dhewm3/neo
dhewg 1afe61cc8d Get rid of dead render thread code
The Windows backend had some preparing code for this feature,
but there is no support at all for this in renderer/.
2012-01-02 15:43:48 -05:00
..
cm Use idSys::GetMilliseconds() for idTimer 2011-12-22 10:38:39 +01:00
d3xp Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
framework Get rid of the redundant com_shuttingDown 2012-01-02 15:43:47 -05:00
game Use correct idStr::Append() while saving event strings 2012-01-02 15:43:44 -05:00
idlib Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Get rid of dead render thread code 2012-01-02 15:43:48 -05:00
sound Remove MWERKS stuff 2011-12-23 13:04:21 +01:00
sys Get rid of dead render thread code 2012-01-02 15:43:48 -05:00
tools Use HUGE_VAL instead of HUGE 2011-12-22 12:33:21 +01:00
TypeInfo Get rid of Sys_GetProcessorString() 2011-12-22 10:38:40 +01:00
ui Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
CMakeLists.txt Add ID_GAME_API for dllexport/attribute(visibility) 2011-12-23 13:24:47 +01:00
SConstruct Initial SDL setup 2011-12-21 17:40:05 +01:00