dhewm3/neo/tools/radiant/DialogTextures.cpp
Daniel Gibson c3d480afe4 Rename GetWindowScalingFactor() to Win_GetW.., support older Win versions
Minimum required Windows version is XP again (instead of Win10).
Win_GetWindowScalingFactor() tries to use two dynamically loaded functions
from newer windows versions (8.1+, Win10 1607+) and has a fallback for
older versions that also seems to work (at least if all displays have
the same DPI).

Moved the function to win_main.cpp so the dynamically loaded functions
can be loaded at startup; so edit_gui_common.cpp could be removed again.
2021-05-10 03:18:24 +02:00

1057 lines
30 KiB
C++

/*
===========================================================================
Doom 3 GPL Source Code
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
Doom 3 Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Doom 3 Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#include "tools/edit_gui_common.h"
#include "qe3.h"
#include "Radiant.h"
#include "WaitDlg.h"
#include "DialogTextures.h"
#include "DialogInfo.h"
#include "EditViewDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
HTREEITEM FindTreeItem(CTreeCtrl *tree, HTREEITEM root, const char *text, HTREEITEM forceParent);
extern void Select_SetKeyVal(const char *key, const char *val);
const char *CDialogTextures::TypeNames[] = {
"None",
"Textures",
"Materials",
"Models",
"Scripts",
"Sounds",
"SoundParent",
"Guis",
"Particles",
"Fx"
};
//
// =======================================================================================================================
// CDialogTextures dialog
// =======================================================================================================================
//
CDialogTextures::CDialogTextures(CWnd *pParent /* =NULL */ ) :
CDialog(CDialogTextures::IDD, pParent) {
setTexture = true;
ignoreCollapse = false;
mode = TEXTURES;
editMaterial = NULL;
editGui = "";
//{{AFX_DATA_INIT(CDialogTextures)
//}}AFX_DATA_INIT
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CDialogTextures::DoDataExchange(CDataExchange *pDX) {
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CDialogTextures)
DDX_Control(pDX, IDC_CHECK_HIDEROOT, m_chkHideRoot);
DDX_Control(pDX, IDC_REFRESH, m_btnRefresh);
DDX_Control(pDX, IDC_LOAD, m_btnLoad);
DDX_Control(pDX, IDC_PREVIEW, m_wndPreview);
DDX_Control(pDX, IDC_TREE_TEXTURES, m_treeTextures);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CDialogTextures, CDialog)
//{{AFX_MSG_MAP(CDialogTextures)
ON_BN_CLICKED(IDC_LOAD, OnLoad)
ON_BN_CLICKED(IDC_REFRESH, OnRefresh)
ON_NOTIFY(NM_CLICK, IDC_TREE_TEXTURES, OnClickTreeTextures)
ON_NOTIFY(TVN_SELCHANGED, IDC_TREE_TEXTURES, OnSelchangedTreeTextures)
ON_NOTIFY(NM_DBLCLK, IDC_TREE_TEXTURES, OnDblclkTreeTextures)
ON_BN_CLICKED(IDC_PREVIEW, OnPreview)
ON_WM_CREATE()
ON_WM_SIZE()
ON_BN_CLICKED(IDC_CHECK_HIDEROOT, OnCheckHideroot)
ON_COMMAND(ID_MATERIAL_EDIT, OnMaterialEdit)
ON_COMMAND(ID_MATERIAL_INFO, OnMaterialInfo)
//}}AFX_MSG_MAP
ON_WM_SETFOCUS()
ON_NOTIFY(NM_RCLICK, IDC_TREE_TEXTURES, OnNMRclickTreeTextures)
END_MESSAGE_MAP()
//
// =======================================================================================================================
// CDialogTextures message handlers
// =======================================================================================================================
//
void CDialogTextures::OnOK() {
//CDialog::OnOK();
}
/*
=======================================================================================================================
