dhewm3/neo/CMakeLists.txt
Daniel Gibson 08970f186d CMake: Don't try to find X11
causes trouble on macOS, and we shouldn't interact with X11 directly
anyway, because SDL does it for us.
OpenBSD apparently needed it (at least it was added for OpenBSD
support), but the only place I can imagine it being needed is the
superfluous #include <SDL_syswm.h> in neo/sys/glimp.cpp - which I now
removed. In case it's needed after all please tell me, then I'll add it
again - but guarded by if(os STREQUALS "OpenBSD") or however one checks
for OpenBSD in CMake.
2019-01-13 19:06:32 +01:00

974 lines
25 KiB
CMake

cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
project(dhewm3)
# TODO
# osx: place game .dylib's in the bundle (next to the binary)
# osx: -weak_framework ?
# maybe add these as options:
# TARGET_MONO
# SETUP
# SDK -D_D3SDK
# don't add these as options, but document them?
# IDNET_HOST -DIDNET_HOST=\\"%s\\"' % IDNET_HOST
# DEBUG_MEMORY -DID_DEBUG_MEMORY', '-DID_REDIRECT_NEWDELETE
# LIBC_MALLOC -DUSE_LIBC_MALLOC=0
# ID_NOLANADDRESS -DID_NOLANADDRESS
# fallback for cmake versions without add_compile_options
if(NOT COMMAND add_compile_options)
function(add_compile_options)
foreach(arg ${ARGN})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${arg}" PARENT_SCOPE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}" PARENT_SCOPE)
endforeach()
endfunction()
endif()
option(LINUX_RELEASE_BINS "Set RPATH to \$ORIGIN/libs/ for Linux binary releases" OFF)
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/sys/cmake")
if(LINUX_RELEASE_BINS)
message(STATUS "Setting RPATH to \$ORIGIN/libs/ so you can put dependencies in there")
set(CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE)
set(CMAKE_BUILD_WITH_INSTALL_RPATH TRUE)
set(CMAKE_INSTALL_RPATH "$ORIGIN/libs")
set(ldflags "${ldflags} -Wl,-z,origin") # not sure this is even needed, but shouldn't hurt
else()
set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE)
endif()
set(DHEWM3BINARY "dhewm3")
include(CheckCXXCompilerFlag)
include(GNUInstallDirs OPTIONAL RESULT_VARIABLE GNUINSTALLDIRS)
option(CORE "Build the core" ON)
option(BASE "Build the base game code" ON)
option(D3XP "Build the d3xp game code" ON)
option(DEDICATED "Build the dedicated server" OFF)
option(ONATIVE "Optimize for the host CPU" OFF)
option(SDL2 "Use SDL2 instead of SDL1.2" ON)
if(NOT CMAKE_SYSTEM_PROCESSOR)
message(FATAL_ERROR "No target CPU architecture set")
endif()
if(NOT CMAKE_SYSTEM_NAME)
message(FATAL_ERROR "No target OS set")
endif()
# target cpu
set(cpu ${CMAKE_SYSTEM_PROCESSOR})
if(cpu STREQUAL "powerpc")
set(cpu "ppc")
elseif(cpu MATCHES "i.86")
set(cpu "x86")
endif()
if(MSVC AND CMAKE_CL_64)
set(cpu "amd64")
endif()
# target os
if(APPLE)
set(os "macosx")
else()
string(TOLOWER "${CMAKE_SYSTEM_NAME}" os)
endif()
# build type
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "RelWithDebInfo")
endif()
# precompiled libraries from the dhewm3-libs repo
if(DHEWM3LIBS)
if(CMAKE_CROSSCOMPILING)
set(CMAKE_FIND_ROOT_PATH ${DHEWM3LIBS})
else()
set(ENV{CMAKE_PREFIX_PATH} ${DHEWM3LIBS})
endif()
# these are too stupid, give them a hint
set(ENV{OPENALDIR} ${DHEWM3LIBS})
