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it has a member with a vtable that gets overwritten then, that's bad (even though I've never seen a crash caused by this?!) Instead set the members to NULL/zero manually |
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.. | ||
efxlib.h | ||
snd_cache.cpp | ||
snd_decoder.cpp | ||
snd_efxfile.cpp | ||
snd_emitter.cpp | ||
snd_local.h | ||
snd_shader.cpp | ||
snd_system.cpp | ||
snd_wavefile.cpp | ||
snd_world.cpp | ||
sound.h | ||
stb_vorbis.h | ||
stbvorbis_impl.c |