mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-12-11 21:40:49 +00:00
3f5c14ef5f
variable set but not used Removes some CollisionModel code under _DEBUG which was probably a leftover, since it was completely useless (its done later anyways).
647 lines
16 KiB
C++
647 lines
16 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#include "../../../idlib/precompiled.h"
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#pragma hdrstop
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#include "dmap.h"
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/*
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After parsing, there will be a list of entities that each has
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a list of primitives.
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Primitives are either brushes, triangle soups, or model references.
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Curves are tesselated to triangle soups at load time, but model
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references are
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Brushes will have
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brushes, each of which has a side definition.
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*/
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//
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// private declarations
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//
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#define MAX_BUILD_SIDES 300
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static int entityPrimitive; // to track editor brush numbers
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static int c_numMapPatches;
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static int c_areaportals;
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static uEntity_t *uEntity;
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// brushes are parsed into a temporary array of sides,
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// which will have duplicates removed before the final brush is allocated
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static uBrush_t *buildBrush;
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#define NORMAL_EPSILON 0.00001f
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#define DIST_EPSILON 0.01f
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/*
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===========
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FindFloatPlane
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===========
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*/
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int FindFloatPlane( const idPlane &plane, bool *fixedDegeneracies ) {
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idPlane p = plane;
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bool fixed = p.FixDegeneracies( DIST_EPSILON );
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if ( fixed && fixedDegeneracies ) {
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*fixedDegeneracies = true;
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}
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return dmapGlobals.mapPlanes.FindPlane( p, NORMAL_EPSILON, DIST_EPSILON );
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}
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/*
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===========
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SetBrushContents
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The contents on all sides of a brush should be the same
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Sets contentsShader, contents, opaque
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===========
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*/
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static void SetBrushContents( uBrush_t *b ) {
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int contents, c2;
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side_t *s;
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int i;
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s = &b->sides[0];
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contents = s->material->GetContentFlags();
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b->contentShader = s->material;
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// a brush is only opaque if all sides are opaque
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b->opaque = true;
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for ( i=1 ; i<b->numsides ; i++, s++ ) {
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s = &b->sides[i];
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if ( !s->material ) {
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continue;
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}
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c2 = s->material->GetContentFlags();
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if (c2 != contents) {
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contents |= c2;
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}
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if ( s->material->Coverage() != MC_OPAQUE ) {
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b->opaque = false;
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}
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}
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if ( contents & CONTENTS_AREAPORTAL ) {
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c_areaportals++;
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}
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b->contents = contents;
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}
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//============================================================================
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/*
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===============
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FreeBuildBrush
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===============
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*/
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static void FreeBuildBrush( void ) {
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int i;
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for ( i = 0 ; i < buildBrush->numsides ; i++ ) {
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if ( buildBrush->sides[i].winding ) {
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delete buildBrush->sides[i].winding;
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}
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}
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buildBrush->numsides = 0;
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}
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/*
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===============
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FinishBrush
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Produces a final brush based on the buildBrush->sides array
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and links it to the current entity
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===============
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*/
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static uBrush_t *FinishBrush( void ) {
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uBrush_t *b;
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primitive_t *prim;
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// create windings for sides and bounds for brush
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if ( !CreateBrushWindings( buildBrush ) ) {
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// don't keep this brush
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FreeBuildBrush();
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return NULL;
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}
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if ( buildBrush->contents & CONTENTS_AREAPORTAL ) {
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if (dmapGlobals.num_entities != 1) {
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common->Printf("Entity %i, Brush %i: areaportals only allowed in world\n"
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, dmapGlobals.num_entities - 1, entityPrimitive);
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FreeBuildBrush();
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return NULL;
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}
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}
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// keep it
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b = CopyBrush( buildBrush );
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FreeBuildBrush();
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b->entitynum = dmapGlobals.num_entities-1;
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b->brushnum = entityPrimitive;
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b->original = b;
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prim = (primitive_t *)Mem_Alloc( sizeof( *prim ) );
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memset( prim, 0, sizeof( *prim ) );
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prim->next = uEntity->primitives;
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uEntity->primitives = prim;
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prim->brush = b;
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return b;
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}
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/*
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================
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AdjustEntityForOrigin
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================
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*/
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#if 0
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static void AdjustEntityForOrigin( uEntity_t *ent ) {
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primitive_t *prim;
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uBrush_t *b;
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int i;
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side_t *s;
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for ( prim = ent->primitives ; prim ; prim = prim->next ) {
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b = prim->brush;
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if ( !b ) {
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continue;
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}
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for ( i = 0; i < b->numsides; i++ ) {
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idPlane plane;
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s = &b->sides[i];
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plane = dmapGlobals.mapPlanes[s->planenum];
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plane[3] += plane.Normal() * ent->origin;
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s->planenum = FindFloatPlane( plane );
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s->texVec.v[0][3] += DotProduct( ent->origin, s->texVec.v[0] );
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s->texVec.v[1][3] += DotProduct( ent->origin, s->texVec.v[1] );
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// remove any integral shift
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s->texVec.v[0][3] -= floor( s->texVec.v[0][3] );
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s->texVec.v[1][3] -= floor( s->texVec.v[1][3] );
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}
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CreateBrushWindings(b);
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}
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}
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#endif
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/*
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=================
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RemoveDuplicateBrushPlanes
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Returns false if the brush has a mirrored set of planes,
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meaning it encloses no volume.
