mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-30 08:01:02 +00:00
262 lines
6.7 KiB
C++
262 lines
6.7 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include "sys/platform.h"
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#include "framework/Licensee.h"
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#include "renderer/tr_local.h"
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#if defined(MACOS_X)
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#include "sys/glimp_ati_fragment_shader.h"
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#elif defined(_WIN32)
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#include "sys/win32/win_local.h"
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#endif
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/*
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===================
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GLimp_Init
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===================
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*/
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bool GLimp_Init(glimpParms_t parms) {
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common->Printf("Initializing OpenGL subsystem\n");
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assert(SDL_WasInit(SDL_INIT_VIDEO));
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Uint32 flags = SDL_OPENGL;
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if (parms.fullScreen)
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flags |= SDL_FULLSCREEN;
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SDL_Surface *surf = NULL;
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int colorbits = 24;
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int depthbits = 24;
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int stencilbits = 8;
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for (int i = 0; i < 16; i++) {
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// 0 - default
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// 1 - minus colorbits
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// 2 - minus depthbits
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// 3 - minus stencil
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if ((i % 4) == 0 && i) {
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// one pass, reduce
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switch (i / 4) {
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case 2 :
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if (colorbits == 24)
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colorbits = 16;
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break;
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case 1 :
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if (depthbits == 24)
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depthbits = 16;
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else if (depthbits == 16)
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depthbits = 8;
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case 3 :
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if (stencilbits == 24)
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stencilbits = 16;
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else if (stencilbits == 16)
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stencilbits = 8;
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}
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}
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int tcolorbits = colorbits;
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int tdepthbits = depthbits;
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int tstencilbits = stencilbits;
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if ((i % 4) == 3) {
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// reduce colorbits
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if (tcolorbits == 24)
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tcolorbits = 16;
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}
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if ((i % 4) == 2) {
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// reduce depthbits
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if (tdepthbits == 24)
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tdepthbits = 16;
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else if (tdepthbits == 16)
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tdepthbits = 8;
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}
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if ((i % 4) == 1) {
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// reduce stencilbits
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if (tstencilbits == 24)
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tstencilbits = 16;
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else if (tstencilbits == 16)
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tstencilbits = 8;
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else
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tstencilbits = 0;
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}
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int channelcolorbits = 4;
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if (tcolorbits == 24)
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channelcolorbits = 8;
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SDL_WM_SetCaption(GAME_NAME, GAME_NAME);
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SDL_GL_SetAttribute(SDL_GL_RED_SIZE, channelcolorbits);
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SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, channelcolorbits);
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SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, channelcolorbits);
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SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, channelcolorbits);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, tdepthbits);
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SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, tstencilbits);
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SDL_GL_SetAttribute(SDL_GL_STEREO, parms.stereo ? 1 : 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, parms.multiSamples ? 1 : 0);
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SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, parms.multiSamples);
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if (SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, r_swapInterval.GetInteger()) < 0)
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common->Warning("SDL_GL_SWAP_CONTROL not supported");
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surf = SDL_SetVideoMode(parms.width, parms.height, colorbits, flags);
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if (!surf) {
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common->DPrintf("Couldn't set GL mode %d/%d/%d: %s",
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channelcolorbits, tdepthbits, tstencilbits, SDL_GetError());
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continue;
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}
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common->Printf("Using %d color bits, %d depth, %d stencil display\n",
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channelcolorbits, tdepthbits, tstencilbits);
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glConfig.colorBits = tcolorbits;
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glConfig.depthBits = tdepthbits;
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glConfig.stencilBits = tstencilbits;
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glConfig.vidWidth = surf->w;
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glConfig.vidHeight = surf->h;
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glConfig.isFullscreen = (surf->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN;
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glConfig.displayFrequency = 0;
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break;
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}
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if (!surf) {
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common->Warning("No usable GL mode found: %s", SDL_GetError());
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return false;
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}
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glConfig.wgl_extensions_string = "";
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#ifdef _WIN32
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PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)GLimp_ExtensionPointer("wglGetExtensionsStringARB");
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if (wglGetExtensionsStringARB)
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glConfig.wgl_extensions_string = (const char *)wglGetExtensionsStringARB(wglGetCurrentDC());
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// the editors still rely on these vars
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SDL_SysWMinfo info;
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SDL_VERSION(&info.version);
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if (SDL_GetWMInfo(&info)) {
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win32.hDC = wglGetCurrentDC();
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win32.hGLRC = info.hglrc;
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}
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win32.pixelformat = GetPixelFormat(win32.hDC);
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DescribePixelFormat(win32.hDC, win32.pixelformat, sizeof(win32.pfd), &win32.pfd);
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#endif
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return true;
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}
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/*
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===================
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GLimp_SetScreenParms
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===================
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*/
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bool GLimp_SetScreenParms(glimpParms_t parms) {
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common->DPrintf("TODO: GLimp_ActivateContext\n");
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return true;
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}
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/*
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===================
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GLimp_Shutdown
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===================
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*/
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void GLimp_Shutdown() {
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common->Printf("Shutting down OpenGL subsystem\n");
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}
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/*
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===================
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GLimp_SwapBuffers
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===================
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*/
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void GLimp_SwapBuffers() {
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SDL_GL_SwapBuffers();
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}
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/*
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=================
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GLimp_SetGamma
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=================
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*/
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void GLimp_SetGamma(unsigned short red[256], unsigned short green[256], unsigned short blue[256]) {
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if (SDL_SetGammaRamp(red, green, blue))
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common->Warning("Couldn't set gamma ramp: %s", SDL_GetError());
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}
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/*
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=================
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GLimp_ActivateContext
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=================
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*/
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void GLimp_ActivateContext() {
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common->DPrintf("TODO: GLimp_ActivateContext\n");
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}
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/*
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=================
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GLimp_DeactivateContext
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=================
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*/
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void GLimp_DeactivateContext() {
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common->DPrintf("TODO: GLimp_DeactivateContext\n");
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}
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/*
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===================
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GLimp_ExtensionPointer
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===================
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*/
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GLExtension_t GLimp_ExtensionPointer(const char *name) {
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assert(SDL_WasInit(SDL_INIT_VIDEO));
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#ifdef MACOS_X
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// special case for ATI_fragment_shader calls to map to ATI_text_fragment_shader routines
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GLExtension_t res = GLimp_ExtensionPointer_ATI_fragment_shader(name);
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if (res)
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return res;
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#endif
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return (GLExtension_t)SDL_GL_GetProcAddress(name);
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}
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