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1b61053c53
The code to decompress OGG files directly on load if they're shorter than s_decompressionLimit seconds (usually 6) accidentally got broken when removing the non-OpenAL soundbackends: `if ( objectInfo.wFormatTag == WAVE_FORMAT_TAG_OGG )` slipped into the `if ( objectInfo.wFormatTag == WAVE_FORMAT_TAG_PCM )` block - obviously both can't be true at the same time so the OGG case was never executed. Now it's in its own block again. I put it into a {} scope so it doesn't have to be re-indented (=> more useful with git blame) |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |