mirror of
https://github.com/dhewm/dhewm3.git
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79ad905e05
Excluding 3rd party files.
215 lines
6.4 KiB
C++
215 lines
6.4 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../idlib/precompiled.h"
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#pragma hdrstop
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#include "qe3.h"
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#include "Radiant.h"
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#include "TextureBar.h"
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//++timo TODO : the whole CTextureBar has to be modified for the new texture code
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CTextureBar dialog
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CTextureBar::CTextureBar()
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: CDialogBar()
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{
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//{{AFX_DATA_INIT(CTextureBar)
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m_nHShift = 0;
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m_nHScale = 0;
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m_nRotate = 0;
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m_nVShift = 0;
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m_nVScale = 0;
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m_nRotateAmt = 45;
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//}}AFX_DATA_INIT
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}
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void CTextureBar::DoDataExchange(CDataExchange* pDX)
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{
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CDialogBar::DoDataExchange(pDX);
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//{{AFX_DATA_MAP(CTextureBar)
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DDX_Control(pDX, IDC_SPIN_ROTATE, m_spinRotate);
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DDX_Control(pDX, IDC_SPIN_VSCALE, m_spinVScale);
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DDX_Control(pDX, IDC_SPIN_VSHIFT, m_spinVShift);
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DDX_Control(pDX, IDC_SPIN_HSCALE, m_spinHScale);
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DDX_Control(pDX, IDC_SPIN_HSHIFT, m_spinHShift);
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DDX_Text(pDX, IDC_HSHIFT, m_nHShift);
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DDX_Text(pDX, IDC_HSCALE, m_nHScale);
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DDX_Text(pDX, IDC_ROTATE, m_nRotate);
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DDX_Text(pDX, IDC_VSHIFT, m_nVShift);
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DDX_Text(pDX, IDC_VSCALE, m_nVScale);
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DDX_Text(pDX, IDC_EDIT_ROTATEAMT, m_nRotateAmt);
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//}}AFX_DATA_MAP
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}
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BEGIN_MESSAGE_MAP(CTextureBar, CDialogBar)
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//{{AFX_MSG_MAP(CTextureBar)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_HSHIFT, OnDeltaposSpinHshift)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_VSHIFT, OnDeltaposSpinVshift)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_HSCALE, OnDeltaposSpinHScale)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_VSCALE, OnDeltaposSpinVScale)
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ON_NOTIFY(UDN_DELTAPOS, IDC_SPIN_ROTATE, OnDeltaposSpinRotate)
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ON_COMMAND(ID_SELECTION_PRINT, OnSelectionPrint)
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ON_WM_CREATE()
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ON_BN_CLICKED(IDC_BTN_APPLYTEXTURESTUFF, OnBtnApplytexturestuff)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CTextureBar message handlers
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void CTextureBar::OnDeltaposSpinHshift(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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*pResult = 0;
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if (pNMUpDown->iDelta < 0)
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Select_ShiftTexture(abs(g_qeglobals.d_savedinfo.m_nTextureTweak), 0);
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else
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Select_ShiftTexture(-abs(g_qeglobals.d_savedinfo.m_nTextureTweak), 0);
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GetSurfaceAttributes();
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}
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void CTextureBar::OnDeltaposSpinVshift(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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// TODO: Add your control notification handler code here
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*pResult = 0;
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if (pNMUpDown->iDelta < 0)
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Select_ShiftTexture(0, abs(g_qeglobals.d_savedinfo.m_nTextureTweak));
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else
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Select_ShiftTexture(0, -abs(g_qeglobals.d_savedinfo.m_nTextureTweak));
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GetSurfaceAttributes();
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}
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void CTextureBar::OnDeltaposSpinHScale(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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// TODO: Add your control notification handler code here
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*pResult = 0;
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if (pNMUpDown->iDelta < 0)
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Select_ScaleTexture((float)abs(g_qeglobals.d_savedinfo.m_nTextureTweak),0);
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else
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Select_ScaleTexture((float)-abs(g_qeglobals.d_savedinfo.m_nTextureTweak),0);
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GetSurfaceAttributes();
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}
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void CTextureBar::OnDeltaposSpinVScale(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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// TODO: Add your control notification handler code here
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*pResult = 0;
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if (pNMUpDown->iDelta < 0)
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Select_ScaleTexture(0, (float)abs(g_qeglobals.d_savedinfo.m_nTextureTweak));
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else
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Select_ScaleTexture(0, (float)-abs(g_qeglobals.d_savedinfo.m_nTextureTweak));
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GetSurfaceAttributes();
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}
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void CTextureBar::OnDeltaposSpinRotate(NMHDR* pNMHDR, LRESULT* pResult)
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{
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NM_UPDOWN* pNMUpDown = (NM_UPDOWN*)pNMHDR;
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*pResult = 0;
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UpdateData(TRUE);
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if (pNMUpDown->iDelta < 0)
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Select_RotateTexture(abs(m_nRotateAmt));
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else
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Select_RotateTexture(-abs(m_nRotateAmt));
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GetSurfaceAttributes();
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}
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void CTextureBar::OnSelectionPrint()
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{
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// TODO: Add your command handler code here
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}
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int CTextureBar::OnCreate(LPCREATESTRUCT lpCreateStruct)
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{
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if (CDialogBar::OnCreate(lpCreateStruct) == -1)
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return -1;
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return 0;
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}
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void CTextureBar::OnBtnApplytexturestuff()
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{
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SetSurfaceAttributes();
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}
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void CTextureBar::GetSurfaceAttributes()
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{
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texdef_t* pt = (g_ptrSelectedFaces.GetSize() > 0) ? &(reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0)))->texdef : &g_qeglobals.d_texturewin.texdef;
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if (pt)
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{
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m_nHShift = pt->shift[0];
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m_nVShift = pt->shift[1];
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m_nHScale = pt->scale[0];
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m_nVScale = pt->scale[1];
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m_nRotate = pt->rotate;
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UpdateData(FALSE);
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}
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}
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//++timo implement brush primitive here
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void CTextureBar::SetSurfaceAttributes()
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{
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if (g_ptrSelectedFaces.GetSize() > 0)
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{
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if (g_qeglobals.m_bBrushPrimitMode)
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{
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common->Printf("Warning : brush primitive mode not implemented in CTextureBar");
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}
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face_t *selFace = reinterpret_cast<face_t*>(g_ptrSelectedFaces.GetAt(0));
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texdef_t* pt = &selFace->texdef;
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UpdateData(TRUE);
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pt->shift[0] = m_nHShift;
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pt->shift[1] = m_nVShift;
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pt->scale[0] = m_nHScale;
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pt->scale[1] = m_nVScale;
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pt->rotate = m_nRotate;
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Sys_UpdateWindows(W_CAMERA);
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}
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}
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