set(ENV{SDLDIR} ${DHEWM3LIBS})
set(ENV{SDL2DIR} ${DHEWM3LIBS})
endif()
# libs
find_package(ZLIB REQUIRED)
include_directories(${ZLIB_INCLUDE_DIRS})
find_package(JPEG REQUIRED)
include_directories(${JPEG_INCLUDE_DIR})
set(CMAKE_REQUIRED_INCLUDES ${JPEG_INCLUDE_DIR})
set(CMAKE_REQUIRED_LIBRARIES ${JPEG_LIBRARY})
find_package(OGG REQUIRED)
include_directories(${OGG_INCLUDE_DIR})
find_package(Vorbis REQUIRED)
include_directories(${VORBIS_INCLUDE_DIR})
find_package(VorbisFile REQUIRED)
include_directories(${VORBISFILE_INCLUDE_DIR})
find_package(OpenAL REQUIRED)
include_directories(${OPENAL_INCLUDE_DIR})
if (SDL2)
# skip SDL2main
if(APPLE OR WIN32)
set(SDL2_BUILDING_LIBRARY TRUE)
endif()
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIR})
set(SDLx_LIBRARY ${SDL2_LIBRARY})
else()
# skip SDLmain
if(APPLE OR WIN32)
set(SDL_BUILDING_LIBRARY TRUE)
endif()
find_package(SDL REQUIRED)
include_directories(${SDL_INCLUDE_DIR})
set(SDLx_LIBRARY ${SDL_LIBRARY})
endif()
find_package(CURL QUIET)
if(CURL_FOUND)
set(ID_ENABLE_CURL ON)
include_directories(${CURL_INCLUDE_DIR})
else()
message(STATUS "libcurl not found, server downloads won't be available")
set(ID_ENABLE_CURL OFF)
set(CURL_LIBRARY "")
endif()
# compiler specific flags
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
add_compile_options(-pipe)
add_compile_options(-Wall)
if(NOT CMAKE_CROSSCOMPILING AND ONATIVE)
add_compile_options(-march=native)
elseif(NOT APPLE AND cpu STREQUAL "x86")
add_compile_options(-march=pentium3)
endif()
set(CMAKE_C_FLAGS_DEBUG "-g -ggdb -D_DEBUG -O0")
set(CMAKE_C_FLAGS_DEBUGALL "-g -ggdb -D_DEBUG")
set(CMAKE_C_FLAGS_PROFILE "-g -ggdb -D_DEBUG -O1 -fno-omit-frame-pointer")
set(CMAKE_C_FLAGS_RELEASE "-O2 -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fomit-frame-pointer")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "-g -ggdb -O2 -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fno-omit-frame-pointer")
set(CMAKE_C_FLAGS_MINSIZEREL "-Os -fno-unsafe-math-optimizations -fno-math-errno -fno-trapping-math -fomit-frame-pointer")
set(CMAKE_CXX_FLAGS_DEBUGALL ${CMAKE_C_FLAGS_DEBUGALL})
set(CMAKE_CXX_FLAGS_PROFILE ${CMAKE_C_FLAGS_PROFILE})
add_compile_options(-fno-strict-aliasing)
if(NOT AROS)
CHECK_CXX_COMPILER_FLAG("-fvisibility=hidden" cxx_has_fvisibility)
if(NOT cxx_has_fvisibility)
message(FATAL_ERROR "Compiler does not support -fvisibility")
endif()
add_compile_options(-fvisibility=hidden)
endif()
# TODO fix these warnings
add_compile_options(-Wno-sign-compare)
add_compile_options(-Wno-switch)
add_compile_options(-Wno-format-security)
CHECK_CXX_COMPILER_FLAG("-Woverloaded-virtual" cxx_has_Woverload_virtual)
if(cxx_has_Woverload_virtual)
add_compile_options(-Woverloaded-virtual)
endif()
if(AROS)
set(CMAKE_SHARED_LIBRARY_SUFFIX ".aros-${cpu}")
add_definitions(-DIOAPI_NO_64)
elseif(APPLE)
add_definitions(-DMACOS_X=1)
if(cpu STREQUAL "x86_64")
add_compile_options(-arch x86_64 -mmacosx-version-min=10.6)
set(ldflags "${ldflags} -arch x86_64 -mmacosx-version-min=10.6")
elseif(cpu STREQUAL "x86")
CHECK_CXX_COMPILER_FLAG("-arch i386" cxx_has_arch_i386)
if(cxx_has_arch_i386)
