dhewm3/neo
dhewg 21f6eeaaeb Move wgl* function pointers
Most are only used in the unused draw_exp.cpp, move them there.
2012-01-02 15:43:56 -05:00
..
cm
d3xp Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
framework Get rid of the redundant com_shuttingDown 2012-01-02 15:43:47 -05:00
game Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
idlib Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
MayaImport
renderer Move wgl* function pointers 2012-01-02 15:43:56 -05:00
sound Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
sys Move wgl* function pointers 2012-01-02 15:43:56 -05:00
tools Use HUGE_VAL instead of HUGE 2011-12-22 12:33:21 +01:00
TypeInfo Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
ui
CMakeLists.txt Add ID_GAME_API for dllexport/attribute(visibility) 2011-12-23 13:24:47 +01:00
SConstruct