dhewm3/neo
Daniel Gibson 218813efb3 Sys_DLL_Load() for Win32: Mention D3_ARCH in warning about wrong arch
also changed that logic a bit so FormatMessage() is only called when
actually used

and while at it, fixed the build with mingw-w64 on my system
(somehow an SDL header used strcmp() and that didn't work with
 `#define strcmp idStr::Cmp` from Str.h)
2024-11-07 06:25:51 +01:00
..
cm Fix/work around other misc. compiler warnings 2023-01-05 09:06:34 +01:00
d3xp Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses 2024-10-07 03:15:50 +02:00
framework If game DLL isn't found, fall back to fs_game_base DLL 2024-11-07 06:25:51 +01:00
game Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses 2024-10-07 03:15:50 +02:00
idlib Implement Mem_MallocA()+Mem_FreeA(): alloca() but might use Heap 2024-11-07 06:25:51 +01:00
libs/imgui Update Dear ImGui to 1.91.4 2024-10-29 03:34:42 +01:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer Use Mem_MallocA() in Model_Overlay.cpp, tr_light.cpp, tr_trisurf.cpp 2024-11-07 06:25:51 +01:00
sound Detect endianess in CMakeLists.txt, get rid of most SDL_endian.h uses 2024-10-07 03:15:50 +02:00
sys Sys_DLL_Load() for Win32: Mention D3_ARCH in warning about wrong arch 2024-11-07 06:25:51 +01:00
tools Introduce and use sys_sdl.h to unify <SDL3/SDL.h> and <SDL.h> includes 2024-10-07 17:38:01 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui HighDPI support, hopefully 2024-06-03 14:49:23 +02:00
CMakeLists.txt SDL3: Now works on Windows as well 2024-10-09 17:37:08 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00