dhewm3/neo/tools/compilers/aas/AASBuild_local.h
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

147 lines
6.3 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __AASBUILD_LOCAL_H__
#define __AASBUILD_LOCAL_H__
#include "tools/compilers/aas/Brush.h"
#include "tools/compilers/aas/BrushBSP.h"
#include "tools/compilers/aas/AASFile.h"
#include "tools/compilers/aas/AASReach.h"
#include "tools/compilers/aas/AASCluster.h"
#include "tools/compilers/aas/AASFile_local.h"
//===============================================================
//
// idAASBuild
//
//===============================================================
typedef struct aasProcNode_s {
idPlane plane;
int children[2]; // negative numbers are (-1 - areaNumber), 0 = solid
} aasProcNode_t;
class idLedge {
public:
idVec3 start;
idVec3 end;
idBrushBSPNode * node;
int numExpandedPlanes;
int numSplitPlanes;
int numPlanes;
idPlane planes[8];
public:
idLedge( void );
idLedge( const idVec3 &v1, const idVec3 &v2, const idVec3 &gravityDir, idBrushBSPNode *n );
void AddPoint( const idVec3 &v );
void CreateBevels( const idVec3 &gravityDir );
void Expand( const idBounds &bounds, float maxStepHeight );
idWinding * ChopWinding( const idWinding *winding ) const;
bool PointBetweenBounds( const idVec3 &v ) const;
};
class idAASBuild {
public:
idAASBuild( void );
~idAASBuild( void );
bool Build( const idStr &fileName, const idAASSettings *settings );
bool BuildReachability( const idStr &fileName, const idAASSettings *settings );
void Shutdown( void );
private:
const idAASSettings * aasSettings;
idAASFileLocal * file;
aasProcNode_t * procNodes;
int numProcNodes;
int numGravitationalSubdivisions;
int numMergedLeafNodes;
int numLedgeSubdivisions;
idList<idLedge> ledgeList;
idBrushMap * ledgeMap;
private: // map loading
void ParseProcNodes( idLexer *src );
bool LoadProcBSP( const char *name, ID_TIME_T minFileTime );
void DeleteProcBSP( void );
bool ChoppedAwayByProcBSP( int nodeNum, idFixedWinding *w, const idVec3 &normal, const idVec3 &origin, const float radius );
void ClipBrushSidesWithProcBSP( idBrushList &brushList );
int ContentsForAAS( int contents );
idBrushList AddBrushesForMapBrush( const idMapBrush *mapBrush, const idVec3 &origin, const idMat3 &axis, int entityNum, int primitiveNum, idBrushList brushList );
idBrushList AddBrushesForMapPatch( const idMapPatch *mapPatch, const idVec3 &origin, const idMat3 &axis, int entityNum, int primitiveNum, idBrushList brushList );
idBrushList AddBrushesForMapEntity( const idMapEntity *mapEnt, int entityNum, idBrushList brushList );
idBrushList AddBrushesForMapFile( const idMapFile * mapFile, idBrushList brushList );
bool CheckForEntities( const idMapFile *mapFile, idStrList &entityClassNames ) const;
void ChangeMultipleBoundingBoxContents_r( idBrushBSPNode *node, int mask );
private: // gravitational subdivision
void SetPortalFlags_r( idBrushBSPNode *node );
bool PortalIsGap( idBrushBSPPortal *portal, int side );
void GravSubdivLeafNode( idBrushBSPNode *node );
void GravSubdiv_r( idBrushBSPNode *node );
void GravitationalSubdivision( idBrushBSP &bsp );
private: // ledge subdivision
void LedgeSubdivFlood_r( idBrushBSPNode *node, const idLedge *ledge );
void LedgeSubdivLeafNodes_r( idBrushBSPNode *node, const idLedge *ledge );
void LedgeSubdiv( idBrushBSPNode *root );
bool IsLedgeSide_r( idBrushBSPNode *node, idFixedWinding *w, const idPlane &plane, const idVec3 &normal, const idVec3 &origin, const float radius );
void AddLedge( const idVec3 &v1, const idVec3 &v2, idBrushBSPNode *node );
void FindLeafNodeLedges( idBrushBSPNode *root, idBrushBSPNode *node );
void FindLedges_r( idBrushBSPNode *root, idBrushBSPNode *node );
void LedgeSubdivision( idBrushBSP &bsp );
void WriteLedgeMap( const idStr &fileName, const idStr &ext );
private: // merging
bool AllGapsLeadToOtherNode( idBrushBSPNode *nodeWithGaps, idBrushBSPNode *otherNode );
bool MergeWithAdjacentLeafNodes( idBrushBSP &bsp, idBrushBSPNode *node );
void MergeLeafNodes_r( idBrushBSP &bsp, idBrushBSPNode *node );
void MergeLeafNodes( idBrushBSP &bsp );
private: // storing file
void SetupHash( void );
void ShutdownHash( void );
void ClearHash( const idBounds &bounds );
int HashVec( const idVec3 &vec );
bool GetVertex( const idVec3 &v, int *vertexNum );
bool GetEdge( const idVec3 &v1, const idVec3 &v2, int *edgeNum, int v1num );
bool GetFaceForPortal( idBrushBSPPortal *portal, int side, int *faceNum );
bool GetAreaForLeafNode( idBrushBSPNode *node, int *areaNum );
int StoreTree_r( idBrushBSPNode *node );
void GetSizeEstimate_r( idBrushBSPNode *parent, idBrushBSPNode *node, struct sizeEstimate_s &size );
void SetSizeEstimate( const idBrushBSP &bsp, idAASFileLocal *file );
bool StoreFile( const idBrushBSP &bsp );
};
#endif /* !__AASBUILD_LOCAL_H__ */