=======================================================================================================================
*/
BOOL CDialogTextures::OnInitDialog() {
CDialog::OnInitDialog();
m_image.Create(IDB_BITMAP_MATERIAL, 16, 1, RGB(255, 255, 255));
m_treeTextures.SetImageList(&m_image, TVSIL_NORMAL);
// m_wndPreview.SubclassDlgItem(IDC_PREVIEW, this);
m_wndPreview.setDrawable(&m_testDrawable);
BuildTree();
return TRUE; // return TRUE unless you set the focus to a control
// EXCEPTION: OCX Property Pages should return FALSE
}
/*
=======================================================================================================================
=======================================================================================================================
*/
bool CDialogTextures::loadTree( HTREEITEM item, const idStr &name, CWaitDlg *dlg ) {
if ( item == NULL ) {
return true;
}
if ( m_treeTextures.ItemHasChildren( item ) ) {
idStr childName;
HTREEITEM nextItem;
HTREEITEM childItem = m_treeTextures.GetChildItem(item);
while ( childItem != NULL ) {
nextItem = m_treeTextures.GetNextItem( childItem, TVGN_NEXT );
childName = name + "/" + (const char *)m_treeTextures.GetItemText( childItem );
if ( m_treeTextures.ItemHasChildren( childItem ) ) {
if ( !loadTree( childItem, childName, dlg ) ) {
return false;
}
} else {
DWORD dw = m_treeTextures.GetItemData( childItem );
if ( dw == TEXTURES || dw == MATERIALS ) {
if ( dw == TEXTURES ) {
childName = "textures/" + childName;
}
dlg->SetText( childName.c_str() );
Texture_ForName( childName );
}
}
if ( dlg->CancelPressed() ) {
return false;
}
childItem = nextItem;
}
}
return true;
}
HTREEITEM CDialogTextures::findItem(const char *name, HTREEITEM item, HTREEITEM *foundItem) {
if (*foundItem || item == NULL) {
return *foundItem;
}
if (m_treeTextures.ItemHasChildren(item)) {
HTREEITEM nextItem;
HTREEITEM childItem = m_treeTextures.GetChildItem(item);
while (childItem != NULL && *foundItem == NULL) {
nextItem = childItem;
if (m_treeTextures.ItemHasChildren(nextItem)) {
findItem(name, nextItem, foundItem);
} else {
DWORD dw = m_treeTextures.GetItemData(nextItem);
if (dw == TEXTURES) {
const char *matName = buildItemName(nextItem, TypeNames[TEXTURES]);
if ( !idStr::Icmpn( name, "textures/", 9 ) && stricmp(name + 9, matName) == 0) {
*foundItem = nextItem;
return *foundItem;
}
} else if (dw == MATERIALS) {
const char *matName = buildItemName(nextItem, TypeNames[MATERIALS]);
if (stricmp(name, matName) == 0) {
*foundItem = nextItem;
return *foundItem;
}
} else if (dw == SOUNDS) {
if (stricmp(name, m_treeTextures.GetItemText(nextItem)) == 0) {
*foundItem = nextItem;
return *foundItem;
}
}
}
childItem = m_treeTextures.GetNextItem(childItem, TVGN_NEXT);
//childItem = nextItem;
}
}
return *foundItem;
}
void CDialogTextures::CollapseChildren(HTREEITEM parent) {
HTREEITEM nextItem;
HTREEITEM childItem = m_treeTextures.GetChildItem(parent);
while (childItem) {
nextItem = m_treeTextures.GetNextItem(childItem, TVGN_NEXT);
if (m_treeTextures.ItemHasChildren(childItem)) {
CollapseChildren(childItem);
m_treeTextures.Expand(childItem, TVE_COLLAPSE);
}
childItem = nextItem;
}
}
void CDialogTextures::SelectCurrentItem(bool collapse, const char *name, int id) {
HTREEITEM root = m_treeTextures.GetRootItem();
idStr qt;
if ((id == TEXTURES) || (id == MATERIALS)) {
HTREEITEM matItem = NULL;
HTREEITEM *matPtr = &matItem;
// FIXME: This is a hack. How should this really work?