add_compile_options(-arch i386)
set(ldflags "${ldflags} -arch i386")
endif()
add_compile_options(-mmacosx-version-min=10.4)
set(ldflags "${ldflags} -mmacosx-version-min=10.4")
elseif(cpu STREQUAL "ppc")
CHECK_CXX_COMPILER_FLAG("-arch ppc" cxx_has_arch_ppc)
if(cxx_has_arch_ppc)
add_compile_options(-arch ppc)
set(ldflags "${ldflags} -arch ppc")
endif()
add_compile_options(-mmacosx-version-min=10.4)
set(ldflags "${ldflags} -mmacosx-version-min=10.4")
else()
message(FATAL_ERROR "Unsupported CPU architecture for OSX")
endif()
set(sys_libs ${sys_libs} "-framework Carbon -framework Cocoa -framework IOKit")
elseif(WIN32)
set(ldflags "${ldflags} -static-libgcc -static-libstdc++")
elseif(os STREQUAL "linux")
set(sys_libs ${sys_libs} dl)
elseif(os STREQUAL "freebsd")
find_library(EXECINFO_LIBRARIES execinfo /usr/lib /usr/local/lib)
set(sys_libs ${sys_libs} ${EXECINFO_LIBRARIES})
endif()
elseif(MSVC)
add_compile_options(/W4)
add_compile_options(/wd4100) # unreferenced formal parameter
add_compile_options(/wd4127) # conditional expression is constant
add_compile_options(/wd4244) # possible loss of data
add_compile_options(/wd4245) # signed/unsigned mismatch
add_compile_options(/wd4267) # possible loss of data
add_compile_options(/wd4714) # 'function' marked as __forceinline not inlined
add_compile_options(/wd4996) # 'function': was declared deprecated
add_compile_options(/wd4068) # unknown pragma
add_compile_options(/wd4458) # declaration of 'variable' hides class member
add_definitions(-D_ALLOW_KEYWORD_MACROS) # because of the "#define private public" and "#define protected public" in TypeInfo.cpp
set(CMAKE_C_FLAGS_DEBUG "-D_DEBUG /Od /Zi /MDd")
set(CMAKE_C_FLAGS_RELEASE "/Ox /Oy /MD")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /Oy /Zi /MD")
set(CMAKE_C_FLAGS_MINSIZEREL "/Ox /Oy /Os /MD")
else()
message(FATAL_ERROR "Unsupported compiler")
endif()
set(CMAKE_CXX_FLAGS_DEBUG ${CMAKE_C_FLAGS_DEBUG})
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_C_FLAGS_RELWITHDEBINFO})
# disable assertions in release builds
set(CMAKE_CXX_FLAGS_RELEASE "-DNDEBUG ${CMAKE_C_FLAGS_RELEASE}")
set(CMAKE_CXX_FLAGS_MINSIZEREL "-DNDEBUG ${CMAKE_C_FLAGS_MINSIZEREL}")
# mingw and msvc
if(WIN32)
add_definitions(-DWINVER=0x0501)
add_definitions(-D_WIN32_WINNT=0x0501)
set(sys_libs ${sys_libs}
winmm
iphlpapi
wsock32
ole32
)
endif()
# fallback for cmake versions without GNUInstallDirs
if(GNUINSTALLDIRS MATCHES "NOTFOUND")
set(CMAKE_INSTALL_BINDIR "bin"
CACHE PATH "user executables (bin)")
set(CMAKE_INSTALL_LIBDIR "lib${LIB_SUFFIX}"
CACHE PATH "object code libraries (lib${LIB_SUFFIX})")
set(CMAKE_INSTALL_DATAROOTDIR "share"
CACHE PATH "read-only architecture-independent data root (share)")
set(CMAKE_INSTALL_DATADIR "${CMAKE_INSTALL_DATAROOTDIR}"
CACHE PATH "read-only architecture-independent data (DATAROOTDIR)")
mark_as_advanced(CMAKE_INSTALL_BINDIR CMAKE_INSTALL_LIBDIR CMAKE_INSTALL_DATAROOTDIR CMAKE_INSTALL_DATADIR)
foreach(dir BINDIR LIBDIR DATAROOTDIR DATADIR)
if(NOT IS_ABSOLUTE ${CMAKE_INSTALL_${dir}})
set(CMAKE_INSTALL_FULL_${dir} "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_${dir}}")
else()
