dhewm3/neo/cm/CollisionModel_translate.cpp
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

1100 lines
35 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*
===============================================================================
Trace model vs. polygonal model collision detection.
===============================================================================
*/
#include "sys/platform.h"
#include "framework/Session.h"
#include "renderer/RenderWorld.h"
#include "cm/CollisionModel_local.h"
/*
===============================================================================
Collision detection for translational motion
===============================================================================
*/
/*
================
idCollisionModelManagerLocal::TranslateEdgeThroughEdge
calculates fraction of the translation completed at which the edges collide
================
*/
ID_INLINE int idCollisionModelManagerLocal::TranslateEdgeThroughEdge( idVec3 &cross, idPluecker &l1, idPluecker &l2, float *fraction ) {
float d, t;
/*
a = start of line
b = end of line
dir = movement direction
l1 = pluecker coordinate for line
l2 = pluecker coordinate for edge we might collide with
a+dir = start of line after movement
b+dir = end of line after movement
t = scale factor
solve pluecker inner product for t of line (a+t*dir : b+t*dir) and line l2
v[0] = (a[0]+t*dir[0]) * (b[1]+t*dir[1]) - (b[0]+t*dir[0]) * (a[1]+t*dir[1]);
v[1] = (a[0]+t*dir[0]) * (b[2]+t*dir[2]) - (b[0]+t*dir[0]) * (a[2]+t*dir[2]);
v[2] = (a[0]+t*dir[0]) - (b[0]+t*dir[0]);
v[3] = (a[1]+t*dir[1]) * (b[2]+t*dir[2]) - (b[1]+t*dir[1]) * (a[2]+t*dir[2]);
v[4] = (a[2]+t*dir[2]) - (b[2]+t*dir[2]);
v[5] = (b[1]+t*dir[1]) - (a[1]+t*dir[1]);
l2[0] * v[4] + l2[1] * v[5] + l2[2] * v[3] + l2[4] * v[0] + l2[5] * v[1] + l2[3] * v[2] = 0;
solve t
v[0] = (a[0]+t*dir[0]) * (b[1]+t*dir[1]) - (b[0]+t*dir[0]) * (a[1]+t*dir[1]);
v[0] = (a[0]*b[1]) + a[0]*t*dir[1] + b[1]*t*dir[0] + (t*t*dir[0]*dir[1]) -
((b[0]*a[1]) + b[0]*t*dir[1] + a[1]*t*dir[0] + (t*t*dir[0]*dir[1]));
v[0] = a[0]*b[1] + a[0]*t*dir[1] + b[1]*t*dir[0] - b[0]*a[1] - b[0]*t*dir[1] - a[1]*t*dir[0];
v[1] = (a[0]+t*dir[0]) * (b[2]+t*dir[2]) - (b[0]+t*dir[0]) * (a[2]+t*dir[2]);
v[1] = (a[0]*b[2]) + a[0]*t*dir[2] + b[2]*t*dir[0] + (t*t*dir[0]*dir[2]) -
((b[0]*a[2]) + b[0]*t*dir[2] + a[2]*t*dir[0] + (t*t*dir[0]*dir[2]));
v[1] = a[0]*b[2] + a[0]*t*dir[2] + b[2]*t*dir[0] - b[0]*a[2] - b[0]*t*dir[2] - a[2]*t*dir[0];
v[2] = (a[0]+t*dir[0]) - (b[0]+t*dir[0]);
v[2] = a[0] - b[0];
v[3] = (a[1]+t*dir[1]) * (b[2]+t*dir[2]) - (b[1]+t*dir[1]) * (a[2]+t*dir[2]);
v[3] = (a[1]*b[2]) + a[1]*t*dir[2] + b[2]*t*dir[1] + (t*t*dir[1]*dir[2]) -
((b[1]*a[2]) + b[1]*t*dir[2] + a[2]*t*dir[1] + (t*t*dir[1]*dir[2]));
v[3] = a[1]*b[2] + a[1]*t*dir[2] + b[2]*t*dir[1] - b[1]*a[2] - b[1]*t*dir[2] - a[2]*t*dir[1];
v[4] = (a[2]+t*dir[2]) - (b[2]+t*dir[2]);
v[4] = a[2] - b[2];
v[5] = (b[1]+t*dir[1]) - (a[1]+t*dir[1]);
v[5] = b[1] - a[1];
v[0] = a[0]*b[1] + a[0]*t*dir[1] + b[1]*t*dir[0] - b[0]*a[1] - b[0]*t*dir[1] - a[1]*t*dir[0];
v[1] = a[0]*b[2] + a[0]*t*dir[2] + b[2]*t*dir[0] - b[0]*a[2] - b[0]*t*dir[2] - a[2]*t*dir[0];
v[2] = a[0] - b[0];
v[3] = a[1]*b[2] + a[1]*t*dir[2] + b[2]*t*dir[1] - b[1]*a[2] - b[1]*t*dir[2] - a[2]*t*dir[1];
v[4] = a[2] - b[2];
v[5] = b[1] - a[1];
v[0] = (a[0]*dir[1] + b[1]*dir[0] - b[0]*dir[1] - a[1]*dir[0]) * t + a[0]*b[1] - b[0]*a[1];
v[1] = (a[0]*dir[2] + b[2]*dir[0] - b[0]*dir[2] - a[2]*dir[0]) * t + a[0]*b[2] - b[0]*a[2];
v[2] = a[0] - b[0];
v[3] = (a[1]*dir[2] + b[2]*dir[1] - b[1]*dir[2] - a[2]*dir[1]) * t + a[1]*b[2] - b[1]*a[2];
v[4] = a[2] - b[2];
v[5] = b[1] - a[1];
l2[4] * (a[0]*dir[1] + b[1]*dir[0] - b[0]*dir[1] - a[1]*dir[0]) * t + l2[4] * (a[0]*b[1] - b[0]*a[1])
+ l2[5] * (a[0]*dir[2] + b[2]*dir[0] - b[0]*dir[2] - a[2]*dir[0]) * t + l2[5] * (a[0]*b[2] - b[0]*a[2])
+ l2[3] * (a[0] - b[0])
+ l2[2] * (a[1]*dir[2] + b[2]*dir[1] - b[1]*dir[2] - a[2]*dir[1]) * t + l2[2] * (a[1]*b[2] - b[1]*a[2])
+ l2[0] * (a[2] - b[2])
+ l2[1] * (b[1] - a[1]) = 0
t = (- l2[4] * (a[0]*b[1] - b[0]*a[1]) -