if (id == MATERIALS && !idStr::Icmpn( name, "textures/", 9 ) ) {
// Texture_SetTexture calls SelectCurrentItem with id == MATERIALS
id = TEXTURES;
}
setTexture = false;
if (root) {
if (collapse && !ignoreCollapse) {
CollapseChildren(root);
}
HTREEITEM *check = NULL;
qt = TypeNames[id];
qt += "/";
if (id == TEXTURES && !idStr::Icmpn( name, "textures/", 9 ) ) {
// strip off "textures/"
qt += name + 9;
} else {
qt += name;
}
if (quickTree.Get(qt, &check)) {
matItem = *check;
}
if (matItem == NULL) {
matItem = findItem(name, root, matPtr);
}
if (matItem) {
m_treeTextures.SelectItem(matItem);
}
}
setTexture = true;
} else if (id == SOUNDS) {
if (root) {
if (collapse && !ignoreCollapse) {
CollapseChildren(root);
}
HTREEITEM sel = FindTreeItem(&m_treeTextures, root, name, NULL);
if (sel) {
m_treeTextures.SelectItem(sel);
}
}
}
}
void CDialogTextures::OnLoad() {
CWaitCursor cursor;
CWaitDlg dlg;
dlg.AllowCancel( true );
dlg.SetWindowText( "Loading textures..." );
Texture_HideAll();
HTREEITEM item = m_treeTextures.GetSelectedItem();
idStr name = buildItemName( item, TypeNames[TEXTURES] );
if ( !name.Cmpn( TypeNames[MATERIALS], strlen( TypeNames[MATERIALS] ) ) ) {
name = buildItemName( item, TypeNames[MATERIALS] );
}
loadTree( item, name, &dlg );
}
const char *CDialogTextures::buildItemName(HTREEITEM item, const char *rootName) {
itemName = m_treeTextures.GetItemText(item);
// have to build the name back up
HTREEITEM parent = m_treeTextures.GetParentItem(item);
while (true) {
idStr strParent = m_treeTextures.GetItemText(parent);
if ( idStr::Icmp(strParent, rootName) == 0 ) {
break;
}
strParent += "/";
strParent += itemName;
itemName = strParent;
parent = m_treeTextures.GetParentItem(parent);
if (parent == NULL) {
break;
}
}
return itemName;
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CDialogTextures::OnRefresh() {
quickTree.Clear();
addModels( true );
if (mode == TEXTURES) {
idStrList textures(1024);
int count = declManager->GetNumDecls( DECL_MATERIAL );
int i;
const idMaterial *mat;
for (i = 0; i < count; i++) {
mat = declManager->MaterialByIndex(i, false);
if ( mat->IsValid() && mat->TestMaterialFlag(MF_EDITOR_VISIBLE) && !idStr::Icmpn( mat->GetName(), "textures/", 9 ) ) {
textures.Append(mat->GetName());
}
}
declManager->Reload( false );
BuildTree();
count = textures.Num();
for (i = 0; i < count; i++) {
mat = declManager->FindMaterial(textures[i].c_str());
if ( mat ) {
mat->SetMaterialFlag(MF_EDITOR_VISIBLE);
}
}
SelectCurrentItem(false, g_qeglobals.d_texturewin.texdef.name, CDialogTextures::TEXTURES);
} else if (mode == MATERIALS) {
idStrList textures(1024);
int count = declManager->GetNumDecls( DECL_MATERIAL );
int i;
const idMaterial *mat;
for (i = 0; i < count; i++) {
mat = declManager->MaterialByIndex(i, false);
if ( mat->IsValid() && mat->TestMaterialFlag(MF_EDITOR_VISIBLE) && idStr::Icmpn( mat->GetName(), "textures/", 9 ) ) {
textures.Append(mat->GetName());
}
}
declManager->Reload( false );
BuildTree();
count = textures.Num();
for (i = 0; i < count; i++) {
mat = declManager->FindMaterial(textures[i].c_str());
if ( mat ) {
mat->SetMaterialFlag(MF_EDITOR_VISIBLE);
}
}
