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1320e29aaf
handling SIGTTIN/OU allows running Doom3 in the background (or even sending it to the background with Ctrl-Z + bg) by disabling TTY input (before it would get stuck when run in background without +set in_tty 0, see #215) While at it, I also added signal handlers for some common crash signals (SIGILL, SIGABRT, SIGFPE, SIGSEGV) to print a backtrace before exiting the game (partly based on Yamagi Quake II code). |
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.. | ||
aros | ||
cmake | ||
linux | ||
osx | ||
posix | ||
stub | ||
win32 | ||
cpu.cpp | ||
doom_icon.h | ||
events.cpp | ||
glimp.cpp | ||
platform.h | ||
sys_local.cpp | ||
sys_local.h | ||
sys_public.h | ||
threads.cpp |