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Also removes planes without any normal
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=================
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*/
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static bool RemoveDuplicateBrushPlanes( uBrush_t * b ) {
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int i, j, k;
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side_t *sides;
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sides = b->sides;
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for ( i = 1 ; i < b->numsides ; i++ ) {
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// check for a degenerate plane
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if ( sides[i].planenum == -1) {
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common->Printf("Entity %i, Brush %i: degenerate plane\n"
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, b->entitynum, b->brushnum);
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// remove it
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for ( k = i + 1 ; k < b->numsides ; k++ ) {
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sides[k-1] = sides[k];
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}
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b->numsides--;
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i--;
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continue;
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}
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// check for duplication and mirroring
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for ( j = 0 ; j < i ; j++ ) {
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if ( sides[i].planenum == sides[j].planenum ) {
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common->Printf("Entity %i, Brush %i: duplicate plane\n"
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, b->entitynum, b->brushnum);
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// remove the second duplicate
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for ( k = i + 1 ; k < b->numsides ; k++ ) {
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sides[k-1] = sides[k];
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}
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b->numsides--;
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i--;
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break;
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}
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if ( sides[i].planenum == (sides[j].planenum ^ 1) ) {
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// mirror plane, brush is invalid
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common->Printf("Entity %i, Brush %i: mirrored plane\n"
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, b->entitynum, b->brushnum);
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return false;
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}
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}
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}
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return true;
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}
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/*
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=================
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ParseBrush
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=================
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*/
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static void ParseBrush( const idMapBrush *mapBrush, int primitiveNum ) {
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uBrush_t *b;
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side_t *s;
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const idMapBrushSide *ms;
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int i;
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bool fixedDegeneracies = false;
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buildBrush->entitynum = dmapGlobals.num_entities-1;
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buildBrush->brushnum = entityPrimitive;
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buildBrush->numsides = mapBrush->GetNumSides();
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for ( i = 0 ; i < mapBrush->GetNumSides() ; i++ ) {
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s = &buildBrush->sides[i];
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ms = mapBrush->GetSide(i);
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memset( s, 0, sizeof( *s ) );
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s->planenum = FindFloatPlane( ms->GetPlane(), &fixedDegeneracies );
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s->material = declManager->FindMaterial( ms->GetMaterial() );
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ms->GetTextureVectors( s->texVec.v );
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// remove any integral shift, which will help with grouping
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s->texVec.v[0][3] -= floor( s->texVec.v[0][3] );
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s->texVec.v[1][3] -= floor( s->texVec.v[1][3] );
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}
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// if there are mirrored planes, the entire brush is invalid
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if ( !RemoveDuplicateBrushPlanes( buildBrush ) ) {
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return;
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}
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// get the content for the entire brush
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SetBrushContents( buildBrush );
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b = FinishBrush();
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if ( !b ) {
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return;
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}
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if ( fixedDegeneracies && dmapGlobals.verboseentities ) {
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common->Warning( "brush %d has degenerate plane equations", primitiveNum );
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}
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}
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/*
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================
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ParseSurface
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================
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*/
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static void ParseSurface( const idMapPatch *patch, const idSurface *surface, const idMaterial *material ) {
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int i;
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mapTri_t *tri;
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primitive_t *prim;
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prim = (primitive_t *)Mem_Alloc( sizeof( *prim ) );
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memset( prim, 0, sizeof( *prim ) );
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prim->next = uEntity->primitives;
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uEntity->primitives = prim;
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for ( i = 0; i < surface->GetNumIndexes(); i += 3 ) {
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tri = AllocTri();
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tri->v[2] = (*surface)[surface->GetIndexes()[i+0]];