SelectCurrentItem(false, g_qeglobals.d_texturewin.texdef.name, CDialogTextures::MATERIALS);
} else if (mode == SOUNDS || mode == SOUNDPARENT) {
HTREEITEM root = m_treeTextures.GetRootItem();
HTREEITEM sib = m_treeTextures.GetNextItem(root, TVGN_ROOT);
while (sib) {
idStr str = m_treeTextures.GetItemText(sib);
if (str.Icmp(TypeNames[SOUNDS]) == 0) {
CWaitCursor cursor;
m_treeTextures.DeleteItem(sib);
declManager->Reload( false );
bool rootItems = m_chkHideRoot.GetCheck() == 0;
addSounds(rootItems);
return;
}
sib = m_treeTextures.GetNextSiblingItem(sib);
}
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
HTREEITEM FindTreeItem(CTreeCtrl *tree, HTREEITEM root, const char *text, HTREEITEM forceParent) {
HTREEITEM theItem = NULL;
if (root) {
if ((theItem = tree->GetNextSiblingItem(root)) != NULL) {
theItem = FindTreeItem(tree, theItem, text, NULL);
if (theItem) {
if (forceParent) {
if (tree->GetParentItem(theItem) == forceParent) {
return theItem;
}
} else {
return theItem;
}
}
}
}
if ((theItem = tree->GetChildItem(root)) != NULL) {
theItem = FindTreeItem(tree, theItem, text, NULL);
if (theItem) {
if (forceParent) {
if (tree->GetParentItem(theItem) == forceParent) {
return theItem;
}
} else {
return theItem;
}
}
}
if (text && idStr::Icmp(tree->GetItemText(root), text) == 0 ) {
return root;
}
if (theItem && forceParent) {
if (tree->GetParentItem(theItem) != forceParent) {
theItem = NULL;
}
}
return theItem;
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CDialogTextures::BuildTree() {
CWaitCursor cursor;
m_treeTextures.DeleteAllItems();
bool rootItems = m_chkHideRoot.GetCheck() == 0;
idTimer timer;
timer.Start();
addMaterials( rootItems );
// _D3XP removed
//addModels( rootItems );
addScripts( rootItems );
addSounds( rootItems );
addGuis( rootItems );
addParticles( rootItems );
timer.Stop();
common->Printf( "CDialogTextures::BuildTree() took %.0f milliseconds\n", timer.Milliseconds() );
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CDialogTextures::OnClickTreeTextures(NMHDR *pNMHDR, LRESULT *pResult) {
*pResult = 0;
CPoint pt;
GetCursorPos(&pt);
m_treeTextures.ScreenToClient(&pt);
HTREEITEM item = m_treeTextures.HitTest(pt);
if (item) {
DWORD dw = m_treeTextures.GetItemData(item);
mode = dw;
if (mode == SOUNDS) {
idStr loadName;
if (!m_treeTextures.ItemHasChildren(item)) {
loadName = m_treeTextures.GetItemText(item);
idStr actionName = m_treeTextures.GetItemText(item);
soundSystem->SetMute( false );
g_qeglobals.sw->PlayShaderDirectly(actionName);
} else {
loadName = m_treeTextures.GetItemText(item);
}
} else {
g_qeglobals.sw->StopAllSounds();
}
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CDialogTextures::OnSelchangedTreeTextures(NMHDR *pNMHDR, LRESULT *pResult) {
*pResult = 0;
editMaterial = NULL;
editGui = "";
mediaName = "";
currentFile.Empty();
m_wndPreview.setDrawable(&m_testDrawable);
HTREEITEM item = m_treeTextures.GetSelectedItem();
if (item) {
DWORD dw = m_treeTextures.GetItemData(item);
mode = dw;
if ((dw == TEXTURES) || (dw == MATERIALS)) {
idStr matName = m_treeTextures.GetItemText(item);
// have to build the name back up
HTREEITEM parent = m_treeTextures.GetParentItem(item);
