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At least VS2017 doesn't like the big string literal of proggyvector_font_base85.h (its limit is 64KB, Error C1091), so go back to using proggyvector_font.h (which contains an int32 array) for MSVC.. Keep the base85 version around for proper compilers, because (unlike the non-base85 version of the font) it works on Big Endian machines. It seems like VS2022, maybe even some point release of VS2019 removed this limitation (our CI build succeeds), but I couldn't find any details about that change. |
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.. | ||
cm | ||
d3xp | ||
framework | ||
game | ||
idlib | ||
libs/imgui | ||
MayaImport | ||
renderer | ||
sound | ||
sys | ||
tools | ||
TypeInfo | ||
ui | ||
CMakeLists.txt | ||
config.h.in | ||
mmakefile.src |