mirror of
https://github.com/dhewm/dhewm3.git
synced 2025-02-20 11:03:09 +00:00
While I couldn't reproduce the crash, according to the bugreport it happens if renderSystem->GetScreenWidth()/Height() returned 0 - and that is indeed the only plausible reason I can imagine for it. So I check for that case and handle it gracefully by defaulting to 4:3 FOV values. |
||
---|---|---|
.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in |