while (true) {
idStr strParent = m_treeTextures.GetItemText(parent);
if ( idStr::Icmp(strParent, TypeNames[dw]) == 0 ) {
break;
}
strParent += "/";
strParent += matName;
matName = strParent;
parent = m_treeTextures.GetParentItem(parent);
if (parent == NULL) {
break;
}
}
if ( dw == TEXTURES ) {
matName = "textures/" + matName;
}
const idMaterial *mat = Texture_ForName(matName);
editMaterial = mat;
m_drawMaterial.setMedia(matName);
m_wndPreview.setDrawable(&m_drawMaterial);
m_wndPreview.RedrawWindow();
ignoreCollapse = true;
Select_SetDefaultTexture(mat, false, setTexture);
ignoreCollapse = false;
} else if (dw == MODELS) {
idStr strParent;
idStr modelName = m_treeTextures.GetItemText(item);
// have to build the name back up
HTREEITEM parent = m_treeTextures.GetParentItem(item);
while (true) {
strParent = m_treeTextures.GetItemText(parent);
if ( idStr::Icmp(strParent, TypeNames[MODELS]) == 0 ) {
break;
}
strParent += "/";
strParent += modelName;
modelName = strParent;
parent = m_treeTextures.GetParentItem(parent);
if (parent == NULL) {
break;
}
}
strParent = "models/";
strParent += modelName;
m_drawModel.setMedia(strParent);
mediaName = strParent;
m_wndPreview.setDrawable(&m_drawModel);
m_drawModel.SetRealTime(0);
m_wndPreview.RedrawWindow();
} else if (dw == SCRIPTS) {
} else if (dw == SOUNDS) {
} else if (dw == PARTICLES) {
idStr strParent;
idStr modelName = m_treeTextures.GetItemText(item);
// have to build the name back up
HTREEITEM parent = m_treeTextures.GetParentItem(item);
while (true) {
strParent = m_treeTextures.GetItemText(parent);
if ( idStr::Icmp(strParent, TypeNames[PARTICLES]) == 0 ) {
break;
}
strParent += "/";
strParent += modelName;
modelName = strParent;
parent = m_treeTextures.GetParentItem(parent);
if (parent == NULL) {
break;
}
}
strParent = modelName;
mediaName = strParent;
mediaName += ".prt";
m_drawModel.setMedia(mediaName);
m_drawModel.SetRealTime(50);
m_wndPreview.setDrawable(&m_drawModel);
m_wndPreview.RedrawWindow();
} else if (dw == GUIS) {
idStr strParent;
idStr modelName = m_treeTextures.GetItemText(item);
// have to build the name back up
HTREEITEM parent = m_treeTextures.GetParentItem(item);
while (true) {
strParent = m_treeTextures.GetItemText(parent);
if ( idStr::Icmp(strParent, TypeNames[GUIS]) == 0 ) {
break;
}
strParent += "/";
strParent += modelName;
modelName = strParent;
parent = m_treeTextures.GetParentItem(parent);
if (parent == NULL) {
break;
}
}
strParent = "guis/";
strParent += modelName;
const idMaterial *mat = declManager->FindMaterial("guisurfs/guipreview");
mat->SetGui(strParent);
editGui = strParent;
m_drawMaterial.setMedia("guisurfs/guipreview");
m_drawMaterial.setScale(4.4f);
m_wndPreview.setDrawable(&m_drawMaterial);
m_wndPreview.RedrawWindow();
}
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CDialogTextures::addMaterials( bool rootItems ) {
idStrList textures(1024);
idStrList materials(1024);
textures.SetGranularity( 1024 );
materials.SetGranularity( 1024 );
int count = declManager->GetNumDecls( DECL_MATERIAL );
if ( count > 0 ) {
for ( int i = 0; i < count; i++ ) {
const idMaterial *mat = declManager->MaterialByIndex( i, false );