l2[5] * (a[0]*b[2] - b[0]*a[2]) -
l2[3] * (a[0] - b[0]) -
l2[2] * (a[1]*b[2] - b[1]*a[2]) -
l2[0] * (a[2] - b[2]) -
l2[1] * (b[1] - a[1])) /
(l2[4] * (a[0]*dir[1] + b[1]*dir[0] - b[0]*dir[1] - a[1]*dir[0]) +
l2[5] * (a[0]*dir[2] + b[2]*dir[0] - b[0]*dir[2] - a[2]*dir[0]) +
l2[2] * (a[1]*dir[2] + b[2]*dir[1] - b[1]*dir[2] - a[2]*dir[1]));
d = l2[4] * (a[0]*dir[1] + b[1]*dir[0] - b[0]*dir[1] - a[1]*dir[0]) +
l2[5] * (a[0]*dir[2] + b[2]*dir[0] - b[0]*dir[2] - a[2]*dir[0]) +
l2[2] * (a[1]*dir[2] + b[2]*dir[1] - b[1]*dir[2] - a[2]*dir[1]);
t = - ( l2[4] * (a[0]*b[1] - b[0]*a[1]) +
l2[5] * (a[0]*b[2] - b[0]*a[2]) +
l2[3] * (a[0] - b[0]) +
l2[2] * (a[1]*b[2] - b[1]*a[2]) +
l2[0] * (a[2] - b[2]) +
l2[1] * (b[1] - a[1]));
t /= d;
MrE pats Pluecker on the head.. good monkey
edgeDir = a - b;
d = l2[4] * (edgeDir[0]*dir[1] - edgeDir[1]*dir[0]) +
l2[5] * (edgeDir[0]*dir[2] - edgeDir[2]*dir[0]) +
l2[2] * (edgeDir[1]*dir[2] - edgeDir[2]*dir[1]);
*/
d = l2[4] * cross[0] + l2[5] * cross[1] + l2[2] * cross[2];
if ( d == 0.0f ) {
*fraction = 1.0f;
// no collision ever
return false;
}
t = -l1.PermutedInnerProduct( l2 );
// if the lines cross each other to begin with
if ( t == 0.0f ) {
*fraction = 0.0f;
return true;
}
// fraction of movement at the time the lines cross each other
*fraction = t / d;
return true;
}
/*
================
CM_AddContact
================
*/
ID_INLINE void CM_AddContact( cm_traceWork_t *tw ) {
if ( tw->numContacts >= tw->maxContacts ) {
return;
}
// copy contact information from trace_t
tw->contacts[tw->numContacts] = tw->trace.c;
tw->numContacts++;
// set fraction back to 1 to find all other contacts
tw->trace.fraction = 1.0f;
}
/*
================
CM_SetVertexSidedness
stores for the given model vertex at which side of one of the trm edges it passes
================
*/
ID_INLINE void CM_SetVertexSidedness( cm_vertex_t *v, const idPluecker &vpl, const idPluecker &epl, const int bitNum ) {
if ( !(v->sideSet & (1<<bitNum)) ) {
float fl;
fl = vpl.PermutedInnerProduct( epl );
v->side = (v->side & ~(1<<bitNum)) | (FLOATSIGNBITSET(fl) << bitNum);
v->sideSet |= (1 << bitNum);
}
}
/*
================
CM_SetEdgeSidedness
stores for the given model edge at which side one of the trm vertices
================
*/
ID_INLINE void CM_SetEdgeSidedness( cm_edge_t *edge, const idPluecker &vpl, const idPluecker &epl, const int bitNum ) {
if ( !(edge->sideSet & (1<<bitNum)) ) {
float fl;
fl = vpl.PermutedInnerProduct( epl );
edge->side = (edge->side & ~(1<<bitNum)) | (FLOATSIGNBITSET(fl) << bitNum);
edge->sideSet |= (1 << bitNum);
}
}
/*
================
idCollisionModelManagerLocal::TranslateTrmEdgeThroughPolygon
================
*/
void idCollisionModelManagerLocal::TranslateTrmEdgeThroughPolygon( cm_traceWork_t *tw, cm_polygon_t *poly, cm_trmEdge_t *trmEdge ) {
int i, edgeNum;
float f1, f2, dist, d1, d2;
idVec3 start, end, normal;
cm_edge_t *edge;
cm_vertex_t *v1, *v2;
idPluecker *pl, epsPl;
// check edges for a collision
for ( i = 0; i < poly->numEdges; i++) {
edgeNum = poly->edges[i];
edge = tw->model->edges + abs(edgeNum);
// if this edge is already checked
if ( edge->checkcount == idCollisionModelManagerLocal::checkCount ) {
continue;
}
// can never collide with internal edges
if ( edge->internal ) {
continue;
}
pl = &tw->polygonEdgePlueckerCache[i];
// get the sides at which the trm edge vertices pass the polygon edge
CM_SetEdgeSidedness( edge, *pl, tw->vertices[trmEdge->vertexNum[0]].pl, trmEdge->vertexNum[0] );
CM_SetEdgeSidedness( edge, *pl, tw->vertices[trmEdge->vertexNum[1]].pl, trmEdge->vertexNum[1] );
// if the trm edge start and end vertex do not pass the polygon edge at different sides
if ( !(((edge->side >> trmEdge->vertexNum[0]) ^ (edge->side >> trmEdge->vertexNum[1])) & 1) ) {
continue;
}
// get the sides at which the polygon edge vertices pass the trm edge
v1 = tw->model->vertices + edge->vertexNum[INTSIGNBITSET(edgeNum)];
CM_SetVertexSidedness( v1, tw->polygonVertexPlueckerCache[i], trmEdge->pl, trmEdge->bitNum );
v2 = tw->model->vertices + edge->vertexNum[INTSIGNBITNOTSET(edgeNum)];
