dhewm3/neo
Daniel Gibson 2c58b2fb44 Fix savegame-compatibility of scripts, increase BUILD_NUMBER
"Fix "t->c->value.argSize == func->parmTotal" Assertion in Scripts, #303"
had broken old savegames because the script checksum
(idProgram::CalculateChecksum()) changed, see #344.
This is fixed now, also the BUILD_NUMBER is increased so old savegames
can be identified for a workaround.

Don't use this commit without the next one which will further modify the
savegame format (for the new BUILD_NUMBER 1305)
2021-02-21 06:05:47 +01:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp Fix savegame-compatibility of scripts, increase BUILD_NUMBER 2021-02-21 06:05:47 +01:00
framework Fix savegame-compatibility of scripts, increase BUILD_NUMBER 2021-02-21 06:05:47 +01:00
game Fix savegame-compatibility of scripts, increase BUILD_NUMBER 2021-02-21 06:05:47 +01:00
idlib Disable broken idSIMD_SSE::UpSampleOGGTo44kHz() 2020-09-05 20:28:03 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Add r_fullscreenDesktop CVar for "desktop"/windowed fullscreen mode 2021-01-15 18:24:48 +01:00
sound Calculate EFX occlusion as in Creative's EFX-Util 2021-01-15 17:57:39 +01:00
sys Revert "Use SDL2's own SDL2.cmake." 2021-01-24 04:10:18 +01:00
tools Try to enforce selected fullscreen resolution 2021-01-15 18:24:48 +01:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Fixed SIGSEGV caused to references to already deleted data values in idWindow ops and updateVars 2020-05-30 05:28:40 +02:00
CMakeLists.txt Revert "Use SDL2's own SDL2.cmake." 2021-01-24 04:10:18 +01:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00