if ( !rootItems ) {
if ( strchr( mat->GetName(), '/' ) == NULL && strchr( mat->GetName(), '\\' ) == NULL ) {
continue;
}
}
// add everything except the textures/ materials
if ( idStr::Icmpn( mat->GetName(), "textures/", 9 ) == 0 ) {
textures.Append( mat->GetName() );
} else {
materials.Append( mat->GetName() );
}
}
idStrListSortPaths( textures );
addStrList( TypeNames[TEXTURES], textures, TEXTURES );
idStrListSortPaths( materials );
addStrList( TypeNames[MATERIALS], materials, MATERIALS );
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CDialogTextures::addParticles( bool rootItems ) {
idStrList list(1024);
int count = declManager->GetNumDecls( DECL_PARTICLE );
if (count > 0) {
for (int i = 0; i < count; i++) {
const idDecl *ips = declManager->DeclByIndex( DECL_PARTICLE, i, false );
if (!rootItems) {
if (strchr(ips->GetName(), '/') == NULL && strchr(ips->GetName(), '\\') == NULL) {
continue;
}
}
list.Append(ips->GetName());
}
idStrListSortPaths( list );
addStrList( TypeNames[PARTICLES], list, PARTICLES );
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CDialogTextures::addSounds(bool rootItems) {
int i, j;
idStrList list(1024);
idStrList list2(1024);
HTREEITEM base = m_treeTextures.InsertItem(TypeNames[SOUNDS]);
for(i = 0; i < declManager->GetNumDecls( DECL_SOUND ); i++) {
const idSoundShader *poo = declManager->SoundByIndex(i, false);
list.AddUnique( poo->GetFileName() );
}
idStrListSortPaths( list );
for (i = 0; i < list.Num(); i++) {
HTREEITEM child = m_treeTextures.InsertItem(list[i], base);
m_treeTextures.SetItemData(child, SOUNDPARENT);
m_treeTextures.SetItemImage(child, 0, 1);
list2.Clear();
for (j = 0; j < declManager->GetNumDecls( DECL_SOUND ); j++) {
const idSoundShader *poo = declManager->SoundByIndex(j, false);
if ( idStr::Icmp( list[i], poo->GetFileName() ) == 0 ) {
list2.Append( poo->GetName() );
}
}
idStrListSortPaths( list2 );
for (j = 0; j < list2.Num(); j++) {
HTREEITEM child2 = m_treeTextures.InsertItem( list2[j], child );
m_treeTextures.SetItemData(child2, SOUNDS);
m_treeTextures.SetItemImage(child2, 2, 2);
}
}
}
void CDialogTextures::addStrList( const char *root, const idStrList &list, int id ) {
idStr out, path;
HTREEITEM base = m_treeTextures.GetRootItem();
while (base) {
out = m_treeTextures.GetItemText(base);
if (stricmp(root, out) == 0) {
break;
}
base = m_treeTextures.GetNextSiblingItem(base);
}
if (base == NULL) {
base = m_treeTextures.InsertItem(root);
}
HTREEITEM item = base;
HTREEITEM add;
int count = list.Num();
idStr last, qt;
for (int i = 0; i < count; i++) {
idStr name = list[i];
// now break the name down convert to slashes
name.BackSlashesToSlashes();
name.Strip(' ');
int index;
int len = last.Length();
if (len == 0) {
index = name.Last('/');
if (index >= 0) {
name.Left(index, last);
}
}
else if (idStr::Icmpn(last, name, len) == 0 && name.Last('/') <= len) {
name.Right(name.Length() - len - 1, out);
add = m_treeTextures.InsertItem(out, item);
qt = root;
qt += "/";
qt += name;
quickTree.Set(qt, add);
m_treeTextures.SetItemData(add, id);
m_treeTextures.SetItemImage(add, 2, 2);
continue;
}
else {
last.Empty();
}
index = 0;
item = base;
path = "";
while (index >= 0) {
