dhewm3/neo/tools/debugger
Daniel Gibson 21f1ba3161 Script Debugger: Scale script text according to DPI scaling
and scale the breakpoint dots accordingly - now they don't looked all
squashed anymore.

I think ResizeImageList() is more correct now, at least this helped with
the breakpoint dots.
2021-07-16 02:19:27 +02:00
..
debugger.cpp - Moved debugger intialistion after GameDll load 2021-07-03 01:14:49 +02:00
debugger_common.h - Debuggersever now always builds, but is disabled by default in runtime. 2021-06-17 05:44:23 +02:00
DebuggerApp.cpp debugger 2021-06-17 05:44:23 +02:00
DebuggerApp.h debugger 2021-06-17 05:44:23 +02:00
DebuggerBreakpoint.cpp Debugger: Support OnceOnly-Breakpoints ("Run To Cursor") 2021-07-13 06:11:45 +02:00
DebuggerBreakpoint.h Debugger: Support OnceOnly-Breakpoints ("Run To Cursor") 2021-07-13 06:11:45 +02:00
DebuggerClient.cpp Debugger: Support OnceOnly-Breakpoints ("Run To Cursor") 2021-07-13 06:11:45 +02:00
DebuggerClient.h - Fixed Once Breakpoints 2021-07-13 20:36:53 +02:00
DebuggerFindDlg.cpp - 64bit debugger fixes 2021-06-17 05:44:23 +02:00
DebuggerFindDlg.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
DebuggerMessages.h - Added Console input / command exec to debugger 2021-06-21 14:59:28 +02:00
DebuggerQuickWatchDlg.cpp - 64bit debugger fixes 2021-06-17 05:44:23 +02:00
DebuggerQuickWatchDlg.h Fix all whitespace errors 2011-12-10 15:35:54 +01:00
DebuggerScript.cpp - Debuggersever now always builds, but is disabled by default in runtime. 2021-06-17 05:44:23 +02:00
DebuggerScript.h debugger 2021-06-17 05:44:23 +02:00
DebuggerServer.cpp - Fixed Once Breakpoints 2021-07-13 20:36:53 +02:00
DebuggerServer.h - Added Console input / command exec to debugger 2021-06-21 14:59:28 +02:00
DebuggerWindow.cpp Script Debugger: Scale script text according to DPI scaling 2021-07-16 02:19:27 +02:00
DebuggerWindow.h Debugger: Implement List of Breakpoints 2021-07-13 06:12:44 +02:00