dhewm3/neo/sys/win32
dhewg 1afe61cc8d Get rid of dead render thread code
The Windows backend had some preparing code for this feature,
but there is no support at all for this in renderer/.
2012-01-02 15:43:48 -05:00
..
rc Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
sdk Fix all whitespace errors 2011-12-10 15:35:54 +01:00
gl_logfuncs.cpp Fix all whitespace errors 2011-12-10 15:35:54 +01:00
win_cpu.cpp Get rid of the unused Sys_FPU_ClearStack 2011-12-22 11:07:01 +01:00
win_gamma.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
win_glimp.cpp Get rid of dead render thread code 2012-01-02 15:43:48 -05:00
win_input.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
win_local.h Get rid of dead render thread code 2012-01-02 15:43:48 -05:00
win_main.cpp Unify all Sys_GetProcessorId() 2011-12-22 11:07:00 +01:00
win_net.cpp Port Sys_Milliseconds() to SDL 2011-12-22 10:38:38 +01:00
win_qgl.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
win_shared.cpp Add missing includes for MSVC 2011-12-22 11:07:01 +01:00
win_syscon.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
win_taskkeyhook.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
win_wndproc.cpp Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00