index = name.Find('/');
if (index >= 0) {
HTREEITEM newItem = NULL;
HTREEITEM *check = NULL;
name.Left( index, out );
path += out;
qt = root;
qt += "/";
qt += path;
if (quickTree.Get(qt, &check)) {
newItem = *check;
}
//HTREEITEM newItem = FindTreeItem(&m_treeTextures, item, name.Left(index, out), item);
if (newItem == NULL) {
newItem = m_treeTextures.InsertItem(out, item);
qt = root;
qt += "/";
qt += path;
quickTree.Set(qt, newItem);
m_treeTextures.SetItemImage(newItem, 0, 1);
}
assert(newItem);
item = newItem;
name.Right( name.Length() - index - 1, out );
name = out;
path += "/";
}
else {
add = m_treeTextures.InsertItem(name, item);
qt = root;
qt += "/";
qt += path;
qt += name;
quickTree.Set(qt, add);
m_treeTextures.SetItemData(add, id);
m_treeTextures.SetItemImage(add, 2, 2);
path = "";
}
}
}
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CDialogTextures::addModels(bool rootItems) {
idFileList *files;
#if USE_COLLADA
files = fileSystem->ListFilesTree( "models", ".ase|.lwo|.ma|.dae", true );
#else
files = fileSystem->ListFilesTree("models", ".ase|.lwo|.ma", true);
#endif
if ( files->GetNumFiles() ) {
addStrList( TypeNames[MODELS], files->GetList(), MODELS );
}
fileSystem->FreeFileList( files );
}
void CDialogTextures::addGuis( bool rootItems ) {
idFileList *files;
files = fileSystem->ListFilesTree( "guis", ".gui", true );
if ( files->GetNumFiles() ) {
addStrList( TypeNames[GUIS], files->GetList(), GUIS );
}
fileSystem->FreeFileList( files );
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CDialogTextures::addScripts(bool rootItems) {
/*
idFileList *files;
files = fileSystem->ListFilesExt( "def", ".script" );
if ( files->GetNumFiles() ) {
addStrList("Scripts", files->GetList(), 3);
}
*/
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CDialogTextures::OnDblclkTreeTextures(NMHDR *pNMHDR, LRESULT *pResult) {
CPoint pt;
GetCursorPos(&pt);
m_treeTextures.ScreenToClient(&pt);
HTREEITEM item = m_treeTextures.HitTest(pt);
if (item) {
DWORD dw = m_treeTextures.GetItemData(item);
mode = dw;
if (mode == SOUNDS) {
if (!m_treeTextures.ItemHasChildren(item)) {
idStr shaderName = m_treeTextures.GetItemText(item);
Select_SetKeyVal("s_shader", shaderName);
entity_t *ent = selected_brushes.next->owner;
if (ent) {
g_Inspectors->UpdateEntitySel(ent->eclass);
MessageBeep(MB_OK);
}
}
} else if (mode == MODELS || mode == PARTICLES ) {
if (mediaName.Length()) {
g_Inspectors->entityDlg.UpdateKeyVal("model", mediaName);
}
} else if (mode <= MATERIALS) {
OnLoad();
}
}
*pResult = 0;
}
/*
=======================================================================================================================
=======================================================================================================================
*/
void CDialogTextures::OnPreview() {
// TODO: Add your control notification handler code here
}
//void CDialogTextures::OnSave()
//{
/*
CString str;
m_wndEditShader.GetWindowText(str);
if (currentFile.length() && str.GetLength()) {
fileSystem->WriteFile(currentFile, str.GetBuffer(0), str.GetLength());
}
*/
//}
int CDialogTextures::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CDialog::OnCreate(lpCreateStruct) == -1)
