dhewm3/neo/tools/debugger/DebuggerClient.cpp

585 lines
12 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../idlib/precompiled.h"
#pragma hdrstop
#include "DebuggerApp.h"
/*
================
rvDebuggerClient::rvDebuggerClient
================
*/
rvDebuggerClient::rvDebuggerClient ( )
{
mConnected = false;
mWaitFor = DBMSG_UNKNOWN;
}
/*
================
rvDebuggerClient::~rvDebuggerClient
================
*/
rvDebuggerClient::~rvDebuggerClient ( )
{
ClearBreakpoints ( );
ClearCallstack ( );
ClearThreads ( );
}
/*
================
rvDebuggerClient::Initialize
Initialize the debugger client
================
*/
bool rvDebuggerClient::Initialize ( void )
{
// Nothing else can run with the debugger
com_editors = EDITOR_DEBUGGER;
// Initialize the network connection
if ( !mPort.InitForPort ( 27981 ) )
{
return false;
}
// Server must be running on the local host on port 28980
Sys_StringToNetAdr ( "localhost", &mServerAdrt, true );
mServerAdr.port = 27980;
// Attempt to let the server know we are here. The server may not be running so this
// message will just get ignored.
SendMessage ( DBMSG_CONNECT );
return true;
}
/*
================
rvDebuggerClient::Shutdown
Shutdown the debugger client and let the debugger server
know we are shutting down
================
*/
void rvDebuggerClient::Shutdown ( void )
{
if ( mConnected )
{
SendMessage ( DBMSG_DISCONNECT );
mConnected = false;
}
}
/*
================
rvDebuggerClient::ProcessMessages
Process all incomding messages from the debugger server
================
*/
bool rvDebuggerClient::ProcessMessages ( void )
{
netadr_t adrFrom;
msg_t msg;
byte buffer[MAX_MSGLEN];
MSG_Init( &msg, buffer, sizeof( buffer ) );
// Check for pending udp packets on the debugger port
while ( mPort.GetPacket ( adrFrom, msg.data, msg.cursize, msg.maxsize ) )
{
unsigned short command;
// Only accept packets from the debugger server for security reasons
if ( !Sys_CompareNetAdrBase ( adrFrom, mServerAdr ) )
{
continue;
}
command = (unsigned short) MSG_ReadShort ( &msg );
// Is this what we are waiting for?
if ( command == mWaitFor )
{
mWaitFor = DBMSG_UNKNOWN;
}
switch ( command )
{
case DBMSG_CONNECT:
mConnected = true;
SendMessage ( DBMSG_CONNECTED );
SendBreakpoints ( );
break;
case DBMSG_CONNECTED:
mConnected = true;
SendBreakpoints ( );
break;
case DBMSG_DISCONNECT:
mConnected = false;
break;
case DBMSG_BREAK:
HandleBreak ( &msg );
break;
// Callstack being send to the client
case DBMSG_INSPECTCALLSTACK:
HandleInspectCallstack ( &msg );
break;
// Thread list is being sent to the client
case DBMSG_INSPECTTHREADS:
HandleInspectThreads ( &msg );
break;
case DBMSG_INSPECTVARIABLE:
HandleInspectVariable ( &msg );
break;
}
// Give the window a chance to process the message
msg.readcount = 0;
msg.bit = 0;
gDebuggerApp.GetWindow().ProcessNetMessage ( &msg );
}
return true;
}
/*
================
rvDebuggerClient::HandleBreak
Handle the DBMSG_BREAK message send from the server. This message is handled
by caching the file and linenumber where the break occured.
================
*/
void rvDebuggerClient::HandleBreak ( msg_t* msg )
{
char filename[MAX_PATH];
mBreak = true;
// Line number
mBreakLineNumber = MSG_ReadInt ( msg );
// Filename
MSG_ReadString ( msg, filename, MAX_PATH );
mBreakFilename = filename;
// Clear the variables
mVariables.Clear ( );
// Request the callstack and threads
SendMessage ( DBMSG_INSPECTCALLSTACK );
WaitFor ( DBMSG_INSPECTCALLSTACK, 2000 );
SendMessage ( DBMSG_INSPECTTHREADS );
WaitFor ( DBMSG_INSPECTTHREADS, 2000 );
}
/*
================
rvDebuggerClient::InspectVariable
Instructs the client to inspect the given variable at the given callstack depth. The
variable is inspected by sending a DBMSG_INSPECTVARIABLE message to the server which
will in turn respond back to the client with the variable value
================
*/
void rvDebuggerClient::InspectVariable ( const char* name, int callstackDepth )
{
msg_t msg;
byte buffer[MAX_MSGLEN];
MSG_Init( &msg, buffer, sizeof( buffer ) );
MSG_WriteShort ( &msg, (int)DBMSG_INSPECTVARIABLE );
MSG_WriteShort ( &msg, (short)(mCallstack.Num()-callstackDepth) );
MSG_WriteString ( &msg, name );
SendPacket ( msg.data, msg.cursize );
}
/*
================
rvDebuggerClient::HandleInspectCallstack
Handle the message DBMSG_INSPECTCALLSTACK being sent from the server. This message
is handled by adding the callstack entries to a list for later lookup.