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tri->v[1] = (*surface)[surface->GetIndexes()[i+2]];
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tri->v[0] = (*surface)[surface->GetIndexes()[i+1]];
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tri->material = material;
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tri->next = prim->tris;
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prim->tris = tri;
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}
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// set merge groups if needed, to prevent multiple sides from being
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// merged into a single surface in the case of gui shaders, mirrors, and autosprites
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if ( material->IsDiscrete() ) {
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for ( tri = prim->tris ; tri ; tri = tri->next ) {
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tri->mergeGroup = (void *)patch;
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}
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}
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}
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/*
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================
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ParsePatch
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================
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*/
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static void ParsePatch( const idMapPatch *patch, int primitiveNum ) {
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const idMaterial *mat;
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if ( dmapGlobals.noCurves ) {
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return;
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}
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c_numMapPatches++;
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mat = declManager->FindMaterial( patch->GetMaterial() );
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idSurface_Patch *cp = new idSurface_Patch( *patch );
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if ( patch->GetExplicitlySubdivided() ) {
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cp->SubdivideExplicit( patch->GetHorzSubdivisions(), patch->GetVertSubdivisions(), true );
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} else {
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cp->Subdivide( DEFAULT_CURVE_MAX_ERROR, DEFAULT_CURVE_MAX_ERROR, DEFAULT_CURVE_MAX_LENGTH, true );
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}
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ParseSurface( patch, cp, mat );
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delete cp;
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}
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/*
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================
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ProcessMapEntity
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================
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*/
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static bool ProcessMapEntity( idMapEntity *mapEnt ) {
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idMapPrimitive *prim;
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uEntity = &dmapGlobals.uEntities[dmapGlobals.num_entities];
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memset( uEntity, 0, sizeof(*uEntity) );
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uEntity->mapEntity = mapEnt;
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dmapGlobals.num_entities++;
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for ( entityPrimitive = 0; entityPrimitive < mapEnt->GetNumPrimitives(); entityPrimitive++ ) {
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prim = mapEnt->GetPrimitive(entityPrimitive);
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if ( prim->GetType() == idMapPrimitive::TYPE_BRUSH ) {
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ParseBrush( static_cast<idMapBrush*>(prim), entityPrimitive );
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}
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else if ( prim->GetType() == idMapPrimitive::TYPE_PATCH ) {
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ParsePatch( static_cast<idMapPatch*>(prim), entityPrimitive );
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}
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}
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// never put an origin on the world, even if the editor left one there
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if ( dmapGlobals.num_entities != 1 ) {
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uEntity->mapEntity->epairs.GetVector( "origin", "", uEntity->origin );
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}
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return true;
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}
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//===================================================================
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/*
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==============
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CreateMapLight
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==============
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*/
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static void CreateMapLight( const idMapEntity *mapEnt ) {
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mapLight_t *light;
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bool dynamic;
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// designers can add the "noPrelight" flag to signal that
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// the lights will move around, so we don't want
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// to bother chopping up the surfaces under it or creating
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// shadow volumes
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mapEnt->epairs.GetBool( "noPrelight", "0", dynamic );
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if ( dynamic ) {
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return;
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}
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light = new mapLight_t;
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light->name[0] = '\0';
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light->shadowTris = NULL;
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// parse parms exactly as the game do
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// use the game's epair parsing code so
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// we can use the same renderLight generation
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gameEdit->ParseSpawnArgsToRenderLight( &mapEnt->epairs, &light->def.parms );
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R_DeriveLightData( &light->def );
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// get the name for naming the shadow surfaces
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const char *name;
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mapEnt->epairs.GetString( "name", "", &name );
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idStr::Copynz( light->name, name, sizeof( light->name ) );
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if ( !light->name[0] ) {
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common->Error( "Light at (%f,%f,%f) didn't have a name",
