dhewm3/neo/tools/radiant/WaveOpen.cpp
Daniel Gibson 9a95a2a1cf Building with editor support (on Win w/ VS2017) works \o/
Editor also seems to start, didn't test much further.

Only tested 32bit Windows, I fear the editor code isn't 64bit clean..

I hope I haven't broken anything elsewhere..
2019-01-13 22:52:28 +01:00

105 lines
3 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "qe3.h"
#include "Radiant.h"
#include "WaveOpen.h"
#include "mmsystem.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CWaveOpen
IMPLEMENT_DYNAMIC(CWaveOpen, CFileDialog)
CWaveOpen::CWaveOpen(BOOL bOpenFileDialog, LPCTSTR lpszDefExt, LPCTSTR lpszFileName,
DWORD dwFlags, LPCTSTR lpszFilter, CWnd* pParentWnd) :
CFileDialog(bOpenFileDialog, lpszDefExt, lpszFileName, dwFlags, lpszFilter, pParentWnd)
{
m_ofn.Flags |= (OFN_EXPLORER | OFN_ENABLETEMPLATE);
m_ofn.lpTemplateName = MAKEINTRESOURCE(IDD_PLAYWAVE);
}
BEGIN_MESSAGE_MAP(CWaveOpen, CFileDialog)
//{{AFX_MSG_MAP(CWaveOpen)
ON_BN_CLICKED(IDC_BTN_PLAY, OnBtnPlay)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CWaveOpen::OnFileNameChange()
{
CString str = GetPathName();
str.MakeLower();
CWnd *pWnd = GetDlgItem(IDC_BTN_PLAY);
if (pWnd == NULL)
{
return;
}
if (str.Find(".wav") >= 0)
{
pWnd->EnableWindow(TRUE);
}
else
{
pWnd->EnableWindow(FALSE);
}
}
void CWaveOpen::OnBtnPlay()
{
sndPlaySound(NULL, NULL);
CString str = GetPathName();
if (str.GetLength() > 0)
{
sndPlaySound(str, SND_FILENAME | SND_ASYNC);
}
}
BOOL CWaveOpen::OnInitDialog()
{
CFileDialog::OnInitDialog();
CWnd *pWnd = GetDlgItem(IDC_BTN_PLAY);
if (pWnd != NULL)
{
pWnd->EnableWindow(FALSE);
}
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}