CM_SetVertexSidedness( v2, tw->polygonVertexPlueckerCache[i+1], trmEdge->pl, trmEdge->bitNum );
// if the polygon edge start and end vertex do not pass the trm edge at different sides
if ( !((v1->side ^ v2->side) & (1<<trmEdge->bitNum)) ) {
continue;
}
// if there is no possible collision between the trm edge and the polygon edge
if ( !idCollisionModelManagerLocal::TranslateEdgeThroughEdge( trmEdge->cross, trmEdge->pl, *pl, &f1 ) ) {
continue;
}
// if moving away from edge
if ( f1 < 0.0f ) {
continue;
}
// pluecker coordinate for epsilon expanded edge
epsPl.FromLine( tw->model->vertices[edge->vertexNum[0]].p + edge->normal * CM_CLIP_EPSILON,
tw->model->vertices[edge->vertexNum[1]].p + edge->normal * CM_CLIP_EPSILON );
// calculate collision fraction with epsilon expanded edge
if ( !idCollisionModelManagerLocal::TranslateEdgeThroughEdge( trmEdge->cross, trmEdge->pl, epsPl, &f2 ) ) {
continue;
}
// if no collision with epsilon edge or moving away from edge
if ( f2 > 1.0f || f1 < f2 ) {
continue;
}
if ( f2 < 0.0f ) {
f2 = 0.0f;
}
if ( f2 < tw->trace.fraction ) {
tw->trace.fraction = f2;
// create plane with normal vector orthogonal to both the polygon edge and the trm edge
start = tw->model->vertices[edge->vertexNum[0]].p;
end = tw->model->vertices[edge->vertexNum[1]].p;
tw->trace.c.normal = ( end - start ).Cross( trmEdge->end - trmEdge->start );
// FIXME: do this normalize when we know the first collision
tw->trace.c.normal.Normalize();
tw->trace.c.dist = tw->trace.c.normal * start;
// make sure the collision plane faces the trace model
if ( tw->trace.c.normal * trmEdge->start - tw->trace.c.dist < 0.0f ) {
tw->trace.c.normal = -tw->trace.c.normal;
tw->trace.c.dist = -tw->trace.c.dist;
}
tw->trace.c.contents = poly->contents;
tw->trace.c.material = poly->material;
tw->trace.c.type = CONTACT_EDGE;
tw->trace.c.modelFeature = edgeNum;
tw->trace.c.trmFeature = trmEdge - tw->edges;
// calculate collision point
normal[0] = trmEdge->cross[2];
normal[1] = -trmEdge->cross[1];
normal[2] = trmEdge->cross[0];
dist = normal * trmEdge->start;
d1 = normal * start - dist;
d2 = normal * end - dist;
f1 = d1 / ( d1 - d2 );
//assert( f1 >= 0.0f && f1 <= 1.0f );
tw->trace.c.point = start + f1 * ( end - start );
// if retrieving contacts
if ( tw->getContacts ) {
CM_AddContact( tw );
}
}
}
}
/*
================
CM_TranslationPlaneFraction
================
*/
#if 0
float CM_TranslationPlaneFraction( idPlane &plane, idVec3 &start, idVec3 &end ) {
float d1, d2;
d2 = plane.Distance( end );
// if the end point is closer to the plane than an epsilon we still take it for a collision
if ( d2 >= CM_CLIP_EPSILON ) {
return 1.0f;
}
d1 = plane.Distance( start );
// if completely behind the polygon
if ( d1 <= 0.0f ) {
return 1.0f;
}
// leaves polygon
if ( d1 <= d2 ) {
return 1.0f;
}
return (d1-CM_CLIP_EPSILON) / (d1-d2);
}
#else
float CM_TranslationPlaneFraction( idPlane &plane, idVec3 &start, idVec3 &end ) {
float d1, d2, d2eps;
d2 = plane.Distance( end );
// if the end point is closer to the plane than an epsilon we still take it for a collision
// if ( d2 >= CM_CLIP_EPSILON ) {
d2eps = d2 - CM_CLIP_EPSILON;
if ( FLOATSIGNBITNOTSET(d2eps) ) {
return 1.0f;
}
d1 = plane.Distance( start );
// if completely behind the polygon
if ( FLOATSIGNBITSET(d1) ) {
return 1.0f;
}
// if going towards the front of the plane and
// the start and end point are not at equal distance from the plane
// if ( d1 > d2 )
d2 = d1 - d2;
if ( d2 <= 0.0f ) {
return 1.0f;
}
return (d1-CM_CLIP_EPSILON) / d2;
}
#endif
/*
================
idCollisionModelManagerLocal::TranslateTrmVertexThroughPolygon
================
*/
void idCollisionModelManagerLocal::TranslateTrmVertexThroughPolygon( cm_traceWork_t *tw, cm_polygon_t *poly, cm_trmVertex_t *v, int bitNum ) {
int i, edgeNum;
float f;
cm_edge_t *edge;
f = CM_TranslationPlaneFraction( poly->plane, v->p, v->endp );
if ( f < tw->trace.fraction ) {
for ( i = 0; i < poly->numEdges; i++ ) {
edgeNum = poly->edges[i];
edge = tw->model->edges + abs(edgeNum);
CM_SetEdgeSidedness( edge, tw->polygonEdgePlueckerCache[i], v->pl, bitNum );
