dhewm3/neo/tools/compilers/dmap/facebsp.cpp
dhewg 79ad905e05 Fix all whitespace errors
Excluding 3rd party files.
2011-12-10 15:35:54 +01:00

498 lines
11 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "../../../idlib/precompiled.h"
#pragma hdrstop
#include "dmap.h"
int c_faceLeafs;
extern int c_nodes;
void RemovePortalFromNode( uPortal_t *portal, node_t *l );
node_t *NodeForPoint( node_t *node, idVec3 origin ) {
float d;
while( node->planenum != PLANENUM_LEAF ) {
idPlane &plane = dmapGlobals.mapPlanes[node->planenum];
d = plane.Distance( origin );
if ( d >= 0 ) {
node = node->children[0];
} else {
node = node->children[1];
}
}
return node;
}
/*
=============
FreeTreePortals_r
=============
*/
void FreeTreePortals_r (node_t *node)
{
uPortal_t *p, *nextp;
int s;
// free children
if (node->planenum != PLANENUM_LEAF)
{
FreeTreePortals_r (node->children[0]);
FreeTreePortals_r (node->children[1]);
}
// free portals
for (p=node->portals ; p ; p=nextp)
{
s = (p->nodes[1] == node);
nextp = p->next[s];
RemovePortalFromNode (p, p->nodes[!s]);
FreePortal (p);
}
node->portals = NULL;
}
/*
=============
FreeTree_r
=============
*/
void FreeTree_r (node_t *node)
{
// free children
if (node->planenum != PLANENUM_LEAF)
{
FreeTree_r (node->children[0]);
FreeTree_r (node->children[1]);
}
// free brushes
FreeBrushList (node->brushlist);
// free the node
c_nodes--;
Mem_Free (node);
}
/*
=============
FreeTree
=============
*/
void FreeTree( tree_t *tree ) {
if ( !tree ) {
return;
}
FreeTreePortals_r (tree->headnode);
FreeTree_r (tree->headnode);
Mem_Free (tree);
}
//===============================================================
void PrintTree_r (node_t *node, int depth)
{
int i;
uBrush_t *bb;
for (i=0 ; i<depth ; i++)
common->Printf(" ");
if (node->planenum == PLANENUM_LEAF)
{
if (!node->brushlist)
common->Printf("NULL\n");
else
{
for (bb=node->brushlist ; bb ; bb=bb->next)
common->Printf("%i ", bb->original->brushnum);
common->Printf("\n");
}
return;
}
idPlane &plane = dmapGlobals.mapPlanes[node->planenum];
common->Printf( "#%i (%5.2f %5.2f %5.2f %5.2f)\n", node->planenum,
plane[0], plane[1], plane[2], plane[3] );
PrintTree_r( node->children[0], depth+1 );
PrintTree_r( node->children[1], depth+1 );
}
/*
================
AllocBspFace
================
*/
bspface_t *AllocBspFace( void ) {
bspface_t *f;
f = (bspface_t *)Mem_Alloc(sizeof(*f));
memset( f, 0, sizeof(*f) );
return f;
}
/*
================
FreeBspFace
================
*/
void FreeBspFace( bspface_t *f ) {
if ( f->w ) {
delete f->w;
}
Mem_Free( f );
}
/*
================
SelectSplitPlaneNum
================
*/
#define BLOCK_SIZE 1024
int SelectSplitPlaneNum( node_t *node, bspface_t *list ) {
bspface_t *split;
bspface_t *check;
bspface_t *bestSplit;
int splits, facing, front, back;
int side;
idPlane *mapPlane;
int value, bestValue;
idPlane plane;
int planenum;
bool havePortals;
float dist;
idVec3 halfSize;
// if it is crossing a 1k block boundary, force a split
// this prevents epsilon problems from extending an
// arbitrary distance across the map
halfSize = ( node->bounds[1] - node->bounds[0] ) * 0.5f;
for ( int axis = 0; axis < 3; axis++ ) {
if ( halfSize[axis] > BLOCK_SIZE ) {
dist = BLOCK_SIZE * ( floor( ( node->bounds[0][axis] + halfSize[axis] ) / BLOCK_SIZE ) + 1.0f );
} else {
dist = BLOCK_SIZE * ( floor( node->bounds[0][axis] / BLOCK_SIZE ) + 1.0f );
}
if ( dist > node->bounds[0][axis] + 1.0f && dist < node->bounds[1][axis] - 1.0f ) {
plane[0] = plane[1] = plane[2] = 0.0f;
plane[axis] = 1.0f;
plane[3] = -dist;
planenum = FindFloatPlane( plane );
return planenum;
}
}
// pick one of the face planes
// if we have any portal faces at all, only
// select from them, otherwise select from
// all faces
bestValue = -999999;
bestSplit = list;
havePortals = false;
for ( split = list ; split ; split = split->next ) {
split->checked = false;
if ( split->portal ) {
havePortals = true;
}
}
for ( split = list ; split ; split = split->next ) {
if ( split->checked ) {
continue;
}
if ( havePortals != split->portal ) {
continue;
}
mapPlane = &dmapGlobals.mapPlanes[ split->planenum ];
splits = 0;
facing = 0;
front = 0;
back = 0;
for ( check = list ; check ; check = check->next ) {
if ( check->planenum == split->planenum ) {
facing++;
check->checked = true; // won't need to test this plane again
continue;
}
side = check->w->PlaneSide( *mapPlane );
if ( side == SIDE_CROSS ) {
splits++;
} else if ( side == SIDE_FRONT ) {
front++;
} else if ( side == SIDE_BACK ) {
back++;
}
}