================
*/
void rvDebuggerClient::HandleInspectCallstack ( msg_t* msg )
{
int depth;
ClearCallstack ( );
// Read all of the callstack entries specfied in the message
for ( depth = (short)MSG_ReadShort ( msg ) ; depth > 0; depth -- )
{
rvDebuggerCallstack* entry = new rvDebuggerCallstack;
char temp[1024];
// Function name
MSG_ReadString ( msg, temp, 1024 );
entry->mFunction = temp;
// Filename
MSG_ReadString ( msg, temp, 1024 );
entry->mFilename = temp;
// Line Number
entry->mLineNumber = MSG_ReadInt ( msg );
// Add to list
mCallstack.Append ( entry );
}
}
/*
================
rvDebuggerClient::HandleInspectThreads
Handle the message DBMSG_INSPECTTHREADS being sent from the server. This message
is handled by adding the list of threads to a list for later lookup.
================
*/
void rvDebuggerClient::HandleInspectThreads ( msg_t* msg )
{
int count;
ClearThreads ( );
// Loop over the number of threads in the message
for ( count = (short)MSG_ReadShort ( msg ) ; count > 0; count -- )
{
rvDebuggerThread* entry = new rvDebuggerThread;
char temp[1024];
// Thread name
MSG_ReadString ( msg, temp, 1024 );
entry->mName = temp;
// Thread ID
entry->mID = MSG_ReadInt ( msg );
// Thread state
entry->mCurrent = MSG_ReadBits ( msg, 1 ) ? true : false;
entry->mDoneProcessing = MSG_ReadBits ( msg, 1 ) ? true : false;
entry->mWaiting = MSG_ReadBits ( msg, 1 ) ? true : false;
entry->mDying = MSG_ReadBits ( msg, 1 ) ? true : false;
// Add thread to list
mThreads.Append ( entry );
}
}
/*
================
rvDebuggerClient::HandleInspectVariable
Handle the message DBMSG_INSPECTVARIABLE being sent from the server. This message
is handled by adding the inspected variable to a dictionary for later lookup
================
*/
void rvDebuggerClient::HandleInspectVariable ( msg_t* msg )
{
char var[1024];
char value[1024];
int callDepth;
callDepth = (short)MSG_ReadShort ( msg );
MSG_ReadString ( msg, var, 1024 );
MSG_ReadString ( msg, value, 1024 );
mVariables.Set ( va("%d:%s", mCallstack.Num()-callDepth, var), value );
}
/*
================
rvDebuggerClient::WaitFor
Waits the given amount of time for the specified message to be received by the
debugger client.
