mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-30 16:11:11 +00:00
79ad905e05
Excluding 3rd party files.
51 lines
2 KiB
C++
51 lines
2 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "../idlib/precompiled.h"
|
|
#pragma hdrstop
|
|
|
|
#include "DeviceContext.h"
|
|
#include "Window.h"
|
|
#include "UserInterfaceLocal.h"
|
|
#include "GameWindow.h"
|
|
|
|
/*
|
|
================
|
|
idGameWindowProxy::idGameWindowProxy
|
|
================
|
|
*/
|
|
idGameWindowProxy::idGameWindowProxy( idDeviceContext *d, idUserInterfaceLocal *g ) : idWindow( d, g ) { }
|
|
|
|
/*
|
|
================
|
|
idGameWindowProxy::Draw
|
|
================
|
|
*/
|
|
void idGameWindowProxy::Draw( int time, float x, float y ) {
|
|
common->Printf( "TODO: idGameWindowProxy::Draw\n" );
|
|
}
|