dhewm3/neo
Daniel Gibson 12fa3eb814 Disable broken idSIMD_SSE::UpSampleOGGTo44kHz()
It corrupted the stack when called with buffers allocated on the stack
and numSamples that are not a multiple of four, apparently, by writing
4 floats too many, at least in the 22KHz Stereo case..

This caused the crash described in
  https://github.com/dhewm/dhewm3/issues/303#issuecomment-678809662

Now it just uses the generic C code, like all platforms besides MSVC/x86
already do.
2020-09-05 20:28:03 +02:00
..
cm Disable Assertions in Release builds 2018-11-11 23:21:23 +01:00
d3xp Fix lingering messages in HUD after loading savegame 2020-07-27 03:39:12 +02:00
framework Don't use translation in Autosave filenames, fixes #305 2020-08-02 03:48:25 +02:00
game Fix lingering messages in HUD after loading savegame 2020-07-27 03:39:12 +02:00
idlib Disable broken idSIMD_SSE::UpSampleOGGTo44kHz() 2020-09-05 20:28:03 +02:00
MayaImport s/LittleLong/LittleInt/ to match the return type 2012-06-28 13:02:47 +02:00
renderer (Hopefully) fix Editors messing up game viewport for good, fix #300 2020-07-20 05:01:51 +02:00
sound Update sounds at ~60Hz instead of ~10Hz, fixes #141 2020-07-12 04:43:53 +02:00
sys Make switching from Radiant to game work 2020-07-20 05:06:57 +02:00
tools (Hopefully) fix Editors messing up game viewport for good, fix #300 2020-07-20 05:01:51 +02:00
TypeInfo Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
ui Fixed SIGSEGV caused to references to already deleted data values in idWindow ops and updateVars 2020-05-30 05:28:40 +02:00
CMakeLists.txt Windows/VS: Fix Build with VS2019 integrated CMake, set startup project 2020-08-02 04:41:45 +02:00
config.h.in Introduce CMAKE_INSTALL_PREFIX relative paths 2012-07-04 02:18:42 +02:00
mmakefile.src # move the AROS specific folder icon and default.cfg mmakefile.src under neo/sys/aros/setup 2017-04-22 16:21:14 +02:00