if ( INTSIGNBITSET(edgeNum) ^ ((edge->side >> bitNum) & 1) ) {
return;
}
}
if ( f < 0.0f ) {
f = 0.0f;
}
tw->trace.fraction = f;
// collision plane is the polygon plane
tw->trace.c.normal = poly->plane.Normal();
tw->trace.c.dist = poly->plane.Dist();
tw->trace.c.contents = poly->contents;
tw->trace.c.material = poly->material;
tw->trace.c.type = CONTACT_TRMVERTEX;
tw->trace.c.modelFeature = *reinterpret_cast<int *>(&poly);
tw->trace.c.trmFeature = v - tw->vertices;
tw->trace.c.point = v->p + tw->trace.fraction * ( v->endp - v->p );
// if retrieving contacts
if ( tw->getContacts ) {
CM_AddContact( tw );
// no need to store the trm vertex more than once as a contact
v->used = false;
}
}
}
/*
================
idCollisionModelManagerLocal::TranslatePointThroughPolygon
================
*/
void idCollisionModelManagerLocal::TranslatePointThroughPolygon( cm_traceWork_t *tw, cm_polygon_t *poly, cm_trmVertex_t *v ) {
int i, edgeNum;
float f;
cm_edge_t *edge;
idPluecker pl;
f = CM_TranslationPlaneFraction( poly->plane, v->p, v->endp );
if ( f < tw->trace.fraction ) {
for ( i = 0; i < poly->numEdges; i++ ) {
edgeNum = poly->edges[i];
edge = tw->model->edges + abs(edgeNum);
// if we didn't yet calculate the sidedness for this edge
if ( edge->checkcount != idCollisionModelManagerLocal::checkCount ) {
float fl;
edge->checkcount = idCollisionModelManagerLocal::checkCount;
pl.FromLine(tw->model->vertices[edge->vertexNum[0]].p, tw->model->vertices[edge->vertexNum[1]].p);
fl = v->pl.PermutedInnerProduct( pl );
edge->side = FLOATSIGNBITSET(fl);
}
// if the point passes the edge at the wrong side
//if ( (edgeNum > 0) == edge->side ) {
if ( INTSIGNBITSET(edgeNum) ^ edge->side ) {
return;
}
}
if ( f < 0.0f ) {
f = 0.0f;
}
tw->trace.fraction = f;
// collision plane is the polygon plane
tw->trace.c.normal = poly->plane.Normal();
tw->trace.c.dist = poly->plane.Dist();
tw->trace.c.contents = poly->contents;
tw->trace.c.material = poly->material;
tw->trace.c.type = CONTACT_TRMVERTEX;
tw->trace.c.modelFeature = *reinterpret_cast<int *>(&poly);
tw->trace.c.trmFeature = v - tw->vertices;
tw->trace.c.point = v->p + tw->trace.fraction * ( v->endp - v->p );
// if retrieving contacts
if ( tw->getContacts ) {
CM_AddContact( tw );
// no need to store the trm vertex more than once as a contact
v->used = false;
}
}
}
/*
================
idCollisionModelManagerLocal::TranslateVertexThroughTrmPolygon
================
*/
void idCollisionModelManagerLocal::TranslateVertexThroughTrmPolygon( cm_traceWork_t *tw, cm_trmPolygon_t *trmpoly, cm_polygon_t *poly, cm_vertex_t *v, idVec3 &endp, idPluecker &pl ) {
int i, edgeNum;
float f;
cm_trmEdge_t *edge;
f = CM_TranslationPlaneFraction( trmpoly->plane, v->p, endp );
if ( f < tw->trace.fraction ) {
for ( i = 0; i < trmpoly->numEdges; i++ ) {
edgeNum = trmpoly->edges[i];
edge = tw->edges + abs(edgeNum);
CM_SetVertexSidedness( v, pl, edge->pl, edge->bitNum );
if ( INTSIGNBITSET(edgeNum) ^ ((v->side >> edge->bitNum) & 1) ) {
return;
}
}
if ( f < 0.0f ) {
f = 0.0f;
}
tw->trace.fraction = f;
// collision plane is the inverse trm polygon plane
tw->trace.c.normal = -trmpoly->plane.Normal();
tw->trace.c.dist = -trmpoly->plane.Dist();
tw->trace.c.contents = poly->contents;
tw->trace.c.material = poly->material;
tw->trace.c.type = CONTACT_MODELVERTEX;
tw->trace.c.modelFeature = v - tw->model->vertices;
tw->trace.c.trmFeature = trmpoly - tw->polys;
tw->trace.c.point = v->p + tw->trace.fraction * ( endp - v->p );
// if retrieving contacts
if ( tw->getContacts ) {
CM_AddContact( tw );
}
}
}
/*
================
idCollisionModelManagerLocal::TranslateTrmThroughPolygon
returns true if the polygon blocks the complete translation
================
*/
bool idCollisionModelManagerLocal::TranslateTrmThroughPolygon( cm_traceWork_t *tw, cm_polygon_t *p ) {
int i, j, k, edgeNum;
float fraction, d;
idVec3 endp;
idPluecker *pl;
cm_trmVertex_t *bv;
cm_trmEdge_t *be;
cm_trmPolygon_t *bp;
cm_vertex_t *v;
cm_edge_t *e;
// if already checked this polygon
