dhewm3/neo/sys
Daniel Gibson 105fdb0624 Fix dedicated server for Windows
* the OpenAL function definitions mustn't include __declspec(dllimport)
  => fixed by pretending to compile OpenAL statically
* glimp.cpp shouldn't be used in dedicated-only mode (as it was already
  the case on Linux and OSX)
  => No special handling for ID_DEDICATED needed in glimp.cpp, as it's not
   used anyway
* add APIENTRY to every gl function in stub_gl.cpp for compatibility
  with windows headers and MSVC
* remove GL/gl.h #include from win_local.h as it's not needed
* in qgl.h, when building dedicated server for windows, redefine WINGDIAPI
  to nothing for SDL_opengl.h #include to get rid off __declspec(dllimport)
  by using #pragma push_macro and pop_macro, because our stub is no dll.

Fixes https://github.com/dhewm/dhewm3/issues/39
2012-11-12 20:18:00 +01:00
..
cmake Add FindSDL2.cmake for SDL2 2012-07-20 16:43:39 +02:00
linux Remove redundant setenv() call 2012-07-06 01:41:12 +02:00
osx Add SDL2 support to sys/osx/DOOMController.mm 2012-07-20 17:41:40 +02:00
posix Fix pointer check/access in Sys_InitNetworking() 2012-07-17 18:25:06 +02:00
stub Fix dedicated server for Windows 2012-11-12 20:18:00 +01:00
win32 Fix dedicated server for Windows 2012-11-12 20:18:00 +01:00
cpu.cpp Fix sys/cpu.cpp for msvc 64bit 2012-07-06 01:06:59 +02:00
events.cpp Unset key modifiers when regaining focus to unset ALT 2012-09-08 16:45:07 +02:00
glimp.cpp Fix dedicated server for Windows 2012-11-12 20:18:00 +01:00
platform.h Remove all OS specific gamepak code 2012-07-04 02:18:48 +02:00
sys_local.cpp Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_local.h Get rid of Sys_FPU_StackIsEmpty() 2012-07-06 01:06:53 +02:00
sys_public.h Get rid of Sys_SetFatalError() 2012-07-06 01:24:25 +02:00
threads.cpp Add SDL2 support in sys/threads.cpp 2012-07-20 17:34:33 +02:00