mirror of
https://github.com/dhewm/dhewm3.git
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143 lines
4.7 KiB
C++
143 lines
4.7 KiB
C++
/*
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===========================================================================
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Doom 3 GPL Source Code
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Copyright (C) 1999-2011 id Software LLC, a ZeniMax Media company.
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This file is part of the Doom 3 GPL Source Code ("Doom 3 Source Code").
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Doom 3 Source Code is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Doom 3 Source Code is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Doom 3 Source Code. If not, see <http://www.gnu.org/licenses/>.
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In addition, the Doom 3 Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the Doom 3 Source Code. If not, please request a copy in writing from id Software at the address below.
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If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
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===========================================================================
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*/
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#ifndef __LIB_H__
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#define __LIB_H__
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/*
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===============================================================================
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idLib contains stateless support classes and concrete types. Some classes
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do have static variables, but such variables are initialized once and
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read-only after initialization (they do not maintain a modifiable state).
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The interface pointers idSys, idCommon, idCVarSystem and idFileSystem
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should be set before using idLib. The pointers stored here should not
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be used by any part of the engine except for idLib.
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The frameNumber should be continuously set to the number of the current
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frame if frame base memory logging is required.
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===============================================================================
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*/
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class idSys;
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class idCommon;
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class idCVarSystem;
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class idFileSystem;
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class idLib {
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public:
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static class idSys * sys;
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static class idCommon * common;
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static class idCVarSystem * cvarSystem;
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static class idFileSystem * fileSystem;
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static int frameNumber;
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static void Init( void );
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static void ShutDown( void );
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// wrapper to idCommon functions
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static void Error( const char *fmt, ... );
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static void Warning( const char *fmt, ... );
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};
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/*
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===============================================================================
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Types and defines used throughout the engine.
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===============================================================================
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*/
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class idFile;
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class idVec3;
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class idVec4;
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// basic colors
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extern idVec4 colorBlack;
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extern idVec4 colorWhite;
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extern idVec4 colorRed;
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extern idVec4 colorGreen;
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extern idVec4 colorBlue;
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extern idVec4 colorYellow;
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extern idVec4 colorMagenta;
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extern idVec4 colorCyan;
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extern idVec4 colorOrange;
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extern idVec4 colorPurple;
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extern idVec4 colorPink;
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extern idVec4 colorBrown;
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extern idVec4 colorLtGrey;
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extern idVec4 colorMdGrey;
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extern idVec4 colorDkGrey;
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// packs color floats in the range [0,1] into an integer
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dword PackColor( const idVec3 &color );
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void UnpackColor( const dword color, idVec3 &unpackedColor );
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dword PackColor( const idVec4 &color );
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void UnpackColor( const dword color, idVec4 &unpackedColor );
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// little/big endian conversion
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short BigShort( short l );
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short LittleShort( short l );
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int BigInt( int l );
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int LittleInt( int l );
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float BigFloat( float l );
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float LittleFloat( float l );
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void BigRevBytes( void *bp, int elsize, int elcount );
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void LittleRevBytes( void *bp, int elsize, int elcount );
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void LittleBitField( void *bp, int elsize );
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void Swap_Init( void );
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bool Swap_IsBigEndian( void );
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// for base64
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void SixtetsForInt( byte *out, int src);
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int IntForSixtets( byte *in );
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#ifdef _DEBUG
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void AssertFailed( const char *file, int line, const char *expression );
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#undef assert
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// DG: change assert to use ?: so I can use it in _alloca()/_alloca16() (MSVC didn't like if() in there)
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#define assert( X ) (X) ? 1 : (AssertFailed( __FILE__, __LINE__, #X ), 0)
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#endif
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class idException {
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public:
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char error[MAX_STRING_CHARS];
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idException( const char *text = "" ) { strcpy( error, text ); }
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};
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// move from Math.h to keep gcc happy
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template<class T> ID_INLINE T Max( T x, T y ) { return ( x > y ) ? x : y; }
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template<class T> ID_INLINE T Min( T x, T y ) { return ( x < y ) ? x : y; }
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#endif /* !__LIB_H__ */
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