================
*/
bool rvDebuggerClient::WaitFor ( EDebuggerMessage msg, int time )
{
int start;
// Cant wait if not connected
if ( !mConnected )
{
return false;
}
start = Sys_Milliseconds ( );
mWaitFor = msg;
while ( mWaitFor != DBMSG_UNKNOWN && Sys_Milliseconds()-start < time )
{
ProcessMessages ( );
Sleep ( 0 );
}
if ( mWaitFor != DBMSG_UNKNOWN )
{
mWaitFor = DBMSG_UNKNOWN;
return false;
}
return true;
}
/*
================
rvDebuggerClient::FindBreakpoint
Searches for a breakpoint that maches the given filename and linenumber
================
*/
rvDebuggerBreakpoint* rvDebuggerClient::FindBreakpoint ( const char* filename, int linenumber )
{
int i;
for ( i = 0; i < mBreakpoints.Num(); i ++ )
{
rvDebuggerBreakpoint* bp = mBreakpoints[i];
if ( linenumber == bp->GetLineNumber ( ) && !idStr::Icmp ( bp->GetFilename ( ), filename ) )
{
return bp;
}
}
return NULL;
}
/*
================
rvDebuggerClient::ClearBreakpoints
Removes all breakpoints from the client and server
================
*/
void rvDebuggerClient::ClearBreakpoints ( void )
{
int i;
for ( i = 0; i < GetBreakpointCount(); i ++ )
{
rvDebuggerBreakpoint* bp = mBreakpoints[i];
assert ( bp );
SendRemoveBreakpoint ( *bp );
delete bp;
}
mBreakpoints.Clear ( );
}
/*
================
rvDebuggerClient::AddBreakpoint
Adds a breakpoint to the client and server with the give nfilename and linenumber
================
*/
int rvDebuggerClient::AddBreakpoint ( const char* filename, int lineNumber, bool onceOnly )
{
int index = mBreakpoints.Append ( new rvDebuggerBreakpoint ( filename, lineNumber ) );
SendAddBreakpoint ( *mBreakpoints[index] );
return index;
}
/*
================
rvDebuggerClient::RemoveBreakpoint
Removes the breakpoint with the given ID from the client and server
================
*/
bool rvDebuggerClient::RemoveBreakpoint ( int bpID )
{
int index;
for ( index = 0; index < GetBreakpointCount(); index ++ )
{
if ( mBreakpoints[index]->GetID ( ) == bpID )
{
SendRemoveBreakpoint ( *mBreakpoints[index] );
delete mBreakpoints[index];
mBreakpoints.RemoveIndex ( index );
return true;
}
}
return false;
}
/*
================
rvDebuggerClient::SendMessage
Send a message with no data to the debugger server
================
*/
void rvDebuggerClient::SendMessage ( EDebuggerMessage dbmsg )
{
msg_t msg;
byte buffer[MAX_MSGLEN];
MSG_Init( &msg, buffer, sizeof( buffer ) );
MSG_WriteShort ( &msg, (int)dbmsg );
SendPacket ( msg.data, msg.cursize );
}
/*
================
rvDebuggerClient::SendBreakpoints
Send all breakpoints to the debugger server
================
*/
void rvDebuggerClient::SendBreakpoints ( void )
{
int i;
if ( !mConnected )
{
return;
}
// Send all the breakpoints to the server
for ( i = 0; i < mBreakpoints.Num(); i ++ )
{
SendAddBreakpoint ( *mBreakpoints[i] );
}
}
/*
================
rvDebuggerClient::SendAddBreakpoint
Send an individual breakpoint over to the debugger server
================
*/
void rvDebuggerClient::SendAddBreakpoint ( rvDebuggerBreakpoint& bp, bool onceOnly )
{
msg_t msg;
byte buffer[MAX_MSGLEN];
if ( !mConnected )
{
return;
}
MSG_Init( &msg, buffer, sizeof( buffer ) );
MSG_WriteShort ( &msg, (int)DBMSG_ADDBREAKPOINT );
MSG_WriteBits ( &msg, onceOnly?1:0, 1 );
MSG_WriteInt ( &msg, (unsigned long) bp.GetLineNumber ( ) );
MSG_WriteInt ( &msg, bp.GetID ( ) );
MSG_WriteString ( &msg, bp.GetFilename() );
SendPacket ( msg.data, msg.cursize );
}
/*
================
rvDebuggerClient::SendRemoveBreakpoint
Sends a remove breakpoint message to the debugger server
================
*/
void rvDebuggerClient::SendRemoveBreakpoint ( rvDebuggerBreakpoint& bp )
{
msg_t msg;
byte buffer[MAX_MSGLEN];
if ( !mConnected )
{
return;
}
MSG_Init( &msg, buffer, sizeof( buffer ) );
MSG_WriteShort ( &msg, (int)DBMSG_REMOVEBREAKPOINT );
MSG_WriteInt ( &msg, bp.GetID() );
SendPacket ( msg.data, msg.cursize );
}
/*
================
rvDebuggerClient::ClearCallstack
Clear all callstack entries
================
*/
void rvDebuggerClient::ClearCallstack ( void )
{
int depth;
for ( depth = 0; depth < mCallstack.Num(); depth ++ )
{
delete mCallstack[depth];
}
mCallstack.Clear ( );
}
/*
================
rvDebuggerClient::ClearThreads
Clear all thread entries
================
*/
void rvDebuggerClient::ClearThreads ( void )
{
int i;
for ( i = 0; i < mThreads.Num(); i ++ )
{
delete mThreads[i];
}
mThreads.Clear ( );
}