set(CMAKE_INSTALL_FULL_${dir} "${CMAKE_INSTALL_${dir}}")
endif()
endforeach()
endif()
set(bindir "${CMAKE_INSTALL_FULL_BINDIR}")
set(libdir "${CMAKE_INSTALL_FULL_LIBDIR}/dhewm3")
set(datadir "${CMAKE_INSTALL_FULL_DATADIR}/dhewm3")
configure_file(
"${CMAKE_SOURCE_DIR}/config.h.in"
"${CMAKE_BINARY_DIR}/config.h"
)
message(STATUS "Building ${CMAKE_BUILD_TYPE} for ${os}-${cpu}")
if(NOT APPLE AND NOT WIN32)
message(STATUS "The install target will use the following directories:")
message(STATUS " Binary directory: ${bindir}")
message(STATUS " Library directory: ${libdir}")
message(STATUS " Data directory: ${datadir}")
endif()
set(src_renderer
renderer/Cinematic.cpp
renderer/GuiModel.cpp
renderer/Image_files.cpp
renderer/Image_init.cpp
renderer/Image_load.cpp
renderer/Image_process.cpp
renderer/Image_program.cpp
renderer/Interaction.cpp
renderer/Material.cpp
renderer/MegaTexture.cpp
renderer/Model.cpp
renderer/ModelDecal.cpp
renderer/ModelManager.cpp
renderer/ModelOverlay.cpp
renderer/Model_beam.cpp
renderer/Model_ase.cpp
renderer/Model_liquid.cpp
renderer/Model_lwo.cpp
renderer/Model_ma.cpp
renderer/Model_md3.cpp
renderer/Model_md5.cpp
renderer/Model_prt.cpp
renderer/Model_sprite.cpp
renderer/RenderEntity.cpp
renderer/RenderSystem.cpp
renderer/RenderSystem_init.cpp
renderer/RenderWorld.cpp
renderer/RenderWorld_demo.cpp
renderer/RenderWorld_load.cpp
renderer/RenderWorld_portals.cpp
renderer/VertexCache.cpp
renderer/draw_arb2.cpp
renderer/draw_common.cpp
renderer/tr_backend.cpp
renderer/tr_deform.cpp
renderer/tr_font.cpp
renderer/tr_guisurf.cpp
renderer/tr_light.cpp
renderer/tr_lightrun.cpp
renderer/tr_main.cpp
renderer/tr_orderIndexes.cpp
renderer/tr_polytope.cpp
renderer/tr_render.cpp
renderer/tr_rendertools.cpp
renderer/tr_shadowbounds.cpp
renderer/tr_stencilshadow.cpp
renderer/tr_subview.cpp
renderer/tr_trace.cpp
renderer/tr_trisurf.cpp
renderer/tr_turboshadow.cpp
)
# I'm a bit sloppy with headers and just glob them in..
# they're only handled in CMake at all so they turn up in Visual Studio solutions..
# globs all the headers from ${PATHPREFIX}/ and adds them to ${SRCLIST}
function(add_globbed_headers SRCLIST PATHPREFIX)
file(GLOB_RECURSE tmp_hdrs RELATIVE "${CMAKE_SOURCE_DIR}" "${PATHPREFIX}/*.h")
set(${SRCLIST} ${tmp_hdrs} ${${SRCLIST}} PARENT_SCOPE)
endfunction()
add_globbed_headers(src_renderer "renderer")
set(src_framework
framework/CVarSystem.cpp
framework/CmdSystem.cpp
framework/Common.cpp
framework/Compressor.cpp
framework/Console.cpp
framework/DemoFile.cpp
framework/DeclAF.cpp
framework/DeclEntityDef.cpp
framework/DeclFX.cpp
framework/DeclManager.cpp
framework/DeclParticle.cpp
framework/DeclPDA.cpp
framework/DeclSkin.cpp
framework/DeclTable.cpp
framework/EditField.cpp
framework/EventLoop.cpp
framework/File.cpp
framework/FileSystem.cpp
framework/KeyInput.cpp
framework/UsercmdGen.cpp
framework/Session_menu.cpp
framework/Session.cpp
framework/async/AsyncClient.cpp
framework/async/AsyncNetwork.cpp
framework/async/AsyncServer.cpp
framework/async/MsgChannel.cpp
framework/async/NetworkSystem.cpp
framework/async/ServerScan.cpp
framework/minizip/ioapi.c
framework/minizip/unzip.cpp
)
