dhewm3/neo/renderer/RenderWorld_demo.cpp
dhewg 736ec20d4d Untangle the epic precompiled.h mess
Don't include the lazy precompiled.h everywhere, only what's
required for the compilation unit.
platform.h needs to be included instead to provide all essential
defines and types.
All includes use the relative path to the neo or the game
specific root.
Move all idlib related includes from idlib/Lib.h to precompiled.h.
precompiled.h still exists for the MFC stuff in tools/.
Add some missing header guards.
2011-12-19 23:21:47 +01:00

739 lines
22 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "sys/platform.h"
#include "idlib/geometry/JointTransform.h"
#include "framework/DeclSkin.h"
#include "framework/DemoFile.h"
#include "framework/EventLoop.h"
#include "framework/Session.h"
#include "renderer/GuiModel.h"
#include "renderer/ModelManager.h"
#include "renderer/RenderWorld_local.h"
#include "ui/UserInterface.h"
#include "sound/sound.h"
#include "renderer/tr_local.h"
//#define WRITE_GUIS
typedef struct {
int version;
int sizeofRenderEntity;
int sizeofRenderLight;
char mapname[256];
} demoHeader_t;
/*
==============
StartWritingDemo
==============
*/
void idRenderWorldLocal::StartWritingDemo( idDemoFile *demo ) {
int i;
// FIXME: we should track the idDemoFile locally, instead of snooping into session for it
WriteLoadMap();
// write the door portal state
for ( i = 0 ; i < numInterAreaPortals ; i++ ) {
if ( doublePortals[i].blockingBits ) {
SetPortalState( i+1, doublePortals[i].blockingBits );
}
}
// clear the archive counter on all defs
for ( i = 0 ; i < lightDefs.Num() ; i++ ) {
if ( lightDefs[i] ) {
lightDefs[i]->archived = false;
}
}
for ( i = 0 ; i < entityDefs.Num() ; i++ ) {
if ( entityDefs[i] ) {
entityDefs[i]->archived = false;
}
}
}
void idRenderWorldLocal::StopWritingDemo() {
// writeDemo = NULL;
}
/*
==============
ProcessDemoCommand
==============
*/
bool idRenderWorldLocal::ProcessDemoCommand( idDemoFile *readDemo, renderView_t *renderView, int *demoTimeOffset ) {
bool newMap = false;
if ( !readDemo ) {
return false;
}
demoCommand_t dc;
qhandle_t h;
if ( !readDemo->ReadInt( (int&)dc ) ) {
// a demoShot may not have an endFrame, but it is still valid
return false;
}
switch( dc ) {
case DC_LOADMAP:
// read the initial data
demoHeader_t header;
readDemo->ReadInt( header.version );
readDemo->ReadInt( header.sizeofRenderEntity );
readDemo->ReadInt( header.sizeofRenderLight );
for ( int i = 0; i < 256; i++ )
readDemo->ReadChar( header.mapname[i] );
// the internal version value got replaced by DS_VERSION at toplevel
if ( header.version != 4 ) {
common->Error( "Demo version mismatch.\n" );
}
if ( r_showDemo.GetBool() ) {
common->Printf( "DC_LOADMAP: %s\n", header.mapname );
}
InitFromMap( header.mapname );
newMap = true; // we will need to set demoTimeOffset
break;
case DC_RENDERVIEW:
readDemo->ReadInt( renderView->viewID );
readDemo->ReadInt( renderView->x );
readDemo->ReadInt( renderView->y );
readDemo->ReadInt( renderView->width );
readDemo->ReadInt( renderView->height );
readDemo->ReadFloat( renderView->fov_x );
readDemo->ReadFloat( renderView->fov_y );
readDemo->ReadVec3( renderView->vieworg );
readDemo->ReadMat3( renderView->viewaxis );
readDemo->ReadBool( renderView->cramZNear );
readDemo->ReadBool( renderView->forceUpdate );
// binary compatibility with win32 padded structures
char tmp;
readDemo->ReadChar( tmp );
readDemo->ReadChar( tmp );
readDemo->ReadInt( renderView->time );
for ( int i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ )
readDemo->ReadFloat( renderView->shaderParms[i] );
if ( !readDemo->ReadInt( (int&)renderView->globalMaterial ) ) {
return false;
}
if ( r_showDemo.GetBool() ) {
common->Printf( "DC_RENDERVIEW: %i\n", renderView->time );
}
// possibly change the time offset if this is from a new map
if ( newMap && demoTimeOffset ) {
*demoTimeOffset = renderView->time - eventLoop->Milliseconds();
}
return false;
case DC_UPDATE_ENTITYDEF:
ReadRenderEntity();
break;
case DC_DELETE_ENTITYDEF:
if ( !readDemo->ReadInt( h ) ) {
return false;
}
if ( r_showDemo.GetBool() ) {
common->Printf( "DC_DELETE_ENTITYDEF: %i\n", h );
}
FreeEntityDef( h );
break;
case DC_UPDATE_LIGHTDEF:
ReadRenderLight();
break;
case DC_DELETE_LIGHTDEF:
if ( !readDemo->ReadInt( h ) ) {
return false;
}
if ( r_showDemo.GetBool() ) {
common->Printf( "DC_DELETE_LIGHTDEF: %i\n", h );
}
FreeLightDef( h );
break;
case DC_CAPTURE_RENDER:
if ( r_showDemo.GetBool() ) {
common->Printf( "DC_CAPTURE_RENDER\n" );
}
renderSystem->CaptureRenderToImage( readDemo->ReadHashString() );
break;
case DC_CROP_RENDER:
if ( r_showDemo.GetBool() ) {
common->Printf( "DC_CROP_RENDER\n" );
}
int size[3];
readDemo->ReadInt( size[0] );
readDemo->ReadInt( size[1] );
readDemo->ReadInt( size[2] );
renderSystem->CropRenderSize( size[0], size[1], size[2] != 0 );
break;
case DC_UNCROP_RENDER:
if ( r_showDemo.GetBool() ) {
common->Printf( "DC_UNCROP\n" );
}
renderSystem->UnCrop();
break;
case DC_GUI_MODEL:
if ( r_showDemo.GetBool() ) {
common->Printf( "DC_GUI_MODEL\n" );
}
tr.demoGuiModel->ReadFromDemo( readDemo );
break;
case DC_DEFINE_MODEL:
{
idRenderModel *model = renderModelManager->AllocModel();
model->ReadFromDemoFile( session->readDemo );
// add to model manager, so we can find it
renderModelManager->AddModel( model );
// save it in the list to free when clearing this map
localModels.Append( model );
if ( r_showDemo.GetBool() ) {
common->Printf( "DC_DEFINE_MODEL\n" );
}
break;
}
case DC_SET_PORTAL_STATE:
{
int data[2];
readDemo->ReadInt( data[0] );
readDemo->ReadInt( data[1] );
SetPortalState( data[0], data[1] );
if ( r_showDemo.GetBool() ) {
common->Printf( "DC_SET_PORTAL_STATE: %i %i\n", data[0], data[1] );
}
}
break;
case DC_END_FRAME:
return true;
default:
common->Error( "Bad token in demo stream" );
}
return false;
}
/*
================
WriteLoadMap
================
*/
void idRenderWorldLocal::WriteLoadMap() {
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if ( this != session->rw ) {
return;
}
session->writeDemo->WriteInt( DS_RENDER );
session->writeDemo->WriteInt( DC_LOADMAP );
demoHeader_t header;
strncpy( header.mapname, mapName.c_str(), sizeof( header.mapname ) - 1 );
header.version = 4;
header.sizeofRenderEntity = sizeof( renderEntity_t );
header.sizeofRenderLight = sizeof( renderLight_t );
session->writeDemo->WriteInt( header.version );
session->writeDemo->WriteInt( header.sizeofRenderEntity );
session->writeDemo->WriteInt( header.sizeofRenderLight );
for ( int i = 0; i < 256; i++ )
session->writeDemo->WriteChar( header.mapname[i] );
if ( r_showDemo.GetBool() ) {
common->Printf( "write DC_DELETE_LIGHTDEF: %s\n", mapName.c_str() );
}
}
/*
================
WriteVisibleDefs
================
*/
void idRenderWorldLocal::WriteVisibleDefs( const viewDef_t *viewDef ) {
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if ( this != session->rw ) {
return;
}
// make sure all necessary entities and lights are updated
for ( viewEntity_t *viewEnt = viewDef->viewEntitys ; viewEnt ; viewEnt = viewEnt->next ) {
idRenderEntityLocal *ent = viewEnt->entityDef;
if ( ent->archived ) {
// still up to date
continue;
}
// write it out
WriteRenderEntity( ent->index, &ent->parms );
ent->archived = true;
}
for ( viewLight_t *viewLight = viewDef->viewLights ; viewLight ; viewLight = viewLight->next ) {
idRenderLightLocal *light = viewLight->lightDef;
if ( light->archived ) {
// still up to date
continue;
}
// write it out
WriteRenderLight( light->index, &light->parms );
light->archived = true;
}
}
/*
================
WriteRenderView
================
*/
void idRenderWorldLocal::WriteRenderView( const renderView_t *renderView ) {
int i;
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if ( this != session->rw ) {
return;
}
// write the actual view command
session->writeDemo->WriteInt( DS_RENDER );
session->writeDemo->WriteInt( DC_RENDERVIEW );
session->writeDemo->WriteInt( renderView->viewID );
session->writeDemo->WriteInt( renderView->x );
session->writeDemo->WriteInt( renderView->y );
session->writeDemo->WriteInt( renderView->width );
session->writeDemo->WriteInt( renderView->height );
session->writeDemo->WriteFloat( renderView->fov_x );
session->writeDemo->WriteFloat( renderView->fov_y );
session->writeDemo->WriteVec3( renderView->vieworg );
session->writeDemo->WriteMat3( renderView->viewaxis );
session->writeDemo->WriteBool( renderView->cramZNear );
session->writeDemo->WriteBool( renderView->forceUpdate );
// binary compatibility with old win32 version writing padded structures directly to disk
session->writeDemo->WriteUnsignedChar( 0 );
session->writeDemo->WriteUnsignedChar( 0 );
session->writeDemo->WriteInt( renderView->time );
for ( i = 0; i < MAX_GLOBAL_SHADER_PARMS; i++ )
session->writeDemo->WriteFloat( renderView->shaderParms[i] );
session->writeDemo->WriteInt( (int&)renderView->globalMaterial );
if ( r_showDemo.GetBool() ) {
common->Printf( "write DC_RENDERVIEW: %i\n", renderView->time );
}
}
/*
================
WriteFreeEntity
================
*/
void idRenderWorldLocal::WriteFreeEntity( qhandle_t handle ) {
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if ( this != session->rw ) {
return;
}
session->writeDemo->WriteInt( DS_RENDER );
session->writeDemo->WriteInt( DC_DELETE_ENTITYDEF );
session->writeDemo->WriteInt( handle );
if ( r_showDemo.GetBool() ) {
common->Printf( "write DC_DELETE_ENTITYDEF: %i\n", handle );
}
}
/*
================
WriteFreeLightEntity
================
*/
void idRenderWorldLocal::WriteFreeLight( qhandle_t handle ) {
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if ( this != session->rw ) {
return;
}
session->writeDemo->WriteInt( DS_RENDER );
session->writeDemo->WriteInt( DC_DELETE_LIGHTDEF );
session->writeDemo->WriteInt( handle );
if ( r_showDemo.GetBool() ) {
common->Printf( "write DC_DELETE_LIGHTDEF: %i\n", handle );
}
}
/*
================
WriteRenderLight
================
*/
void idRenderWorldLocal::WriteRenderLight( qhandle_t handle, const renderLight_t *light ) {
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if ( this != session->rw ) {
return;
}
session->writeDemo->WriteInt( DS_RENDER );
session->writeDemo->WriteInt( DC_UPDATE_LIGHTDEF );
