
|
|
idServerScan::SetSorting
|
|
================
|
|
*/
|
|
void idServerScan::SetSorting( serverSort_t sort ) {
|
|
l_serverScan = this;
|
|
if ( sort == m_sort ) {
|
|
m_sortAscending = !m_sortAscending;
|
|
} else {
|
|
m_sort = sort;
|
|
m_sortAscending = true; // is the default for any new sort
|
|
m_sortedServers.Sort( idServerScan::Cmp );
|
|
}
|
|
// trigger a redraw
|
|
ApplyFilter();
|
|
}
|