add_globbed_headers(src_framework "framework")
set(src_cm
cm/CollisionModel_contacts.cpp
cm/CollisionModel_contents.cpp
cm/CollisionModel_debug.cpp
cm/CollisionModel_files.cpp
cm/CollisionModel_load.cpp
cm/CollisionModel_rotate.cpp
cm/CollisionModel_trace.cpp
cm/CollisionModel_translate.cpp
)
add_globbed_headers(src_cm "cm")
set(src_dmap
tools/compilers/dmap/dmap.cpp
tools/compilers/dmap/facebsp.cpp
tools/compilers/dmap/gldraw.cpp
tools/compilers/dmap/glfile.cpp
tools/compilers/dmap/leakfile.cpp
tools/compilers/dmap/map.cpp
tools/compilers/dmap/optimize.cpp
tools/compilers/dmap/output.cpp
tools/compilers/dmap/portals.cpp
tools/compilers/dmap/shadowopt3.cpp
tools/compilers/dmap/tritjunction.cpp
tools/compilers/dmap/tritools.cpp
tools/compilers/dmap/ubrush.cpp
tools/compilers/dmap/usurface.cpp
)
add_globbed_headers(src_dmap "tools/compilers/dmap")
set(src_aas
tools/compilers/aas/AASBuild.cpp
tools/compilers/aas/AASBuild_file.cpp
tools/compilers/aas/AASBuild_gravity.cpp
tools/compilers/aas/AASBuild_ledge.cpp
tools/compilers/aas/AASBuild_merge.cpp
tools/compilers/aas/AASCluster.cpp
tools/compilers/aas/AASFile.cpp
tools/compilers/aas/AASFile_optimize.cpp
tools/compilers/aas/AASFile_sample.cpp
tools/compilers/aas/AASReach.cpp
tools/compilers/aas/AASFileManager.cpp
tools/compilers/aas/Brush.cpp
tools/compilers/aas/BrushBSP.cpp
)
add_globbed_headers(src_aas "tools/compilers/aas")
set(src_roq
tools/compilers/roqvq/NSBitmapImageRep.cpp
tools/compilers/roqvq/codec.cpp
tools/compilers/roqvq/roq.cpp
tools/compilers/roqvq/roqParam.cpp
)
add_globbed_headers(src_roq "tools/compilers/roqvq")
set(src_renderbump
tools/compilers/renderbump/renderbump.cpp
)
add_globbed_headers(src_renderbump "tools/compilers/renderbump")
set(src_snd
sound/snd_cache.cpp
sound/snd_decoder.cpp
sound/snd_efxfile.cpp
sound/snd_emitter.cpp
sound/snd_shader.cpp
sound/snd_system.cpp
sound/snd_wavefile.cpp
sound/snd_world.cpp
)
add_globbed_headers(src_snd "sound")
set(src_ui
ui/BindWindow.cpp
ui/ChoiceWindow.cpp
ui/DeviceContext.cpp
ui/EditWindow.cpp
ui/FieldWindow.cpp
ui/GameBearShootWindow.cpp
ui/GameBustOutWindow.cpp
ui/GameSSDWindow.cpp
ui/GuiScript.cpp
ui/ListGUI.cpp
ui/ListWindow.cpp
ui/MarkerWindow.cpp
ui/RegExp.cpp
ui/RenderWindow.cpp
ui/SimpleWindow.cpp
ui/SliderWindow.cpp
ui/UserInterface.cpp
ui/Window.cpp
ui/Winvar.cpp
)
add_globbed_headers(src_ui "ui")
set(src_tools
tools/guied/GEWindowWrapper_stub.cpp
)
# TODO: add_globbed_headers(src_tools "tools/guied")
set(src_idlib
idlib/bv/Bounds.cpp
idlib/bv/Frustum.cpp
idlib/bv/Sphere.cpp
idlib/bv/Box.cpp
idlib/geometry/DrawVert.cpp
idlib/geometry/Winding2D.cpp
idlib/geometry/Surface_SweptSpline.cpp
idlib/geometry/Winding.cpp
idlib/geometry/Surface.cpp
idlib/geometry/Surface_Patch.cpp
idlib/geometry/TraceModel.cpp
idlib/geometry/JointTransform.cpp
idlib/hashing/CRC32.cpp
idlib/hashing/MD4.cpp
idlib/hashing/MD5.cpp
idlib/math/Angles.cpp
idlib/math/Lcp.cpp
idlib/math/Math.cpp
idlib/math/Matrix.cpp
idlib/math/Ode.cpp
idlib/math/Plane.cpp
idlib/math/Pluecker.cpp
idlib/math/Polynomial.cpp
idlib/math/Quat.cpp
idlib/math/Rotation.cpp
idlib/math/Simd.cpp
idlib/math/Simd_Generic.cpp
idlib/math/Simd_AltiVec.cpp
