mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-23 12:53:09 +00:00
79ad905e05
Excluding 3rd party files.
133 lines
3.8 KiB
C++
133 lines
3.8 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#ifndef DEBUGGERSERVER_H_
|
|
#define DEBUGGERSERVER_H_
|
|
|
|
#ifndef DEBUGGERMESSAGES_H_
|
|
#include "DebuggerMessages.h"
|
|
#endif
|
|
|
|
#ifndef DEBUGGERBREAKPOINT_H_
|
|
#include "DebuggerBreakpoint.h"
|
|
#endif
|
|
|
|
#ifndef __GAME_LOCAL_H__
|
|
#include "../../game/Game.h"
|
|
#endif
|
|
|
|
class idInterpreter;
|
|
class idProgram;
|
|
|
|
class rvDebuggerServer
|
|
{
|
|
public:
|
|
|
|
rvDebuggerServer ( );
|
|
~rvDebuggerServer ( );
|
|
|
|
bool Initialize ( void );
|
|
void Shutdown ( void );
|
|
|
|
bool ProcessMessages ( void );
|
|
|
|
bool IsConnected ( void );
|
|
|
|
void CheckBreakpoints ( idInterpreter* interpreter, idProgram* program, int instructionPointer );
|
|
|
|
void Print ( const char* text );
|
|
|
|
void OSPathToRelativePath( const char *osPath, idStr &qpath );
|
|
|
|
protected:
|
|
|
|
// protected member variables
|
|
bool mConnected;
|
|
netadr_t mClientAdr;
|
|
idPort mPort;
|
|
idList<rvDebuggerBreakpoint*> mBreakpoints;
|
|
CRITICAL_SECTION mCriticalSection;
|
|
|
|
HANDLE mGameThread;
|
|
|
|
bool mBreak;
|
|
bool mBreakNext;
|
|
bool mBreakStepOver;
|
|
bool mBreakStepInto;
|
|
int mBreakStepOverDepth;
|
|
const function_t* mBreakStepOverFunc1;
|
|
const function_t* mBreakStepOverFunc2;
|
|
idProgram* mBreakProgram;
|
|
int mBreakInstructionPointer;
|
|
idInterpreter* mBreakInterpreter;
|
|
|
|
idStr mLastStatementFile;
|
|
int mLastStatementLine;
|
|
|
|
private:
|
|
|
|
void ClearBreakpoints ( void );
|
|
|
|
void Break ( idInterpreter* interpreter, idProgram* program, int instructionPointer );
|
|
void Resume ( void );
|
|
|
|
void SendMessage ( EDebuggerMessage dbmsg );
|
|
void SendPacket ( void* data, int datasize );
|
|
|
|
// Message handlers
|
|
void HandleAddBreakpoint ( msg_t* msg );
|
|
void HandleRemoveBreakpoint ( msg_t* msg );
|
|
void HandleResume ( msg_t* msg );
|
|
void HandleInspectVariable ( msg_t* msg );
|
|
void HandleInspectCallstack ( msg_t* msg );
|
|
void HandleInspectThreads ( msg_t* msg );
|
|
|
|
// MSG helper routines
|
|
void MSG_WriteCallstackFunc ( msg_t* msg, const prstack_t* stack );
|
|
};
|
|
|
|
/*
|
|
================
|
|
rvDebuggerServer::IsConnected
|
|
================
|
|
*/
|
|
ID_INLINE bool rvDebuggerServer::IsConnected ( void )
|
|
{
|
|
return mConnected;
|
|
}
|
|
|
|
/*
|
|
================
|
|
rvDebuggerServer::SendPacket
|
|
================
|
|
*/
|
|
ID_INLINE void rvDebuggerServer::SendPacket ( void* data, int size )
|
|
{
|
|
mPort.SendPacket ( mClientAdr, data, size );
|
|
}
|
|
|
|
#endif // DEBUGGERSERVER_H_
|