mirror of
https://github.com/dhewm/dhewm3.git
synced 2024-11-30 08:01:02 +00:00
9a95a2a1cf
Editor also seems to start, didn't test much further. Only tested 32bit Windows, I fear the editor code isn't 64bit clean.. I hope I haven't broken anything elsewhere..
89 lines
2.8 KiB
C++
89 lines
2.8 KiB
C++
/*
|
|
===========================================================================
|
|
|
|
Doom 3 GPL Source Code
|
|
Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
|
|
|
|
This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
|
|
|
|
Doom 3 Source Code is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
(at your option) any later version.
|
|
|
|
Doom 3 Source Code is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
|
|
|
|
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
|
|
|
|
===========================================================================
|
|
*/
|
|
|
|
#include "tools/edit_gui_common.h"
|
|
|
|
|
|
#include "../../sys/win32/rc/SoundEditor_resource.h"
|
|
|
|
#include "DialogSoundGroup.h"
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDialogSoundGroup dialog
|
|
|
|
|
|
CDialogSoundGroup::CDialogSoundGroup(CWnd* pParent /*=NULL*/)
|
|
: CDialog(CDialogSoundGroup::IDD, pParent)
|
|
{
|
|
//{{AFX_DATA_INIT(CDialogSoundGroup)
|
|
// NOTE: the ClassWizard will add member initialization here
|
|
//}}AFX_DATA_INIT
|
|
}
|
|
|
|
|
|
void CDialogSoundGroup::DoDataExchange(CDataExchange* pDX)
|
|
{
|
|
CDialog::DoDataExchange(pDX);
|
|
//{{AFX_DATA_MAP(CDialogSoundGroup)
|
|
DDX_Control(pDX, IDC_LIST_GROUPS, lstGroups);
|
|
//}}AFX_DATA_MAP
|
|
}
|
|
|
|
|
|
BEGIN_MESSAGE_MAP(CDialogSoundGroup, CDialog)
|
|
//{{AFX_MSG_MAP(CDialogSoundGroup)
|
|
//}}AFX_MSG_MAP
|
|
END_MESSAGE_MAP()
|
|
|
|
/////////////////////////////////////////////////////////////////////////////
|
|
// CDialogSoundGroup message handlers
|
|
|
|
void CDialogSoundGroup::OnOK()
|
|
{
|
|
CString str;
|
|
int count = lstGroups.GetSelCount();
|
|
for (int i = 0; i < count; i++) {
|
|
lstGroups.GetText(i, str);
|
|
list.Append(str.GetBuffer(0));
|
|
}
|
|
|
|
CDialog::OnOK();
|
|
}
|
|
|
|
BOOL CDialogSoundGroup::OnInitDialog()
|
|
{
|
|
CDialog::OnInitDialog();
|
|
|
|
int count = list.Num();
|
|
for (int i = 0; i < count; i++) {
|
|
lstGroups.AddString(list[i]);
|
|
}
|
|
|
|
return TRUE; // return TRUE unless you set the focus to a control
|
|
// EXCEPTION: OCX Property Pages should return FALSE
|
|
}
|