idlib/math/Simd_MMX.cpp
idlib/math/Simd_3DNow.cpp
idlib/math/Simd_SSE.cpp
idlib/math/Simd_SSE2.cpp
idlib/math/Simd_SSE3.cpp
idlib/math/Vector.cpp
idlib/BitMsg.cpp
idlib/LangDict.cpp
idlib/Lexer.cpp
idlib/Lib.cpp
idlib/containers/HashIndex.cpp
idlib/Dict.cpp
idlib/Str.cpp
idlib/Parser.cpp
idlib/MapFile.cpp
idlib/CmdArgs.cpp
idlib/Token.cpp
idlib/Base64.cpp
idlib/Timer.cpp
idlib/Heap.cpp
)
add_globbed_headers(src_idlib "idlib")
set(src_game
game/AF.cpp
game/AFEntity.cpp
game/Actor.cpp
game/Camera.cpp
game/Entity.cpp
game/BrittleFracture.cpp
game/Fx.cpp
game/GameEdit.cpp
game/Game_local.cpp
game/Game_network.cpp
game/Item.cpp
game/IK.cpp
game/Light.cpp
game/Misc.cpp
game/Mover.cpp
game/Moveable.cpp
game/MultiplayerGame.cpp
game/Player.cpp
game/PlayerIcon.cpp
game/PlayerView.cpp
game/Projectile.cpp
game/Pvs.cpp
game/SecurityCamera.cpp
game/SmokeParticles.cpp
game/Sound.cpp
game/Target.cpp
game/Trigger.cpp
game/Weapon.cpp
game/WorldSpawn.cpp
game/ai/AAS.cpp
game/ai/AAS_debug.cpp
game/ai/AAS_pathing.cpp
game/ai/AAS_routing.cpp
game/ai/AI.cpp
game/ai/AI_events.cpp
game/ai/AI_pathing.cpp
game/ai/AI_Vagary.cpp
game/gamesys/DebugGraph.cpp
game/gamesys/Class.cpp
game/gamesys/Event.cpp
game/gamesys/SaveGame.cpp
game/gamesys/SysCmds.cpp
game/gamesys/SysCvar.cpp
game/gamesys/TypeInfo.cpp
game/anim/Anim.cpp
game/anim/Anim_Blend.cpp
game/anim/Anim_Import.cpp
game/anim/Anim_Testmodel.cpp
game/script/Script_Compiler.cpp
game/script/Script_Interpreter.cpp
game/script/Script_Program.cpp
game/script/Script_Thread.cpp
game/physics/Clip.cpp
game/physics/Force.cpp
game/physics/Force_Constant.cpp
game/physics/Force_Drag.cpp
game/physics/Force_Field.cpp
game/physics/Force_Spring.cpp
game/physics/Physics.cpp
game/physics/Physics_AF.cpp
game/physics/Physics_Actor.cpp
game/physics/Physics_Base.cpp
game/physics/Physics_Monster.cpp
game/physics/Physics_Parametric.cpp
game/physics/Physics_Player.cpp
game/physics/Physics_RigidBody.cpp
game/physics/Physics_Static.cpp
game/physics/Physics_StaticMulti.cpp
game/physics/Push.cpp
)
add_globbed_headers(src_game "game")
set(src_d3xp
d3xp/AF.cpp
d3xp/AFEntity.cpp
d3xp/Actor.cpp
d3xp/Camera.cpp
d3xp/Entity.cpp
d3xp/BrittleFracture.cpp
d3xp/Fx.cpp
d3xp/GameEdit.cpp
d3xp/Game_local.cpp
d3xp/Game_network.cpp
d3xp/Item.cpp
d3xp/IK.cpp
d3xp/Light.cpp
d3xp/Misc.cpp
d3xp/Mover.cpp
d3xp/Moveable.cpp
d3xp/MultiplayerGame.cpp
d3xp/Player.cpp
d3xp/PlayerIcon.cpp
d3xp/PlayerView.cpp
d3xp/Projectile.cpp
d3xp/Pvs.cpp
d3xp/SecurityCamera.cpp
d3xp/SmokeParticles.cpp
d3xp/Sound.cpp
d3xp/Target.cpp
d3xp/Trigger.cpp
d3xp/Weapon.cpp
d3xp/WorldSpawn.cpp
d3xp/ai/AAS.cpp
d3xp/ai/AAS_debug.cpp
d3xp/ai/AAS_pathing.cpp
d3xp/ai/AAS_routing.cpp
d3xp/ai/AI.cpp
d3xp/ai/AI_events.cpp
d3xp/ai/AI_pathing.cpp
d3xp/ai/AI_Vagary.cpp
d3xp/gamesys/DebugGraph.cpp
d3xp/gamesys/Class.cpp
d3xp/gamesys/Event.cpp
d3xp/gamesys/SaveGame.cpp
d3xp/gamesys/SysCmds.cpp
d3xp/gamesys/SysCvar.cpp
d3xp/gamesys/TypeInfo.cpp
d3xp/anim/Anim.cpp
d3xp/anim/Anim_Blend.cpp
d3xp/anim/Anim_Import.cpp
d3xp/anim/Anim_Testmodel.cpp
d3xp/script/Script_Compiler.cpp
d3xp/script/Script_Interpreter.cpp
d3xp/script/Script_Program.cpp