session->writeDemo->WriteInt( handle );
session->writeDemo->WriteMat3( light->axis );
session->writeDemo->WriteVec3( light->origin );
session->writeDemo->WriteInt( light->suppressLightInViewID );
session->writeDemo->WriteInt( light->allowLightInViewID );
session->writeDemo->WriteBool( light->noShadows );
session->writeDemo->WriteBool( light->noSpecular );
session->writeDemo->WriteBool( light->pointLight );
session->writeDemo->WriteBool( light->parallel );
session->writeDemo->WriteVec3( light->lightRadius );
session->writeDemo->WriteVec3( light->lightCenter );
session->writeDemo->WriteVec3( light->target );
session->writeDemo->WriteVec3( light->right );
session->writeDemo->WriteVec3( light->up );
session->writeDemo->WriteVec3( light->start );
session->writeDemo->WriteVec3( light->end );
session->writeDemo->WriteInt( (int&)light->prelightModel );
session->writeDemo->WriteInt( light->lightId );
session->writeDemo->WriteInt( (int&)light->shader );
for ( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++)
session->writeDemo->WriteFloat( light->shaderParms[i] );
session->writeDemo->WriteInt( (int&)light->referenceSound );
if ( light->prelightModel ) {
session->writeDemo->WriteHashString( light->prelightModel->Name() );
}
if ( light->shader ) {
session->writeDemo->WriteHashString( light->shader->GetName() );
}
if ( light->referenceSound ) {
int index = light->referenceSound->Index();
session->writeDemo->WriteInt( index );
}
if ( r_showDemo.GetBool() ) {
common->Printf( "write DC_UPDATE_LIGHTDEF: %i\n", handle );
}
}
/*
================
ReadRenderLight
================
*/
void idRenderWorldLocal::ReadRenderLight( ) {
renderLight_t light;
int index;
session->readDemo->ReadInt( index );
if ( index < 0 ) {
common->Error( "ReadRenderLight: index < 0 " );
}
session->readDemo->ReadMat3( light.axis );
session->readDemo->ReadVec3( light.origin );
session->readDemo->ReadInt( light.suppressLightInViewID );
session->readDemo->ReadInt( light.allowLightInViewID );
session->readDemo->ReadBool( light.noShadows );
session->readDemo->ReadBool( light.noSpecular );
session->readDemo->ReadBool( light.pointLight );
session->readDemo->ReadBool( light.parallel );
session->readDemo->ReadVec3( light.lightRadius );
session->readDemo->ReadVec3( light.lightCenter );
session->readDemo->ReadVec3( light.target );
session->readDemo->ReadVec3( light.right );
session->readDemo->ReadVec3( light.up );
session->readDemo->ReadVec3( light.start );
session->readDemo->ReadVec3( light.end );
session->readDemo->ReadInt( (int&)light.prelightModel );
session->readDemo->ReadInt( light.lightId );
session->readDemo->ReadInt( (int&)light.shader );
for ( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++)
session->readDemo->ReadFloat( light.shaderParms[i] );
session->readDemo->ReadInt( (int&)light.referenceSound );
if ( light.prelightModel ) {
light.prelightModel = renderModelManager->FindModel( session->readDemo->ReadHashString() );
}
if ( light.shader ) {
light.shader = declManager->FindMaterial( session->readDemo->ReadHashString() );
}
if ( light.referenceSound ) {
int index;
session->readDemo->ReadInt( index );
light.referenceSound = session->sw->EmitterForIndex( index );
}
UpdateLightDef( index, &light );
if ( r_showDemo.GetBool() ) {
common->Printf( "DC_UPDATE_LIGHTDEF: %i\n", index );
}
}
/*
================
WriteRenderEntity
================
*/