return -1;
// TODO: Add your specialized creation code here
return 0;
}
void CDialogTextures::OnSize(UINT nType, int cx, int cy)
{
CDialog::OnSize(nType, cx, cy);
if (m_btnLoad.GetSafeHwnd() == NULL) {
return;
}
float scaling_factor = Win_GetWindowScalingFactor(GetSafeHwnd());
int s8 = int(8 * scaling_factor);
int s4 = int(4 * scaling_factor);
int s12 = int(12 * scaling_factor);
CRect rect, rect2, rect3;
GetClientRect(rect);
m_btnLoad.GetWindowRect(rect2);
m_btnLoad.SetWindowPos(NULL, rect.left + s4, rect.top + s4, 0, 0, SWP_NOSIZE | SWP_SHOWWINDOW);
m_btnRefresh.SetWindowPos(NULL, rect.left + rect2.Width() + s4, rect.top + 4, 0, 0, SWP_NOSIZE | SWP_SHOWWINDOW);
int right = rect.right - s4 - rect3.Width() - s4;
right = rect3.right - s4 - rect3.Width() - s4;
m_chkHideRoot.GetWindowRect(rect3);
m_chkHideRoot.SetWindowPos(NULL, right - rect3.Width() * 2, rect.top + s4, 0, 0, SWP_NOSIZE | SWP_SHOWWINDOW);
m_chkHideRoot.ShowWindow(SW_HIDE);
int verticalSpace = (rect.Height() - rect2.Height() - s12) / 2;
m_treeTextures.SetWindowPos(NULL, rect.left + s4, rect.top + s8 + rect2.Height(), (rect.Width() - s8), verticalSpace, SWP_SHOWWINDOW);
m_wndPreview.SetWindowPos(NULL, rect.left + s4, rect.top + s12 + rect2.Height() + verticalSpace, (rect.Width() - s8), verticalSpace, SWP_SHOWWINDOW);
RedrawWindow();
}
BOOL CDialogTextures::PreCreateWindow(CREATESTRUCT& cs)
{
return CDialog::PreCreateWindow(cs);
}
void CDialogTextures::OnCheckHideroot()
{
BuildTree();
}
void CDialogTextures::CollapseEditor() {
if (g_qeglobals.d_savedinfo.editorExpanded) {
}
}
void CDialogTextures::OnCancel() {
}
BOOL CDialogTextures::PreTranslateMessage(MSG* pMsg)
{
if (pMsg->message == WM_KEYDOWN && (pMsg->wParam == VK_ESCAPE || pMsg->wParam == VK_RETURN)) {
if (pMsg->wParam == VK_ESCAPE) {
g_pParentWnd->GetCamera()->SetFocus();
Select_Deselect();
}
return TRUE;
}
return CDialog::PreTranslateMessage(pMsg);
}
void CDialogTextures::OnSetFocus(CWnd* pOldWnd)
{
CDialog::OnSetFocus(pOldWnd);
RedrawWindow();
}
void CDialogTextures::OnNMRclickTreeTextures(NMHDR *pNMHDR, LRESULT *pResult)
{
*pResult = 0;
CPoint pt;
GetCursorPos(&pt);
m_treeTextures.ScreenToClient(&pt);
HTREEITEM item = m_treeTextures.HitTest(pt);
if (item) {
DWORD dw = m_treeTextures.GetItemData(item);
mode = dw;
if (mode == TEXTURES || mode == MATERIALS || mode == GUIS) {
m_treeTextures.SelectItem(item);
HandlePopup(this, IDR_POPUP_MATERIAL);
}
}
}
void CDialogTextures::OnMaterialEdit() {
CEditViewDlg dlg;
if ((mode == TEXTURES || mode == MATERIALS) && editMaterial) {
dlg.SetMode(CEditViewDlg::MATERIALS);
dlg.SetMaterialInfo(editMaterial->GetName(), editMaterial->GetFileName(), editMaterial->GetLineNum());
dlg.DoModal();
} else if (mode == GUIS && editGui.Length()) {
dlg.SetMode(CEditViewDlg::GUIS);
dlg.SetGuiInfo(editGui);
dlg.DoModal();
}
}
void CDialogTextures::OnMaterialInfo() {
/*
idStr str;
if (editMaterial) {
str = "File: ";
str += editMaterial->getFileName();
str += "\r\nName: ";
str = editMaterial->getName();
ShowInfoDialog(str);
} else if (editGui.Length()) {
str = "File: ";
str += editGui;
ShowInfoDialog(str);
}
*/
}