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based on https://github.com/dhewm/dhewm3/pull/254 The "nospecular" parm will only be used if either r_supportNoSpecular is set to 1 or r_supportNoSpecular is set to -1 (the default) and the maps spawnargs contain "allow_nospecular" "1" This probably doesn't work with (time)demos yet, because I think when they're being played I can't access the worldspawn entity |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
libs/imgui | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |