dhewm3/neo/sys/posix/posix_public.h
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

67 lines
2.6 KiB
C

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __SYS_POSIX__
#define __SYS_POSIX__
#include <signal.h>
#include "sys/sys_public.h"
void Posix_QueEvent( sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
const char* Posix_Cwd( void );
// called first thing. does InitSigs and various things
void Posix_EarlyInit( );
// called after common has been initialized
void Posix_LateInit( );
void Posix_InitPThreads( );
void Posix_InitSigs( );
void Posix_ClearSigs( );
void Posix_Exit( int ret );
void Posix_SetExit(int ret); // override the exit code
void Posix_SetExitSpawn( const char *exeName ); // set the process to be spawned when we quit
void Posix_StartAsyncThread( void );
extern xthreadInfo asyncThread;
bool Posix_AddKeyboardPollEvent( int key, bool state );
bool Posix_AddMousePollEvent( int action, int value );
void Posix_PollInput( void );
void Posix_InitConsoleInput( void );
void Posix_Shutdown( void );
void Sys_FPE_handler( int signum, siginfo_t *info, void *context );
void Sys_DoStartProcess( const char *exeName, bool dofork = true ); // if not forking, current process gets replaced
THREAD_RETURN_TYPE Sys_AsyncThread( void * );
#endif