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light->def.parms.origin[0], light->def.parms.origin[1], light->def.parms.origin[2] );
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}
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#if 0
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// use the renderer code to get the bounding planes for the light
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// based on all the parameters
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R_RenderLightFrustum( light->parms, light->frustum );
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light->lightShader = light->parms.shader;
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#endif
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dmapGlobals.mapLights.Append( light );
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}
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/*
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==============
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CreateMapLights
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==============
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*/
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static void CreateMapLights( const idMapFile *dmapFile ) {
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int i;
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const idMapEntity *mapEnt;
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const char *value;
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for ( i = 0 ; i < dmapFile->GetNumEntities() ; i++ ) {
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mapEnt = dmapFile->GetEntity(i);
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mapEnt->epairs.GetString( "classname", "", &value);
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if ( !idStr::Icmp( value, "light" ) ) {
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CreateMapLight( mapEnt );
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}
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}
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}
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/*
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================
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LoadDMapFile
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================
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*/
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bool LoadDMapFile( const char *filename ) {
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primitive_t *prim;
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idBounds mapBounds;
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int brushes, triSurfs;
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int i;
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int size;
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common->Printf( "--- LoadDMapFile ---\n" );
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common->Printf( "loading %s\n", filename );
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// load and parse the map file into canonical form
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dmapGlobals.dmapFile = new idMapFile();
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if ( !dmapGlobals.dmapFile->Parse(filename) ) {
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delete dmapGlobals.dmapFile;
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dmapGlobals.dmapFile = NULL;
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common->Warning( "Couldn't load map file: '%s'", filename );
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return false;
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}
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dmapGlobals.mapPlanes.Clear();
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dmapGlobals.mapPlanes.SetGranularity( 1024 );
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// process the canonical form into utility form
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dmapGlobals.num_entities = 0;
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c_numMapPatches = 0;
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c_areaportals = 0;
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size = dmapGlobals.dmapFile->GetNumEntities() * sizeof( dmapGlobals.uEntities[0] );
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dmapGlobals.uEntities = (uEntity_t *)Mem_Alloc( size );
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memset( dmapGlobals.uEntities, 0, size );
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// allocate a very large temporary brush for building
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// the brushes as they are loaded
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buildBrush = AllocBrush( MAX_BUILD_SIDES );
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for ( i = 0 ; i < dmapGlobals.dmapFile->GetNumEntities() ; i++ ) {
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ProcessMapEntity( dmapGlobals.dmapFile->GetEntity(i) );
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}
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CreateMapLights( dmapGlobals.dmapFile );
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brushes = 0;
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triSurfs = 0;
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mapBounds.Clear();
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for ( prim = dmapGlobals.uEntities[0].primitives ; prim ; prim = prim->next ) {
|
|
if ( prim->brush ) {
|
|
brushes++;
|
|
mapBounds.AddBounds( prim->brush->bounds );
|
|
} else if ( prim->tris ) {
|
|
triSurfs++;
|
|
}
|
|
}
|
|
|
|
common->Printf( "%5i total world brushes\n", brushes );
|
|
common->Printf( "%5i total world triSurfs\n", triSurfs );
|
|
common->Printf( "%5i patches\n", c_numMapPatches );
|
|
common->Printf( "%5i entities\n", dmapGlobals.num_entities );
|
|
common->Printf( "%5i planes\n", dmapGlobals.mapPlanes.Num() );
|
|
common->Printf( "%5i areaportals\n", c_areaportals );
|
|
common->Printf( "size: %5.0f,%5.0f,%5.0f to %5.0f,%5.0f,%5.0f\n", mapBounds[0][0], mapBounds[0][1],mapBounds[0][2],
|
|
mapBounds[1][0], mapBounds[1][1], mapBounds[1][2] );
|
|
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
================
|
|
FreeOptimizeGroupList
|
|
================
|
|
*/
|
|
void FreeOptimizeGroupList( optimizeGroup_t *groups ) {
|
|
optimizeGroup_t *next;
|
|
|
|
for ( ; groups ; groups = next ) {
|
|
next = groups->nextGroup;
|
|
FreeTriList( groups->triList );
|
|
Mem_Free( groups );
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
FreeDMapFile
|
|
================
|
|
*/
|
|
void FreeDMapFile( void ) {
|
|
int i, j;
|
|
|
|
FreeBrush( buildBrush );
|
|
buildBrush = NULL;
|
|
|
|
// free the entities and brushes
|
|
for ( i = 0 ; i < dmapGlobals.num_entities ; i++ ) {
|
|
uEntity_t *ent;
|
|
primitive_t *prim, *nextPrim;
|
|
|
|
ent = &dmapGlobals.uEntities[i];
|
|
|
|
FreeTree( ent->tree );
|
|
|
|
// free primitives
|
|
for ( prim = ent->primitives ; prim ; prim = nextPrim ) {
|
|
nextPrim = prim->next;
|
|
if ( prim->brush ) {
|
|
FreeBrush( prim->brush );
|
|
}
|
|
if ( prim->tris ) {
|
|
FreeTriList( prim->tris );
|
|
}
|
|
Mem_Free( prim );
|
|
}
|
|
|
|
// free area surfaces
|
|
if ( ent->areas ) {
|
|
for ( j = 0 ; j < ent->numAreas ; j++ ) {
|
|
uArea_t *area;
|
|
|
|
area = &ent->areas[j];
|
|
FreeOptimizeGroupList( area->groups );
|
|
|
|
}
|
|
Mem_Free( ent->areas );
|
|
}
|
|
}
|
|
|
|
Mem_Free( dmapGlobals.uEntities );
|
|
|
|
dmapGlobals.num_entities = 0;
|
|
|
|
// free the map lights
|
|
for ( i = 0; i < dmapGlobals.mapLights.Num(); i++ ) {
|
|
R_FreeLightDefDerivedData( &dmapGlobals.mapLights[i]->def );
|
|
}
|
|
dmapGlobals.mapLights.DeleteContents( true );
|
|
}
|