dhewm3/neo
Daniel Gibson 0eb604c436 Use int instead of long in FS_WriteFloatString()
The correct type for %d, %i, %u, ... is int, not long.
Even if FS_WriteFloatString() didn't care about that, sprintf() (which is called
with the same format strings and the corresponding values) does.
2012-06-28 13:02:46 +02:00
..
cm Don't use long in CollisionModel_local.h 2012-06-28 13:02:46 +02:00
d3xp Remove longs from game/ and d3xp/ 2012-06-22 18:20:09 +02:00
framework Use int instead of long in FS_WriteFloatString() 2012-06-28 13:02:46 +02:00
game Remove longs from game/ and d3xp/ 2012-06-22 18:20:09 +02:00
idlib Remove usage of long type from idlib/ 2012-06-28 13:02:45 +02:00
MayaImport Untangle the epic precompiled.h mess 2011-12-19 23:21:47 +01:00
renderer Don't use long for DDS magic number 2012-06-28 13:02:46 +02:00
sound Remove usage of long type from idlib/ 2012-06-28 13:02:45 +02:00
sys Remove leftover X11 header 2012-06-15 18:25:48 +02:00
tools Remove usage of long type from idlib/ 2012-06-28 13:02:45 +02:00
TypeInfo Get rid of unused defines in Licensee.h 2012-01-14 17:59:37 +01:00
ui Fix out of bounds access for buggy UIs 2012-01-12 19:05:51 +01:00
CMakeLists.txt Add the build target "Profile" suitable for profiling 2012-01-19 00:53:16 +01:00
config.h.in CMake: Use config.h for BUILD_OS and BUILD_CPU 2012-01-14 15:19:12 +01:00