dhewm3/neo
Daniel Gibson 1e087d9bf6 Fix idMatX::IsOrthonormal()
The original implementation was pretty broken (but not used anyway),
it is now fixed and improved a bit (got rid of one inner loop).
This (at least part of the problem) was detected by PVS-Studio,
see http://www.viva64.com/en/b/0120/ Fragment 3
2012-05-13 03:04:34 +02:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
framework Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
game Fix "unreachable code" warnings 2012-01-15 14:13:44 +01:00
idlib Fix idMatX::IsOrthonormal() 2012-05-13 03:04:34 +02:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Fix wrong length used in memset() in idMegaTexture::GenerateMegaMipMaps() 2012-05-13 02:52:12 +02:00
sound Fix memleak in snd_cache.cpp (from Harry Jeffery) 2012-05-13 02:31:37 +02:00
sys Work around broken libs that call setlocale(LC_ALL, ""); 2012-05-13 00:04:17 +02:00
tools Make Sys_GetScanTable() only available on Windows 2012-01-02 15:44:35 -05:00
TypeInfo Get rid of unused defines in Licensee.h 2012-01-14 17:59:37 +01:00
ui Fix out of bounds access for buggy UIs 2012-01-12 19:05:51 +01:00
CMakeLists.txt Add the build target "Profile" suitable for profiling 2012-01-19 00:53:16 +01:00
config.h.in CMake: Use config.h for BUILD_OS and BUILD_CPU 2012-01-14 15:19:12 +01:00