dhewm3/neo/sys/osx/macosx_local.h
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

22 lines
407 B
C

#include <sys/wait.h>
#include "sys/sys_public.h"
void OutputDebugString( const char *text );
// input
void Sys_InitInput( void );
void Sys_ShutdownInput( void );
void IN_DeactivateMouse( void);
void IN_ActivateMouse( void);
void IN_Activate (bool active);
void IN_Frame (void);
void * wglGetProcAddress(const char *name);
void Sleep( const int time );
void Sys_UpdateWindowMouseInputRect( void );