if ( p->checkcount == idCollisionModelManagerLocal::checkCount ) {
return false;
}
p->checkcount = idCollisionModelManagerLocal::checkCount;
// if this polygon does not have the right contents behind it
if ( !(p->contents & tw->contents) ) {
return false;
}
// if the the trace bounds do not intersect the polygon bounds
if ( !tw->bounds.IntersectsBounds( p->bounds ) ) {
return false;
}
// only collide with the polygon if approaching at the front
if ( ( p->plane.Normal() * tw->dir ) > 0.0f ) {
return false;
}
// if the polygon is too far from the first heart plane
d = p->bounds.PlaneDistance( tw->heartPlane1 );
if ( idMath::Fabs(d) > tw->maxDistFromHeartPlane1 ) {
return false;
}
// if the polygon is too far from the second heart plane
d = p->bounds.PlaneDistance( tw->heartPlane2 );
if ( idMath::Fabs(d) > tw->maxDistFromHeartPlane2 ) {
return false;
}
fraction = tw->trace.fraction;
// fast point trace
if ( tw->pointTrace ) {
idCollisionModelManagerLocal::TranslatePointThroughPolygon( tw, p, &tw->vertices[0] );
}
else {
// trace bounds should cross polygon plane
switch ( tw->bounds.PlaneSide( p->plane ) ) {
case PLANESIDE_CROSS:
break;
case PLANESIDE_FRONT:
if ( tw->model->isConvex ) {
tw->quickExit = true;
return true;
}
default:
return false;
}
// calculate pluecker coordinates for the polygon edges and polygon vertices
for ( i = 0; i < p->numEdges; i++ ) {
edgeNum = p->edges[i];
e = tw->model->edges + abs(edgeNum);
// reset sidedness cache if this is the first time we encounter this edge during this trace
if ( e->checkcount != idCollisionModelManagerLocal::checkCount ) {
e->sideSet = 0;
}
// pluecker coordinate for edge
tw->polygonEdgePlueckerCache[i].FromLine( tw->model->vertices[e->vertexNum[0]].p,
tw->model->vertices[e->vertexNum[1]].p );
v = &tw->model->vertices[e->vertexNum[INTSIGNBITSET(edgeNum)]];
// reset sidedness cache if this is the first time we encounter this vertex during this trace
if ( v->checkcount != idCollisionModelManagerLocal::checkCount ) {
v->sideSet = 0;
}
// pluecker coordinate for vertex movement vector
tw->polygonVertexPlueckerCache[i].FromRay( v->p, -tw->dir );
}
// copy first to last so we can easily cycle through for the edges
tw->polygonVertexPlueckerCache[p->numEdges] = tw->polygonVertexPlueckerCache[0];
// trace trm vertices through polygon
for ( i = 0; i < tw->numVerts; i++ ) {
bv = tw->vertices + i;
if ( bv->used ) {
idCollisionModelManagerLocal::TranslateTrmVertexThroughPolygon( tw, p, bv, i );
}
}
// trace trm edges through polygon
for ( i = 1; i <= tw->numEdges; i++ ) {
be = tw->edges + i;
if ( be->used ) {
idCollisionModelManagerLocal::TranslateTrmEdgeThroughPolygon( tw, p, be);
}
}
// trace all polygon vertices through the trm
for ( i = 0; i < p->numEdges; i++ ) {
edgeNum = p->edges[i];
e = tw->model->edges + abs(edgeNum);
if ( e->checkcount == idCollisionModelManagerLocal::checkCount ) {
continue;
}
// set edge check count
e->checkcount = idCollisionModelManagerLocal::checkCount;
// can never collide with internal edges
if ( e->internal ) {
continue;
}
// got to check both vertices because we skip internal edges
for ( k = 0; k < 2; k++ ) {
v = tw->model->vertices + e->vertexNum[k ^ INTSIGNBITSET(edgeNum)];
// if this vertex is already checked
if ( v->checkcount == idCollisionModelManagerLocal::checkCount ) {
continue;
}
// set vertex check count
v->checkcount = idCollisionModelManagerLocal::checkCount;
// if the vertex is outside the trace bounds
if ( !tw->bounds.ContainsPoint( v->p ) ) {
continue;
}
// vertex end point after movement
endp = v->p - tw->dir;
// pluecker coordinate for vertex movement vector
pl = &tw->polygonVertexPlueckerCache[i+k];
for ( j = 0; j < tw->numPolys; j++ ) {
bp = tw->polys + j;
if ( bp->used ) {
idCollisionModelManagerLocal::TranslateVertexThroughTrmPolygon( tw, bp, p, v, endp, *pl );
}
}
}
}
}
// if there was a collision with this polygon and we are not retrieving contacts
if ( tw->trace.fraction < fraction && !tw->getContacts ) {
fraction = tw->trace.fraction;
endp = tw->start + fraction * tw->dir;
// decrease bounds
for ( i = 0; i < 3; i++ ) {
