mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-30 16:11:11 +00:00
79ad905e05
Excluding 3rd party files.
75 lines
2.6 KiB
C++
75 lines
2.6 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
#ifndef __RENDERWINDOW_H
|
|
#define __RENDERWINDOW_H
|
|
|
|
class idUserInterfaceLocal;
|
|
class idRenderWindow : public idWindow {
|
|
public:
|
|
idRenderWindow(idUserInterfaceLocal *gui);
|
|
idRenderWindow(idDeviceContext *d, idUserInterfaceLocal *gui);
|
|
virtual ~idRenderWindow();
|
|
|
|
virtual void PostParse();
|
|
virtual void Draw(int time, float x, float y);
|
|
virtual size_t Allocated(){return idWindow::Allocated();};
|
|
//
|
|
//
|
|
virtual idWinVar *GetWinVarByName(const char *_name, bool winLookup = false, drawWin_t** owner = NULL);
|
|
//
|
|
|
|
private:
|
|
void CommonInit();
|
|
virtual bool ParseInternalVar(const char *name, idParser *src);
|
|
void Render(int time);
|
|
void PreRender();
|
|
void BuildAnimation(int time);
|
|
renderView_t refdef;
|
|
idRenderWorld *world;
|
|
renderEntity_t worldEntity;
|
|
renderLight_t rLight;
|
|
const idMD5Anim *modelAnim;
|
|
|
|
qhandle_t worldModelDef;
|
|
qhandle_t lightDef;
|
|
qhandle_t modelDef;
|
|
idWinStr modelName;
|
|
idWinStr animName;
|
|
idStr animClass;
|
|
idWinVec4 lightOrigin;
|
|
idWinVec4 lightColor;
|
|
idWinVec4 modelOrigin;
|
|
idWinVec4 modelRotate;
|
|
idWinVec4 viewOffset;
|
|
idWinBool needsRender;
|
|
int animLength;
|
|
int animEndTime;
|
|
bool updateAnimation;
|
|
};
|
|
|
|
#endif // __RENDERWINDOW_H
|