value = 5*facing - 5*splits; // - abs(front-back);
if ( mapPlane->Type() < PLANETYPE_TRUEAXIAL ) {
value+=5; // axial is better
}
if ( value > bestValue ) {
bestValue = value;
bestSplit = split;
}
}
if ( bestValue == -999999 ) {
return -1;
}
return bestSplit->planenum;
}
/*
================
BuildFaceTree_r
================
*/
void BuildFaceTree_r( node_t *node, bspface_t *list ) {
bspface_t *split;
bspface_t *next;
int side;
bspface_t *newFace;
bspface_t *childLists[2];
idWinding *frontWinding, *backWinding;
int i;
int splitPlaneNum;
splitPlaneNum = SelectSplitPlaneNum( node, list );
// if we don't have any more faces, this is a node
if ( splitPlaneNum == -1 ) {
node->planenum = PLANENUM_LEAF;
c_faceLeafs++;
return;
}
// partition the list
node->planenum = splitPlaneNum;
idPlane &plane = dmapGlobals.mapPlanes[ splitPlaneNum ];
childLists[0] = NULL;
childLists[1] = NULL;
for ( split = list ; split ; split = next ) {
next = split->next;
if ( split->planenum == node->planenum ) {
FreeBspFace( split );
continue;
}
side = split->w->PlaneSide( plane );
if ( side == SIDE_CROSS ) {
split->w->Split( plane, CLIP_EPSILON * 2, &frontWinding, &backWinding );
if ( frontWinding ) {
newFace = AllocBspFace();
newFace->w = frontWinding;
newFace->next = childLists[0];
newFace->planenum = split->planenum;
childLists[0] = newFace;
}
if ( backWinding ) {
newFace = AllocBspFace();
newFace->w = backWinding;
newFace->next = childLists[1];
newFace->planenum = split->planenum;
childLists[1] = newFace;
}
FreeBspFace( split );
} else if ( side == SIDE_FRONT ) {
split->next = childLists[0];
childLists[0] = split;
} else if ( side == SIDE_BACK ) {
split->next = childLists[1];
childLists[1] = split;
}
}
// recursively process children
for ( i = 0 ; i < 2 ; i++ ) {
node->children[i] = AllocNode();
node->children[i]->parent = node;
node->children[i]->bounds = node->bounds;
}
// split the bounds if we have a nice axial plane
for ( i = 0 ; i < 3 ; i++ ) {
if ( idMath::Fabs( plane[i] - 1.0 ) < 0.001 ) {
node->children[0]->bounds[0][i] = plane.Dist();
node->children[1]->bounds[1][i] = plane.Dist();
break;
}
}
for ( i = 0 ; i < 2 ; i++ ) {
BuildFaceTree_r ( node->children[i], childLists[i]);
}
}
/*
================
FaceBSP
List will be freed before returning
================
*/
tree_t *FaceBSP( bspface_t *list ) {
tree_t *tree;
bspface_t *face;
int i;
int count;
int start, end;
start = Sys_Milliseconds();
common->Printf( "--- FaceBSP ---\n" );
tree = AllocTree ();
count = 0;
tree->bounds.Clear();
for ( face = list ; face ; face = face->next ) {
count++;
for ( i = 0 ; i < face->w->GetNumPoints() ; i++ ) {
tree->bounds.AddPoint( (*face->w)[i].ToVec3() );
}
}
common->Printf( "%5i faces\n", count );
tree->headnode = AllocNode();
tree->headnode->bounds = tree->bounds;
c_faceLeafs = 0;
BuildFaceTree_r ( tree->headnode, list );
common->Printf( "%5i leafs\n", c_faceLeafs );
end = Sys_Milliseconds();
common->Printf( "%5.1f seconds faceBsp\n", ( end - start ) / 1000.0 );
return tree;
}
//==========================================================================
/*
=================
MakeStructuralBspFaceList
=================
*/
bspface_t *MakeStructuralBspFaceList( primitive_t *list ) {
uBrush_t *b;
int i;
side_t *s;
idWinding *w;
bspface_t *f, *flist;
flist = NULL;
for ( ; list ; list = list->next ) {
b = list->brush;
if ( !b ) {
continue;
}
if ( !b->opaque && !( b->contents & CONTENTS_AREAPORTAL ) ) {
continue;
}
for ( i = 0 ; i < b->numsides ; i++ ) {
s = &b->sides[i];
w = s->winding;
if ( !w ) {
continue;
}
if ( ( b->contents & CONTENTS_AREAPORTAL ) && ! ( s->material->GetContentFlags() & CONTENTS_AREAPORTAL ) ) {
continue;
}
f = AllocBspFace();
if ( s->material->GetContentFlags() & CONTENTS_AREAPORTAL ) {
f->portal = true;
}
f->w = w->Copy();
f->planenum = s->planenum & ~1;
f->next = flist;
flist = f;
}
}
return flist;
}
/*
=================
MakeVisibleBspFaceList
=================
*/
bspface_t *MakeVisibleBspFaceList( primitive_t *list ) {
uBrush_t *b;
int i;
side_t *s;
idWinding *w;
bspface_t *f, *flist;
flist = NULL;
for ( ; list ; list = list->next ) {
b = list->brush;
if ( !b ) {
continue;
}
if ( !b->opaque && !( b->contents & CONTENTS_AREAPORTAL ) ) {
continue;
}
for ( i = 0 ; i < b->numsides ; i++ ) {
s = &b->sides[i];
w = s->visibleHull;
if ( !w ) {
continue;
}
f = AllocBspFace();
if ( s->material->GetContentFlags() & CONTENTS_AREAPORTAL ) {
f->portal = true;
}
f->w = w->Copy();
f->planenum = s->planenum & ~1;
f->next = flist;
flist = f;
}
}
return flist;
}