if ( tw->start[i] < endp[i] ) {
tw->bounds[0][i] = tw->start[i] + tw->size[0][i] - CM_BOX_EPSILON;
tw->bounds[1][i] = endp[i] + tw->size[1][i] + CM_BOX_EPSILON;
}
else {
tw->bounds[0][i] = endp[i] + tw->size[0][i] - CM_BOX_EPSILON;
tw->bounds[1][i] = tw->start[i] + tw->size[1][i] + CM_BOX_EPSILON;
}
}
}
return ( tw->trace.fraction == 0.0f );
}
/*
================
idCollisionModelManagerLocal::SetupTrm
================
*/
void idCollisionModelManagerLocal::SetupTrm( cm_traceWork_t *tw, const idTraceModel *trm ) {
int i, j;
// vertices
tw->numVerts = trm->numVerts;
for ( i = 0; i < trm->numVerts; i++ ) {
tw->vertices[i].p = trm->verts[i];
tw->vertices[i].used = false;
}
// edges
tw->numEdges = trm->numEdges;
for ( i = 1; i <= trm->numEdges; i++ ) {
tw->edges[i].vertexNum[0] = trm->edges[i].v[0];
tw->edges[i].vertexNum[1] = trm->edges[i].v[1];
tw->edges[i].used = false;
}
// polygons
tw->numPolys = trm->numPolys;
for ( i = 0; i < trm->numPolys; i++ ) {
tw->polys[i].numEdges = trm->polys[i].numEdges;
for ( j = 0; j < trm->polys[i].numEdges; j++ ) {
tw->polys[i].edges[j] = trm->polys[i].edges[j];
}
tw->polys[i].plane.SetNormal( trm->polys[i].normal );
tw->polys[i].used = false;
}
// is the trace model convex or not
tw->isConvex = trm->isConvex;
}
/*
================
idCollisionModelManagerLocal::SetupTranslationHeartPlanes
================
*/
void idCollisionModelManagerLocal::SetupTranslationHeartPlanes( cm_traceWork_t *tw ) {
idVec3 dir, normal1, normal2;
// calculate trace heart planes
dir = tw->dir;
dir.Normalize();
dir.NormalVectors( normal1, normal2 );
tw->heartPlane1.SetNormal( normal1 );
tw->heartPlane1.FitThroughPoint( tw->start );
tw->heartPlane2.SetNormal( normal2 );
tw->heartPlane2.FitThroughPoint( tw->start );
}
/*
================
idCollisionModelManagerLocal::Translation
================
*/
void idCollisionModelManagerLocal::Translation( trace_t *results, const idVec3 &start, const idVec3 &end,
const idTraceModel *trm, const idMat3 &trmAxis, int contentMask,
cmHandle_t model, const idVec3 &modelOrigin, const idMat3 &modelAxis ) {
int i, j;
float dist;
bool model_rotated, trm_rotated;
idVec3 dir1, dir2, dir;
idMat3 invModelAxis, tmpAxis;
cm_trmPolygon_t *poly;
cm_trmEdge_t *edge;
cm_trmVertex_t *vert;
ALIGN16( static cm_traceWork_t tw );
assert( ((byte *)&start) < ((byte *)results) || ((byte *)&start) >= (((byte *)results) + sizeof( trace_t )) );
assert( ((byte *)&end) < ((byte *)results) || ((byte *)&end) >= (((byte *)results) + sizeof( trace_t )) );
assert( ((byte *)&trmAxis) < ((byte *)results) || ((byte *)&trmAxis) >= (((byte *)results) + sizeof( trace_t )) );
memset( results, 0, sizeof( *results ) );
if ( model < 0 || model > MAX_SUBMODELS || model > idCollisionModelManagerLocal::maxModels ) {
common->Printf("idCollisionModelManagerLocal::Translation: invalid model handle\n");
return;
}
if ( !idCollisionModelManagerLocal::models[model] ) {
common->Printf("idCollisionModelManagerLocal::Translation: invalid model\n");
return;
}
// if case special position test
if ( start[0] == end[0] && start[1] == end[1] && start[2] == end[2] ) {
idCollisionModelManagerLocal::ContentsTrm( results, start, trm, trmAxis, contentMask, model, modelOrigin, modelAxis );
return;
}
idCollisionModelManagerLocal::checkCount++;
tw.trace.fraction = 1.0f;
tw.trace.c.contents = 0;
tw.trace.c.type = CONTACT_NONE;
tw.contents = contentMask;
tw.isConvex = true;
tw.rotation = false;
tw.positionTest = false;
tw.quickExit = false;
tw.getContacts = idCollisionModelManagerLocal::getContacts;
tw.contacts = idCollisionModelManagerLocal::contacts;
tw.maxContacts = idCollisionModelManagerLocal::maxContacts;
tw.numContacts = 0;
tw.model = idCollisionModelManagerLocal::models[model];
tw.start = start - modelOrigin;
tw.end = end - modelOrigin;
tw.dir = end - start;
model_rotated = modelAxis.IsRotated();
if ( model_rotated ) {
invModelAxis = modelAxis.Transpose();
}
// if optimized point trace
if ( !trm || ( trm->bounds[1][0] - trm->bounds[0][0] <= 0.0f &&
trm->bounds[1][1] - trm->bounds[0][1] <= 0.0f &&