d3xp/script/Script_Thread.cpp
d3xp/physics/Clip.cpp
d3xp/physics/Force.cpp
d3xp/physics/Force_Constant.cpp
d3xp/physics/Force_Drag.cpp
d3xp/physics/Force_Field.cpp
d3xp/physics/Force_Spring.cpp
d3xp/physics/Physics.cpp
d3xp/physics/Physics_AF.cpp
d3xp/physics/Physics_Actor.cpp
d3xp/physics/Physics_Base.cpp
d3xp/physics/Physics_Monster.cpp
d3xp/physics/Physics_Parametric.cpp
d3xp/physics/Physics_Player.cpp
d3xp/physics/Physics_RigidBody.cpp
d3xp/physics/Physics_Static.cpp
d3xp/physics/Physics_StaticMulti.cpp
d3xp/physics/Push.cpp
d3xp/Grabber.cpp
d3xp/physics/Force_Grab.cpp
)
add_globbed_headers(src_d3xp "d3xp")
set(src_core
${src_renderer}
${src_framework}
${src_cm}
${src_dmap}
${src_aas}
${src_roq}
${src_renderbump}
${src_snd}
${src_ui}
${src_tools}
)
set(src_stub_openal sys/stub/openal_stub.cpp)
set(src_stub_gl sys/stub/stub_gl.cpp)
if(AROS)
set(DHEWM3BINARY "ADoom3")
set(sys_libs ${sys_libs} dll)
set(src_arosdll
sys/aros/dll/dllstartup.c
sys/aros/dll/dll.c
sys/aros/dll/dllimport.c
)
set(src_sys_base
sys/cpu.cpp
sys/threads.cpp
sys/events.cpp
sys/sys_local.cpp
sys/aros/aros_net.cpp
sys/aros/aros_signal.cpp
sys/aros/aros_main.cpp
sys/aros/aros_dos.cpp
)
set(src_sys_core
sys/glimp.cpp
)
elseif(APPLE)
set(OSX_RESOURCE_FILES
"${CMAKE_SOURCE_DIR}/sys/osx/Doom3.icns"
"${CMAKE_SOURCE_DIR}/sys/osx/Doom 3.rsrc"
)
set_source_files_properties(${OSX_RESOURCE_FILES} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
set(src_sys_base
sys/cpu.cpp
sys/threads.cpp
sys/events.cpp
sys/sys_local.cpp
sys/posix/posix_net.cpp
sys/posix/posix_main.cpp
)
set(src_sys_core
sys/glimp.cpp
sys/osx/DOOMController.mm
sys/osx/macosx_misc.mm
sys/osx/SDLMain.m
${OSX_RESOURCE_FILES}
)
elseif(WIN32)
set(WIN32_RESOURCE_FILES
"${CMAKE_SOURCE_DIR}/sys/win32/rc/dhewm3.rc"
)
set(src_sys_base
sys/cpu.cpp
sys/threads.cpp
sys/events.cpp
sys/sys_local.cpp
sys/win32/win_input.cpp
sys/win32/win_main.cpp
sys/win32/win_net.cpp
sys/win32/win_shared.cpp
sys/win32/win_syscon.cpp
sys/win32/SDL_win32_main.c
)
# adding the few relevant headers in sys/ manually..
set(src_sys_base ${src_sys_base}
sys/platform.h
sys/sys_local.h
sys/sys_public.h
sys/win32/win_local.h
)
set(src_sys_core
sys/glimp.cpp
${WIN32_RESOURCE_FILES}
)
else()
set(src_sys_base
sys/cpu.cpp
sys/threads.cpp
sys/events.cpp
sys/sys_local.cpp
sys/posix/posix_net.cpp
sys/posix/posix_main.cpp
sys/linux/main.cpp
)
set(src_sys_core
sys/glimp.cpp
)
endif()
include_directories(${CMAKE_BINARY_DIR})
include_directories(${CMAKE_SOURCE_DIR})
add_library(idlib STATIC ${src_idlib})
if (AROS)
add_library(dll STATIC ${src_arosdll})
if(CMAKE_SYSTEM_PROCESSOR STREQUAL "i386")
set(AROS_ARCH "x86")
else()
set(AROS_ARCH ${CMAKE_SYSTEM_PROCESSOR})
endif()
else()
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang" AND NOT MINGW)
set_target_properties(idlib PROPERTIES COMPILE_FLAGS "-fPIC")
endif()
endif()
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_idlib})
if(CORE)
add_executable(${DHEWM3BINARY} WIN32 MACOSX_BUNDLE
${src_core}
${src_sys_base}
${src_sys_core}
)
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_core} ${src_sys_base} ${src_sys_core})