void idRenderWorldLocal::WriteRenderEntity( qhandle_t handle, const renderEntity_t *ent ) {
// only the main renderWorld writes stuff to demos, not the wipes or
// menu renders
if ( this != session->rw ) {
return;
}
session->writeDemo->WriteInt( DS_RENDER );
session->writeDemo->WriteInt( DC_UPDATE_ENTITYDEF );
session->writeDemo->WriteInt( handle );
session->writeDemo->WriteInt( (int&)ent->hModel );
session->writeDemo->WriteInt( ent->entityNum );
session->writeDemo->WriteInt( ent->bodyId );
session->writeDemo->WriteVec3( ent->bounds[0] );
session->writeDemo->WriteVec3( ent->bounds[1] );
session->writeDemo->WriteInt( (int&)ent->callback );
session->writeDemo->WriteInt( (int&)ent->callbackData );
session->writeDemo->WriteInt( ent->suppressSurfaceInViewID );
session->writeDemo->WriteInt( ent->suppressShadowInViewID );
session->writeDemo->WriteInt( ent->suppressShadowInLightID );
session->writeDemo->WriteInt( ent->allowSurfaceInViewID );
session->writeDemo->WriteVec3( ent->origin );
session->writeDemo->WriteMat3( ent->axis );
session->writeDemo->WriteInt( (int&)ent->customShader );
session->writeDemo->WriteInt( (int&)ent->referenceShader );
session->writeDemo->WriteInt( (int&)ent->customSkin );
session->writeDemo->WriteInt( (int&)ent->referenceSound );
for ( int i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ )
session->writeDemo->WriteFloat( ent->shaderParms[i] );
for ( int i = 0; i < MAX_RENDERENTITY_GUI; i++ )
session->writeDemo->WriteInt( (int&)ent->gui[i] );
session->writeDemo->WriteInt( (int&)ent->remoteRenderView );
session->writeDemo->WriteInt( ent->numJoints );
session->writeDemo->WriteInt( (int&)ent->joints );
session->writeDemo->WriteFloat( ent->modelDepthHack );
session->writeDemo->WriteBool( ent->noSelfShadow );
session->writeDemo->WriteBool( ent->noShadow );
session->writeDemo->WriteBool( ent->noDynamicInteractions );
session->writeDemo->WriteBool( ent->weaponDepthHack );
session->writeDemo->WriteInt( ent->forceUpdate );
if ( ent->customShader ) {
session->writeDemo->WriteHashString( ent->customShader->GetName() );
}
if ( ent->customSkin ) {
session->writeDemo->WriteHashString( ent->customSkin->GetName() );
}
if ( ent->hModel ) {
session->writeDemo->WriteHashString( ent->hModel->Name() );
}
if ( ent->referenceShader ) {
session->writeDemo->WriteHashString( ent->referenceShader->GetName() );
}
if ( ent->referenceSound ) {
int index = ent->referenceSound->Index();
session->writeDemo->WriteInt( index );
}
if ( ent->numJoints ) {
for ( int i = 0; i < ent->numJoints; i++) {
float *data = ent->joints[i].ToFloatPtr();
for ( int j = 0; j < 12; ++j)
session->writeDemo->WriteFloat( data[j] );
}
}
/*
if ( ent->decals ) {
ent->decals->WriteToDemoFile( session->readDemo );
}
if ( ent->overlay ) {
ent->overlay->WriteToDemoFile( session->writeDemo );
}
*/
#ifdef WRITE_GUIS
if ( ent->gui ) {
ent->gui->WriteToDemoFile( session->writeDemo );
}
if ( ent->gui2 ) {
ent->gui2->WriteToDemoFile( session->writeDemo );
}
if ( ent->gui3 ) {
ent->gui3->WriteToDemoFile( session->writeDemo );
}
#endif
// RENDERDEMO_VERSION >= 2 ( Doom3 1.2 )
session->writeDemo->WriteInt( ent->timeGroup );
session->writeDemo->WriteInt( ent->xrayIndex );
if ( r_showDemo.GetBool() ) {
common->Printf( "write DC_UPDATE_ENTITYDEF: %i = %s\n", handle, ent->hModel ? ent->hModel->Name() : "NULL" );
}
}
/*
================
ReadRenderEntity
================
*/