trm->bounds[1][2] - trm->bounds[0][2] <= 0.0f ) ) {
if ( model_rotated ) {
// rotate trace instead of model
tw.start *= invModelAxis;
tw.end *= invModelAxis;
tw.dir *= invModelAxis;
}
// trace bounds
for ( i = 0; i < 3; i++ ) {
if ( tw.start[i] < tw.end[i] ) {
tw.bounds[0][i] = tw.start[i] - CM_BOX_EPSILON;
tw.bounds[1][i] = tw.end[i] + CM_BOX_EPSILON;
}
else {
tw.bounds[0][i] = tw.end[i] - CM_BOX_EPSILON;
tw.bounds[1][i] = tw.start[i] + CM_BOX_EPSILON;
}
}
tw.extents[0] = tw.extents[1] = tw.extents[2] = CM_BOX_EPSILON;
tw.size.Zero();
// setup trace heart planes
idCollisionModelManagerLocal::SetupTranslationHeartPlanes( &tw );
tw.maxDistFromHeartPlane1 = CM_BOX_EPSILON;
tw.maxDistFromHeartPlane2 = CM_BOX_EPSILON;
// collision with single point
tw.numVerts = 1;
tw.vertices[0].p = tw.start;
tw.vertices[0].endp = tw.vertices[0].p + tw.dir;
tw.vertices[0].pl.FromRay( tw.vertices[0].p, tw.dir );
tw.numEdges = tw.numPolys = 0;
tw.pointTrace = true;
// trace through the model
idCollisionModelManagerLocal::TraceThroughModel( &tw );
// store results
*results = tw.trace;
results->endpos = start + results->fraction * (end - start);
results->endAxis = mat3_identity;
if ( results->fraction < 1.0f ) {
// rotate trace plane normal if there was a collision with a rotated model
if ( model_rotated ) {
results->c.normal *= modelAxis;
results->c.point *= modelAxis;
}
results->c.point += modelOrigin;
results->c.dist += modelOrigin * results->c.normal;
}
idCollisionModelManagerLocal::numContacts = tw.numContacts;
return;
}
// the trace fraction is too inaccurate to describe translations over huge distances
if ( tw.dir.LengthSqr() > Square( CM_MAX_TRACE_DIST ) ) {
results->fraction = 0.0f;
results->endpos = start;
results->endAxis = trmAxis;
results->c.normal = vec3_origin;
results->c.material = NULL;
results->c.point = start;
if ( session->rw ) {
session->rw->DebugArrow( colorRed, start, end, 1 );
}
common->Printf( "idCollisionModelManagerLocal::Translation: huge translation\n" );
return;
}
tw.pointTrace = false;
tw.size.Clear();
// setup trm structure
idCollisionModelManagerLocal::SetupTrm( &tw, trm );
trm_rotated = trmAxis.IsRotated();
// calculate vertex positions
if ( trm_rotated ) {
for ( i = 0; i < tw.numVerts; i++ ) {
// rotate trm around the start position
tw.vertices[i].p *= trmAxis;
}
}
for ( i = 0; i < tw.numVerts; i++ ) {
// set trm at start position
tw.vertices[i].p += tw.start;
}
if ( model_rotated ) {
for ( i = 0; i < tw.numVerts; i++ ) {
// rotate trm around model instead of rotating the model
tw.vertices[i].p *= invModelAxis;
}
}
// add offset to start point
if ( trm_rotated ) {
dir = trm->offset * trmAxis;
tw.start += dir;
tw.end += dir;
} else {
tw.start += trm->offset;
tw.end += trm->offset;
}
if ( model_rotated ) {
// rotate trace instead of model
tw.start *= invModelAxis;
tw.end *= invModelAxis;
tw.dir *= invModelAxis;
}
// rotate trm polygon planes
if ( trm_rotated & model_rotated ) {
tmpAxis = trmAxis * invModelAxis;
for ( poly = tw.polys, i = 0; i < tw.numPolys; i++, poly++ ) {
poly->plane *= tmpAxis;
}
} else if ( trm_rotated ) {
for ( poly = tw.polys, i = 0; i < tw.numPolys; i++, poly++ ) {
poly->plane *= trmAxis;
}
} else if ( model_rotated ) {
for ( poly = tw.polys, i = 0; i < tw.numPolys; i++, poly++ ) {
poly->plane *= invModelAxis;
}
}
// setup trm polygons
for ( poly = tw.polys, i = 0; i < tw.numPolys; i++, poly++ ) {
// if the trm poly plane is facing in the movement direction
dist = poly->plane.Normal() * tw.dir;
if ( dist > 0.0f || ( !trm->isConvex && dist == 0.0f ) ) {
// this trm poly and it's edges and vertices need to be used for collision
poly->used = true;
for ( j = 0; j < poly->numEdges; j++ ) {
edge = &tw.edges[abs( poly->edges[j] )];
edge->used = true;
tw.vertices[edge->vertexNum[0]].used = true;
tw.vertices[edge->vertexNum[1]].used = true;
}
}
}
// setup trm vertices
for ( vert = tw.vertices, i = 0; i < tw.numVerts; i++, vert++ ) {
if ( !vert->used ) {
continue;
}
// get axial trm size after rotations
tw.size.AddPoint( vert->p - tw.start );
