mirror of
https://github.com/dhewm/dhewm3.git
synced 2025-01-22 09:11:15 +00:00
736ec20d4d
Don't include the lazy precompiled.h everywhere, only what's required for the compilation unit. platform.h needs to be included instead to provide all essential defines and types. All includes use the relative path to the neo or the game specific root. Move all idlib related includes from idlib/Lib.h to precompiled.h. precompiled.h still exists for the MFC stuff in tools/. Add some missing header guards.
253 lines
6.6 KiB
C++
253 lines
6.6 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "sys/platform.h"
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#include "sys/win32/win_local.h"
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#include <lmerr.h>
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#include <lmcons.h>
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#include <lmwksta.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <direct.h>
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#include <io.h>
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#include <conio.h>
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#if !defined(ID_DEDICATED) && !defined(__MINGW32__)
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#include <comdef.h>
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#include <comutil.h>
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#include <wbemidl.h>
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#pragma comment (lib, "wbemuuid.lib")
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#endif
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/*
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================
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Sys_Milliseconds
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================
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*/
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int Sys_Milliseconds( void ) {
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int sys_curtime;
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static int sys_timeBase;
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static bool initialized = false;
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if ( !initialized ) {
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sys_timeBase = timeGetTime();
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initialized = true;
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}
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sys_curtime = timeGetTime() - sys_timeBase;
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return sys_curtime;
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}
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/*
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================
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Sys_GetSystemRam
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returns amount of physical memory in MB
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================
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*/
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int Sys_GetSystemRam( void ) {
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MEMORYSTATUSEX statex;
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statex.dwLength = sizeof ( statex );
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GlobalMemoryStatusEx (&statex);
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int physRam = statex.ullTotalPhys / ( 1024 * 1024 );
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// HACK: For some reason, ullTotalPhys is sometimes off by a meg or two, so we round up to the nearest 16 megs
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physRam = ( physRam + 8 ) & ~15;
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return physRam;
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}
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/*
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================
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Sys_GetDriveFreeSpace
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returns in megabytes
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================
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*/
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int Sys_GetDriveFreeSpace( const char *path ) {
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DWORDLONG lpFreeBytesAvailable;
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DWORDLONG lpTotalNumberOfBytes;
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DWORDLONG lpTotalNumberOfFreeBytes;
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int ret = 26;
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//FIXME: see why this is failing on some machines
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if ( ::GetDiskFreeSpaceEx( path, (PULARGE_INTEGER)&lpFreeBytesAvailable, (PULARGE_INTEGER)&lpTotalNumberOfBytes, (PULARGE_INTEGER)&lpTotalNumberOfFreeBytes ) ) {
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ret = ( double )( lpFreeBytesAvailable ) / ( 1024.0 * 1024.0 );
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}
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return ret;
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}
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/*
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================
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Sys_GetVideoRam
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returns in megabytes
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================
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*/
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int Sys_GetVideoRam( void ) {
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#if defined(ID_DEDICATED) || defined(__MINGW32__)
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return 0;
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#else
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unsigned int retSize = 64;
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CComPtr<IWbemLocator> spLoc = NULL;
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HRESULT hr = CoCreateInstance( CLSID_WbemLocator, 0, CLSCTX_SERVER, IID_IWbemLocator, ( LPVOID * ) &spLoc );
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if ( hr != S_OK || spLoc == NULL ) {
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return retSize;
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}
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CComBSTR bstrNamespace( _T( "\\\\.\\root\\CIMV2" ) );
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CComPtr<IWbemServices> spServices;
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// Connect to CIM
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hr = spLoc->ConnectServer( bstrNamespace, NULL, NULL, 0, NULL, 0, 0, &spServices );
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if ( hr != WBEM_S_NO_ERROR ) {
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return retSize;
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}
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// Switch the security level to IMPERSONATE so that provider will grant access to system-level objects.
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hr = CoSetProxyBlanket( spServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL, RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
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if ( hr != S_OK ) {
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return retSize;
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}
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// Get the vid controller
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CComPtr<IEnumWbemClassObject> spEnumInst = NULL;
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hr = spServices->CreateInstanceEnum( CComBSTR( "Win32_VideoController" ), WBEM_FLAG_SHALLOW, NULL, &spEnumInst );
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if ( hr != WBEM_S_NO_ERROR || spEnumInst == NULL ) {
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return retSize;
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}
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ULONG uNumOfInstances = 0;
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CComPtr<IWbemClassObject> spInstance = NULL;
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hr = spEnumInst->Next( 10000, 1, &spInstance, &uNumOfInstances );
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if ( hr == S_OK && spInstance ) {
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// Get properties from the object
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CComVariant varSize;
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hr = spInstance->Get( CComBSTR( _T( "AdapterRAM" ) ), 0, &varSize, 0, 0 );
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if ( hr == S_OK ) {
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retSize = varSize.intVal / ( 1024 * 1024 );
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if ( retSize == 0 ) {
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retSize = 64;
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}
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}
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}
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return retSize;
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#endif
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}
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/*
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================
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Sys_GetCurrentMemoryStatus
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returns OS mem info
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all values are in kB except the memoryload
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================
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*/
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void Sys_GetCurrentMemoryStatus( sysMemoryStats_t &stats ) {
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MEMORYSTATUSEX statex;
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unsigned __int64 work;
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memset( &statex, 0, sizeof( statex ) );
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statex.dwLength = sizeof( statex );
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GlobalMemoryStatusEx( &statex );
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memset( &stats, 0, sizeof( stats ) );
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stats.memoryLoad = statex.dwMemoryLoad;
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work = statex.ullTotalPhys >> 20;
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stats.totalPhysical = *(int*)&work;
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work = statex.ullAvailPhys >> 20;
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stats.availPhysical = *(int*)&work;
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work = statex.ullAvailPageFile >> 20;
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stats.availPageFile = *(int*)&work;
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work = statex.ullTotalPageFile >> 20;
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stats.totalPageFile = *(int*)&work;
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work = statex.ullTotalVirtual >> 20;
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stats.totalVirtual = *(int*)&work;
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work = statex.ullAvailVirtual >> 20;
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stats.availVirtual = *(int*)&work;
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work = statex.ullAvailExtendedVirtual >> 20;
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stats.availExtendedVirtual = *(int*)&work;
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}
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/*
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================
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Sys_LockMemory
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================
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*/
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bool Sys_LockMemory( void *ptr, int bytes ) {
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return ( VirtualLock( ptr, (SIZE_T)bytes ) != FALSE );
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}
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/*
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================
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Sys_UnlockMemory
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================
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*/
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bool Sys_UnlockMemory( void *ptr, int bytes ) {
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return ( VirtualUnlock( ptr, (SIZE_T)bytes ) != FALSE );
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}
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/*
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================
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Sys_SetPhysicalWorkMemory
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================
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*/
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void Sys_SetPhysicalWorkMemory( int minBytes, int maxBytes ) {
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::SetProcessWorkingSetSize( GetCurrentProcess(), minBytes, maxBytes );
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}
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/*
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================
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Sys_GetCurrentUser
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================
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*/
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char *Sys_GetCurrentUser( void ) {
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static char s_userName[1024];
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unsigned long size = sizeof( s_userName );
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if ( !GetUserName( s_userName, &size ) ) {
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strcpy( s_userName, "player" );
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}
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if ( !s_userName[0] ) {
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strcpy( s_userName, "player" );
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}
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return s_userName;
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}
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