void idRenderWorldLocal::ReadRenderEntity() {
renderEntity_t ent;
int index, i;
session->readDemo->ReadInt( index );
if ( index < 0 ) {
common->Error( "ReadRenderEntity: index < 0" );
}
session->readDemo->ReadInt( (int&)ent.hModel );
session->readDemo->ReadInt( ent.entityNum );
session->readDemo->ReadInt( ent.bodyId );
session->readDemo->ReadVec3( ent.bounds[0] );
session->readDemo->ReadVec3( ent.bounds[1] );
session->readDemo->ReadInt( (int&)ent.callback );
session->readDemo->ReadInt( (int&)ent.callbackData );
session->readDemo->ReadInt( ent.suppressSurfaceInViewID );
session->readDemo->ReadInt( ent.suppressShadowInViewID );
session->readDemo->ReadInt( ent.suppressShadowInLightID );
session->readDemo->ReadInt( ent.allowSurfaceInViewID );
session->readDemo->ReadVec3( ent.origin );
session->readDemo->ReadMat3( ent.axis );
session->readDemo->ReadInt( (int&)ent.customShader );
session->readDemo->ReadInt( (int&)ent.referenceShader );
session->readDemo->ReadInt( (int&)ent.customSkin );
session->readDemo->ReadInt( (int&)ent.referenceSound );
for ( i = 0; i < MAX_ENTITY_SHADER_PARMS; i++ ) {
session->readDemo->ReadFloat( ent.shaderParms[i] );
}
for ( i = 0; i < MAX_RENDERENTITY_GUI; i++ ) {
session->readDemo->ReadInt( (int&)ent.gui[i] );
}
session->readDemo->ReadInt( (int&)ent.remoteRenderView );
session->readDemo->ReadInt( ent.numJoints );
session->readDemo->ReadInt( (int&)ent.joints );
session->readDemo->ReadFloat( ent.modelDepthHack );
session->readDemo->ReadBool( ent.noSelfShadow );
session->readDemo->ReadBool( ent.noShadow );
session->readDemo->ReadBool( ent.noDynamicInteractions );
session->readDemo->ReadBool( ent.weaponDepthHack );
session->readDemo->ReadInt( ent.forceUpdate );
ent.callback = NULL;
if ( ent.customShader ) {
ent.customShader = declManager->FindMaterial( session->readDemo->ReadHashString() );
}
if ( ent.customSkin ) {
ent.customSkin = declManager->FindSkin( session->readDemo->ReadHashString() );
}
if ( ent.hModel ) {
ent.hModel = renderModelManager->FindModel( session->readDemo->ReadHashString() );
}
if ( ent.referenceShader ) {
ent.referenceShader = declManager->FindMaterial( session->readDemo->ReadHashString() );
}
if ( ent.referenceSound ) {
int index;
session->readDemo->ReadInt( index );
ent.referenceSound = session->sw->EmitterForIndex( index );
}
if ( ent.numJoints ) {
ent.joints = (idJointMat *)Mem_Alloc16( ent.numJoints * sizeof( ent.joints[0] ) );
for ( int i = 0; i < ent.numJoints; i++) {
float *data = ent.joints[i].ToFloatPtr();
for ( int j = 0; j < 12; ++j)
session->readDemo->ReadFloat( data[j] );
}
}
ent.callbackData = NULL;
/*
if ( ent.decals ) {
ent.decals = idRenderModelDecal::Alloc();
ent.decals->ReadFromDemoFile( session->readDemo );
}
if ( ent.overlay ) {
ent.overlay = idRenderModelOverlay::Alloc();
ent.overlay->ReadFromDemoFile( session->readDemo );
}
*/
for ( i = 0; i < MAX_RENDERENTITY_GUI; i++ ) {
if ( ent.gui[ i ] ) {
ent.gui[ i ] = uiManager->Alloc();
#ifdef WRITE_GUIS
ent.gui[ i ]->ReadFromDemoFile( session->readDemo );
#endif
}
}
// >= Doom3 v1.2 only
if ( session->renderdemoVersion >= 2 ) {
session->readDemo->ReadInt( ent.timeGroup );
session->readDemo->ReadInt( ent.xrayIndex );
} else {
ent.timeGroup = 0;
ent.xrayIndex = 0;
}
UpdateEntityDef( index, &ent );
if ( r_showDemo.GetBool() ) {
common->Printf( "DC_UPDATE_ENTITYDEF: %i = %s\n", index, ent.hModel ? ent.hModel->Name() : "NULL" );
}
}