// calculate the end position of each vertex for a full trace
vert->endp = vert->p + tw.dir;
// pluecker coordinate for vertex movement line
vert->pl.FromRay( vert->p, tw.dir );
}
// setup trm edges
for ( edge = tw.edges + 1, i = 1; i <= tw.numEdges; i++, edge++ ) {
if ( !edge->used ) {
continue;
}
// edge start, end and pluecker coordinate
edge->start = tw.vertices[edge->vertexNum[0]].p;
edge->end = tw.vertices[edge->vertexNum[1]].p;
edge->pl.FromLine( edge->start, edge->end );
// calculate normal of plane through movement plane created by the edge
dir = edge->start - edge->end;
edge->cross[0] = dir[0] * tw.dir[1] - dir[1] * tw.dir[0];
edge->cross[1] = dir[0] * tw.dir[2] - dir[2] * tw.dir[0];
edge->cross[2] = dir[1] * tw.dir[2] - dir[2] * tw.dir[1];
// bit for vertex sidedness bit cache
edge->bitNum = i;
}
// set trm plane distances
for ( poly = tw.polys, i = 0; i < tw.numPolys; i++, poly++ ) {
if ( poly->used ) {
poly->plane.FitThroughPoint( tw.edges[abs(poly->edges[0])].start );
}
}
// bounds for full trace, a little bit larger for epsilons
for ( i = 0; i < 3; i++ ) {
if ( tw.start[i] < tw.end[i] ) {
tw.bounds[0][i] = tw.start[i] + tw.size[0][i] - CM_BOX_EPSILON;
tw.bounds[1][i] = tw.end[i] + tw.size[1][i] + CM_BOX_EPSILON;
} else {
tw.bounds[0][i] = tw.end[i] + tw.size[0][i] - CM_BOX_EPSILON;
tw.bounds[1][i] = tw.start[i] + tw.size[1][i] + CM_BOX_EPSILON;
}
if ( idMath::Fabs( tw.size[0][i] ) > idMath::Fabs( tw.size[1][i] ) ) {
tw.extents[i] = idMath::Fabs( tw.size[0][i] ) + CM_BOX_EPSILON;
} else {
tw.extents[i] = idMath::Fabs( tw.size[1][i] ) + CM_BOX_EPSILON;
}
}
// setup trace heart planes
idCollisionModelManagerLocal::SetupTranslationHeartPlanes( &tw );
tw.maxDistFromHeartPlane1 = 0;
tw.maxDistFromHeartPlane2 = 0;
// calculate maximum trm vertex distance from both heart planes
for ( vert = tw.vertices, i = 0; i < tw.numVerts; i++, vert++ ) {
if ( !vert->used ) {
continue;
}
dist = idMath::Fabs( tw.heartPlane1.Distance( vert->p ) );
if ( dist > tw.maxDistFromHeartPlane1 ) {
tw.maxDistFromHeartPlane1 = dist;
}
dist = idMath::Fabs( tw.heartPlane2.Distance( vert->p ) );
if ( dist > tw.maxDistFromHeartPlane2 ) {
tw.maxDistFromHeartPlane2 = dist;
}
}
// for epsilons
tw.maxDistFromHeartPlane1 += CM_BOX_EPSILON;
tw.maxDistFromHeartPlane2 += CM_BOX_EPSILON;
// trace through the model
idCollisionModelManagerLocal::TraceThroughModel( &tw );
// if we're getting contacts
if ( tw.getContacts ) {
// move all contacts to world space
if ( model_rotated ) {
for ( i = 0; i < tw.numContacts; i++ ) {
tw.contacts[i].normal *= modelAxis;
tw.contacts[i].point *= modelAxis;
}
}
if ( modelOrigin != vec3_origin ) {
for ( i = 0; i < tw.numContacts; i++ ) {
tw.contacts[i].point += modelOrigin;
tw.contacts[i].dist += modelOrigin * tw.contacts[i].normal;
}
}
idCollisionModelManagerLocal::numContacts = tw.numContacts;
} else {
// store results
*results = tw.trace;
results->endpos = start + results->fraction * ( end - start );
results->endAxis = trmAxis;
if ( results->fraction < 1.0f ) {
// if the fraction is tiny the actual movement could end up zero
if ( results->fraction > 0.0f && results->endpos.Compare( start ) ) {
results->fraction = 0.0f;
}
// rotate trace plane normal if there was a collision with a rotated model
if ( model_rotated ) {
results->c.normal *= modelAxis;
results->c.point *= modelAxis;
}
results->c.point += modelOrigin;
results->c.dist += modelOrigin * results->c.normal;
}
}
#ifdef _DEBUG
// test for collisions
if ( cm_debugCollision.GetBool() ) {
if (!idCollisionModelManagerLocal::getContacts ) {
// if the trm is stuck in the model
if ( idCollisionModelManagerLocal::Contents( results->endpos, trm, trmAxis, -1, model, modelOrigin, modelAxis ) & contentMask ) {
trace_t tr;
// test where the trm is stuck in the model
idCollisionModelManagerLocal::Contents( results->endpos, trm, trmAxis, -1, model, modelOrigin, modelAxis );
// re-run collision detection to find out where it failed
idCollisionModelManagerLocal::Translation( &tr, start, end, trm, trmAxis, contentMask, model, modelOrigin, modelAxis );
}
}
}
#endif
}