set_target_properties(${DHEWM3BINARY} PROPERTIES COMPILE_DEFINITIONS "__DOOM_DLL__")
set_target_properties(${DHEWM3BINARY} PROPERTIES LINK_FLAGS "${ldflags}")
set_target_properties(${DHEWM3BINARY} PROPERTIES MACOSX_BUNDLE_INFO_PLIST ${PROJECT_SOURCE_DIR}/sys/osx/Info.plist)
target_link_libraries(${DHEWM3BINARY}
idlib
${OPENAL_LIBRARY}
${VORBISFILE_LIBRARIES}
${VORBIS_LIBRARIES}
${OGG_LIBRARIES}
${CURL_LIBRARY}
${JPEG_LIBRARY}
${ZLIB_LIBRARY}
${SDLx_LIBRARY}
${sys_libs}
)
if(NOT APPLE AND NOT WIN32)
install(TARGETS ${DHEWM3BINARY}
RUNTIME DESTINATION "${bindir}"
LIBRARY DESTINATION "${libdir}"
ARCHIVE DESTINATION "${libdir}"
)
endif()
endif()
if(DEDICATED)
add_executable(${DHEWM3BINARY}ded WIN32 MACOSX_BUNDLE
${src_core}
${src_stub_openal}
${src_stub_gl}
${src_sys_base}
)
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_core} ${src_sys_base} ${src_stub_openal} ${src_stub_gl})
set_target_properties(${DHEWM3BINARY}ded PROPERTIES COMPILE_DEFINITIONS "ID_DEDICATED;__DOOM_DLL__")
set_target_properties(${DHEWM3BINARY}ded PROPERTIES LINK_FLAGS "${ldflags}")
target_link_libraries(${DHEWM3BINARY}ded
idlib
${VORBISFILE_LIBRARIES}
${VORBIS_LIBRARIES}
${OGG_LIBRARIES}
${CURL_LIBRARY}
${JPEG_LIBRARY}
${ZLIB_LIBRARY}
${SDLx_LIBRARY}
${sys_libs}
)
if(NOT APPLE AND NOT WIN32)
install(TARGETS ${DHEWM3BINARY}ded
RUNTIME DESTINATION "${bindir}"
LIBRARY DESTINATION "${libdir}"
ARCHIVE DESTINATION "${libdir}"
)
endif()
endif()
if(BASE)
if (AROS)
add_executable(base sys/aros/dll/dllglue.c ${src_game})
set_target_properties(base PROPERTIES OUTPUT_NAME "base.aros-${AROS_ARCH}")
else()
add_library(base SHARED ${src_game})
endif()
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_game})
set_target_properties(base PROPERTIES PREFIX "")
set_target_properties(base PROPERTIES COMPILE_DEFINITIONS "GAME_DLL")
target_include_directories(base PRIVATE "${CMAKE_SOURCE_DIR}/game")
set_target_properties(base PROPERTIES LINK_FLAGS "${ldflags}")
set_target_properties(base PROPERTIES INSTALL_NAME_DIR "@executable_path")
if (AROS)
target_link_libraries(base idlib dll)
else()
target_link_libraries(base idlib)
endif()
if(NOT APPLE AND NOT WIN32)
install(TARGETS base
RUNTIME DESTINATION "${bindir}"
LIBRARY DESTINATION "${libdir}"
ARCHIVE DESTINATION "${libdir}"
)
endif()
endif()
if(D3XP)
if (AROS)
add_executable(d3xp sys/aros/dll/dllglue.c ${src_d3xp})
set_target_properties(d3xp PROPERTIES OUTPUT_NAME "d3xp.aros-${AROS_ARCH}")
else()
add_library(d3xp SHARED ${src_d3xp})
endif()
source_group(TREE ${CMAKE_CURRENT_SOURCE_DIR} PREFIX neo FILES ${src_d3xp})
set_target_properties(d3xp PROPERTIES PREFIX "")
set_target_properties(d3xp PROPERTIES COMPILE_DEFINITIONS "GAME_DLL;_D3XP;CTF")
target_include_directories(d3xp PRIVATE "${CMAKE_SOURCE_DIR}/d3xp")
set_target_properties(d3xp PROPERTIES LINK_FLAGS "${ldflags}")
set_target_properties(d3xp PROPERTIES INSTALL_NAME_DIR "@executable_path")
if (AROS)
target_link_libraries(d3xp idlib dll)
else()
target_link_libraries(d3xp idlib)
endif()
if(NOT APPLE AND NOT WIN32)
install(TARGETS d3xp
RUNTIME DESTINATION "${bindir}"
LIBRARY DESTINATION "${libdir}"
ARCHIVE DESTINATION "${libdir}"
)
endif()
endif()